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81. [Request]Offer a no-grouping allowed mode. - in Feedback/Requests [original thread]
The game needs better group matching, so squads end up facing other squads. Right now, if you queue on the weekend as a solo player, you're very likely to find yourself playing against the same squad of players over and over. The blob-or-lose men...
- by FatalFlaw V1 - at 2012.10.19 21:09:00
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82. About the Tribute Mercenary Pack - in Feedback/Requests [original thread]
I saw that new merc pack deal with the new suits a while back. Seems kinda messed up that those who bought the previous merc pack only get the dragonfly, or have to spend AUR which still leaves them with a worse deal.
- by FatalFlaw V1 - at 2012.10.19 20:53:00
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83. "Diminishing returns for skill points earned from battles are now on a 7-da... - in General Discussions [original thread]
This is either going to go P2W or they'll roll back these changes. As others have said, Dust is not CoD. Its mechanics are not nearly refined enough for people to want to play it, simply for the sake of playing it. By having a skillpoint cap the...
- by FatalFlaw V1 - at 2012.10.01 13:14:00
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84. Tanks v2.0? - in General Discussions [original thread]
I think there would be less crying about tanks if they just made vehicles used for anti-vehicle and anti-installation combat. You would bring in a tank to kill their installations or rep your own. The other team would bring in a tank to counter yo...
- by FatalFlaw V1 - at 2012.09.17 13:37:00
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85. Dust is clunky - in General Discussions [original thread]
If you don't like your turn speed use a lighter suit. Its a major part of the balance. If a heavy could turn 180 degrees in half a second there would be little reason not to use them. The movement speed alone doesn't balance it in a gun fight.
- by FatalFlaw V1 - at 2012.09.09 18:38:00
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86. Dropships could be the answer to OP tanks. - in General Discussions [original thread]
Dropships can kill tanks but if the tank driver knows what they are doing it's easy to avoid, and even easier to just kill the dropship. The dropship has to stay directly above the tank to avoid their turret, but if that same team has a forge gu...
- by FatalFlaw V1 - at 2012.09.09 18:30:00
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87. I'm in a dropship, game crashes, what happens to my passengers? - in General Discussions [original thread]
I would like to know the answer to this too, especially since it happened to me yesterday. On a related note.. did a recent patch/hotfix change losing vehicles when you are kicked from battle? For a while I was not losing my vehicle on disconnect...
- by FatalFlaw V1 - at 2012.09.09 18:19:00
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88. The Gunplay Thread - in General Discussions [original thread]
My initial reaction to the gun mechanics in Dust was disappointment. There are two distinct ways an FPS plays and it usually falls into one of those categories. Extremely tight controls, very accurate hit detection, gun feedback like recoil, and ...
- by FatalFlaw V1 - at 2012.09.09 14:56:00
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89. Squad Leader commands - in General Discussions [original thread]
Is there a difference between defending an objective and ordering to rally at an objective? I mean strictly in terms of the squad bonus points. Often I dont end up getting many squad members to actually follow the order. If the order is to defend...
- by FatalFlaw V1 - at 2012.09.09 14:41:00
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90. First Impressions from a long time EVE player - in General Discussions [original thread]
W0olley wrote: Never pull out the plug. Just hold the button for ~30 sec. and it should shut down. Derp... Wish I would have known that. I'll have to try it next time. Why Sony would make it 30 seconds instead of 5 or even 10 makes no sense ...
- by FatalFlaw V1 - at 2012.09.09 14:36:00
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91. Gunners on vehicles - in General Discussions [original thread]
The missile launchers still get messed up and shoot outside of the crosshairs when the vehicle moves. It seems especially bad on tanks, I think because even the driver moving the turret throws off the small launchers. Small launchers also shoot t...
- by FatalFlaw V1 - at 2012.09.09 14:32:00
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92. Why are so many of you all so bad? (trying to understand nOObs) - in General Discussions [original thread]
I wish there were more SP for assisting team members and completing objectives. Right now you get so much more by just getting the highest number of kills possible. If you can sit still and kill 2 players or run across the map to attempt to hack s...
- by FatalFlaw V1 - at 2012.09.09 14:27:00
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93. I shouldn't have to say this, but - in General Discussions [original thread]
I have not even bothered to call in orbital strikes quite a few times because I knew my tank would drive off the second I got out of it. They should just let you call them in from inside your vehicle. I do agree with the vehicle locks, I brought...
- by FatalFlaw V1 - at 2012.09.08 01:56:00
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94. Jumping causing stamina depletion is a bad mechanic and does not play well. - in Feedback/Requests [original thread]
Knarf Black wrote: If only there was some kind of module to increase my stamina or make it recharge faster... For running, sure. I can see the use for such a module and a reason to limit sprinting. Just to perform the basic ability to trave...
- by FatalFlaw V1 - at 2012.09.07 01:22:00
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95. Dropsuits / Dropsuit Skills in Future Builds... - in General Discussions [original thread]
Pretty sure they are also considering a nerf to the way skills affect your stats, so expect diminished rewards for all of your grinding in the future.
- by FatalFlaw V1 - at 2012.09.07 00:09:00
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96. What happens to Beta Testers when the game releases? - in General Discussions [original thread]
AC2AW-LEEROY wrote: I like special patch! Id like a special patch that gets rid of invalid fittings, introduces instant battles that are single queue only, and marks the last SP wipe ever to happen. In other words...release should be a nice r...
- by FatalFlaw V1 - at 2012.09.06 20:44:00
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97. Jumping causing stamina depletion is a bad mechanic and does not play well. - in Feedback/Requests [original thread]
I am not a fan of this latest build's rate of stamina depletion or regeneration. There are some maps, the more urban ones especially, where you literally need to jump 2+ times in a row to go over an obstacle like a wall. Forcing the players to ju...
- by FatalFlaw V1 - at 2012.09.06 20:31:00
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98. 6th Sept 2012 CCP IRC postings. - in General Discussions [original thread]
Paran Tadec wrote: Iron Wolf Saber wrote: Let me put it to you this way. "I don't feel like dying today" should never be an option for a HAV pilot. If you play it right you should be able to play with 0 deaths. I've seen people have zer...
- by FatalFlaw V1 - at 2012.09.06 20:18:00
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99. Skill point Avg. question . Not a contest. - in General Discussions [original thread]
The diminishing returns get reset at ~0:00 GMT, or 8:00PM EST. If you played after 8PM in the US the night before, you will still have diminished SP in the morning. I have made around 100K SP in a game with the booster, with no DR. After hours ...
- by FatalFlaw V1 - at 2012.09.06 01:07:00
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100. Testing, Testing,is this thing on!!!??? - in Technical Support/Bugs [original thread]
I don't know which servers are tied into what, but they just tied Dust in with the Eve test server, so there are going to be some bugs. Hopefully nothing like the current problems crop up after release, but things have definitely happened in Eve o...
- by FatalFlaw V1 - at 2012.09.06 00:42:00
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