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121. Tanks and infantry... - in General Discussions [original thread]
A couple things here... First, a significant portion of players like to track their stats, K:D, etc. Its standard in fps games now. Second, I admit I have not priced out all of the vehicles in the new build, but proto suits are expensive . I do...
- by FatalFlaw V1 - at 2012.08.27 22:12:00
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122. Sigh...Scout Suits. - in General Discussions [original thread]
Abron Garr wrote: Actually, the turn rate of the Assault and Logistics needs to be the same speed as the scout strafing speed. NO suit should be able to strafe faster than a suit can turn. Not only does it make zero sense, it ruins game play fo...
- by FatalFlaw V1 - at 2012.08.24 17:38:00
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123. Sigh...Scout Suits. - in General Discussions [original thread]
Some people will not be happy until this game is cookie-cutter and every single class is the same, and thus made pointless. People who play suck at scout don't play it and want it nerfed, people who suck at sniping want it nerfed, people who like...
- by FatalFlaw V1 - at 2012.08.24 16:03:00
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124. Call of Duty Player Vs GAMER - in General Discussions [original thread]
Nothing really matches up to the level of competition and replay value an FPS game offers. Having little interest in single player games or other genres of games does not make one any less a gamer than a guy who plays everything. Also, you can t...
- by FatalFlaw V1 - at 2012.08.23 23:51:00
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125. More sp per match - in General Discussions [original thread]
I can live with the SP accrual rate, but future players better have to grind just as much as those who play from release. I can see down the road people complaining "I can only use militia gear and this guy in his proto suit and meta rifle one-s...
- by FatalFlaw V1 - at 2012.08.23 23:40:00
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126. Riot Shields - in General Discussions [original thread]
Sparten 269 wrote: It would be an excellent choice for indoor combat and and narrow areas. Or completely broken in hallways, or when someone backs into a corner with the shield and can't be hit except for throwing a grenade behind them. Plea...
- by FatalFlaw V1 - at 2012.08.23 20:58:00
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127. Defending a point - in General Discussions [original thread]
I think the reason you don't get points is because people could potentially help each other farm the points repeatedly hacking and defending them. Although it's still possible now, they have to wait for it to switch sides. It's still broken that ...
- by FatalFlaw V1 - at 2012.08.23 20:44:00
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128. Riot Shields - in General Discussions [original thread]
Jarre Jardox wrote: I think the idea of a giant shield has potential but not as a storm shield like swat teams use. Now some sort of equipment shield emitter that u can drop on the ground like an uplink or hive might be a cool idea. It wouldn't...
- by FatalFlaw V1 - at 2012.08.23 20:06:00
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129. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
I want a sword. Since you said modules that are already in the game, maybe a melee range modifier module.
- by FatalFlaw V1 - at 2012.08.23 02:17:00
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130. Riot Shields - in General Discussions [original thread]
Id much rather have a sword.. seriously.
- by FatalFlaw V1 - at 2012.08.23 01:58:00
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131. Adapt or Die vs Get Good - in General Discussions [original thread]
Option F: Go to the forums and say whatever class/weapon/vehicle/tactic the guy used against me is broken/OP/needs a nerf/is childish/is like COD/does not require tactics/insert nerf excuses.
- by FatalFlaw V1 - at 2012.08.23 01:23:00
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132. Riot Shields - in General Discussions [original thread]
Sparten 269 wrote: Throw out your opinions and or ideas guys Terrible. Shields are a joke in every game that has implemented them, all the way back to counter-strike 1.6 If you want to be "tankish" then use heavy. What I think you want ...
- by FatalFlaw V1 - at 2012.08.23 01:17:00
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133. KB and Mouse support SLOW - in General Discussions [original thread]
IUU-05 wrote: ima DS3 user was tryin out kb/m and im tellin you its unplayable! **** only play scouts and long range ****..... make them the same what happened to we will make rooms for separate game play.... They can't make it separate on re...
- by FatalFlaw V1 - at 2012.08.21 21:43:00
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134. So are militia vehicles still in game? - in General Discussions [original thread]
Sees-Too-Much wrote: Rhadiem wrote: To the best of my knowledge, all militia stuff is free except for the tank and dropship. so they're militia.. but don't follow the rest of the naming convention in that you buy them every time. The ...
- by FatalFlaw V1 - at 2012.08.21 21:07:00
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135. [BUG] Passive skill boost augment not working - in Technical Support/Bugs [original thread]
I can't confirm right now, but I believe when you go to the augmentations tab and have no passive booster, when you select the option to buy one off the market you actually get directed to the active boosters, and that is why you don't have one in...
- by FatalFlaw V1 - at 2012.08.21 21:03:00
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136. People exploiting Scout hit detection - in Technical Support/Bugs [original thread]
People have been complaining about scouts being difficult to hit since before the signature radius attributes were even listed as being a game mechanic. Hit detection seems fairly good to me. If they are moving too fast for you to keep accurate ai...
- by FatalFlaw V1 - at 2012.08.21 20:56:00
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137. So are militia vehicles still in game? - in General Discussions [original thread]
I noticed when browsing the militia section of the market there are all of the tanks listed still. Are all of these vehicles buy once and lose infinitely? I thought the original story was that militia vehicles would be going away eventually. I fe...
- by FatalFlaw V1 - at 2012.08.21 20:47:00
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138. KB and Mouse support SLOW - in General Discussions [original thread]
Haven't tried the KB/M personally but what they said.. Turn speed is part of class balance, and they said from the start that kb/m would not be implemented until they had it balanced vs controllers. It was never meant to be a way to get around cl...
- by FatalFlaw V1 - at 2012.08.21 20:34:00
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139. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Oh look a nerf vehicles thread... There is not a practical way to resupply vehicles if they were to run out of ammo. An infantry nanohive? Seriously? The vehicles are far from perfect in how they fit in the game currently, but they are not in ...
- by FatalFlaw V1 - at 2012.07.31 01:23:00
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