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361. vehicle turrets - in Feedback/Requests [original thread]
....Stop, Adam, and try to interpret the words in front of you as opposed to simply staring at them. Understand that some people don't write well (you included), and so ideas are not always accurately conveyed.
- by Finn Colman - at 2014.04.20 18:49:00
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362. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
I agree with some of the others here. It shouldn't be removed, just fixed up a bit.
- by Finn Colman - at 2014.04.20 13:12:00
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363. new grenade type - in Feedback/Requests [original thread]
How? Every weapon in DUST has an explanation for how it works. I don't think it would be impossible to explain, but I just want to see the logic behind the weapon before I'd support it.
- by Finn Colman - at 2014.04.20 13:04:00
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364. The Sandbox Shooter + 10mil ISK trivia challenge - in Feedback/Requests [original thread]
I like the idea for the most part, but I feel there may need to be a bit more to the transportation part of it. I'm not sure I like the idea of losing a dropship that I didn't deploy in the first place, but if the price of the assault DS was reduc...
- by Finn Colman - at 2014.04.20 03:09:00
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365. the END of Dust by Panzy Rail fags - in Feedback/Requests [original thread]
1st: Chill out, if there's one thing I don't get killed by often in this build it's an RR. Trust me, I die a lot. 2: It mentions that the RR is supposed to have some sort of kick, but with how often I use it, I can confirm that the kick is non-ex...
- by Finn Colman - at 2014.04.19 22:41:00
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366. Balancing the 4 ARs following EVE lore - in Feedback/Requests [original thread]
You also have to think about the physical part of this. As far as I'm aware these weapons are not all too different in shape, aside from the ornate Amarr Scrambler and Laser Rifles. I don't know the interior mechanisms, so I can't speak for the we...
- by Finn Colman - at 2014.04.19 16:09:00
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367. dropships and av - in Feedback/Requests [original thread]
I can tell you that I fly a bare minimum ADS, and I've never been shot down so quickly that I couldn't escape, except for when I did something stupid (like flying too close to a building), or it was rail tank.
- by Finn Colman - at 2014.04.19 14:58:00
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368. Weapons I have been yet to be killed by in 1.8... - in General Discussions [original thread]
My ScP is still a better companion (for me) to my Nova Knives than an SMG ever was.
- by Finn Colman - at 2014.04.19 03:20:00
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369. Free to Play games in a nutshell - in General Discussions [original thread]
Yeah, Aurum is basically just for the lazy people. in most F2P games where it is possible to get premium-currency items by using the free in-game currency, you basically have to grind at it for days. In DUST all of the skill grinding or LP grindin...
- by Finn Colman - at 2014.04.19 03:09:00
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370. EVERYONE stop asking for more and more items. - in Feedback/Requests [original thread]
Odigos Ellinas wrote: A nice thing would be a help chat channel for new players like in Eve. Is Dust University still out there doing what Eve university is doing for Eve pilots ??? Did you support them ??? If not why don't you start this agai...
- by Finn Colman - at 2014.04.19 02:45:00
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371. Passive Scans shared or not? Can someone confirm this? - in Rookie Training Grounds [original thread]
Brokerib wrote: Installations and objectives have their own scan radius and precision rating, and detected units are shared with all friendly players. Not sure on the values, but its a fair bet that if you're hacking an objective, you're visib...
- by Finn Colman - at 2014.04.19 02:26:00
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372. Dropship piloting help needed - in Rookie Training Grounds [original thread]
I've read/watched all of the guides I could find so far, and I've practiced a bit (I do still need to practice more). I'm looking for someone to help me out with learning to fly and tell me what I'm doing wrong, because they'll know better than I ...
- by Finn Colman - at 2014.04.19 01:49:00
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373. Allow Ground Pounders (GroPos) to travel the universe! - in General Discussions [original thread]
Gaelon Thrace wrote: Jadd Hatchen wrote: So no for example time... Let's say I have myself (1 m3) plus 100 dropsuits (100 m3 worth about 1 million ISK) and 10 tanks (100 m3 worth about 15 million ISK) that I want moved 5 systems. I make a ...
- by Finn Colman - at 2014.04.18 23:15:00
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374. replacing pub matches with contract modes. - in Feedback/Requests [original thread]
Okay, yeah, now it makes sense to me. I like it, seems like it would do what it's intended to, and it would reduce the grinding for some of the better players as well. Having a general idea of your payout before you deploy would be nice as well. A...
- by Finn Colman - at 2014.04.18 18:24:00
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375. New Heavy Weapons - in Feedback/Requests [original thread]
Ulaenyth Yama wrote: I like the idea of new heavy weapons but I will say that if they do it I don't want to see caldari heavys pidgeon holed into forge guns the forge gun should be a viable option for all heavy suits out there while each race a...
- by Finn Colman - at 2014.04.18 02:08:00
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376. Station interior moods. - in Map Ideas [original thread]
That sounds awesome, it would be an interesting change of scenery. From the sand and dust planetary battlefields to awesome commercialized arenas. It would be interesting to have some sort of ranking/fame system in place, not necessarily based off...
- by Finn Colman - at 2014.04.17 23:44:00
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377. replacing pub matches with contract modes. - in Feedback/Requests [original thread]
Sorry, I'm afraid I'm having trouble with the risk/reward balance in the Low-Sec matches (the risk part mainly). Could you please clarify to me. I always have trouble with understanding most ideas here, and it's completely on my end (most people...
- by Finn Colman - at 2014.04.17 20:37:00
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378. Making Dust a better place to play - in Feedback/Requests [original thread]
It's kinda like a more logical way of doing what Killzone: Shadowfall does in their standard game mode. Instead of simply tossing a bunch of random game modes out one after another, it has a logical progression based off of the completed objective...
- by Finn Colman - at 2014.04.16 16:11:00
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379. Allow Ground Pounders (GroPos) to travel the universe! - in General Discussions [original thread]
Squagga wrote: Ankbar Latrommi wrote: Leonid Tybalt wrote: You mean im supposed to depend on some backstabbing eve-pilot to ferry me wherever I need to go? Absolutely, 100%, without any reservations YES. Ithink it would be fun. No...
- by Finn Colman - at 2014.04.15 20:19:00
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380. How are people fooled by the Cloak? - in General Discussions [original thread]
Crimson Cerberes wrote: DeadlyAztec11 wrote: I-Shayz-I wrote: Muzzle flash on minmatar weapons makes it hard to keep track of the player. Dimmed Light blue chevrons/tanks/CRUs behind the scout make it hard to concentrate on the exact col...
- by Finn Colman - at 2014.04.14 17:27:00
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