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61. Dust is clunky - in General Discussions [original thread]
If you don't like your turn speed use a lighter suit. Its a major part of the balance. If a heavy could turn 180 degrees in half a second there would be little reason not to use them. The movement speed alone doesn't balance it in a gun fight.
- by FatalFlaw V1 - at 2012.09.09 18:38:00
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62. Dropships could be the answer to OP tanks. - in General Discussions [original thread]
Dropships can kill tanks but if the tank driver knows what they are doing it's easy to avoid, and even easier to just kill the dropship. The dropship has to stay directly above the tank to avoid their turret, but if that same team has a forge gu...
- by FatalFlaw V1 - at 2012.09.09 18:30:00
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63. I'm in a dropship, game crashes, what happens to my passengers? - in General Discussions [original thread]
I would like to know the answer to this too, especially since it happened to me yesterday. On a related note.. did a recent patch/hotfix change losing vehicles when you are kicked from battle? For a while I was not losing my vehicle on disconnect...
- by FatalFlaw V1 - at 2012.09.09 18:19:00
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64. The Gunplay Thread - in General Discussions [original thread]
My initial reaction to the gun mechanics in Dust was disappointment. There are two distinct ways an FPS plays and it usually falls into one of those categories. Extremely tight controls, very accurate hit detection, gun feedback like recoil, and ...
- by FatalFlaw V1 - at 2012.09.09 14:56:00
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65. Squad Leader commands - in General Discussions [original thread]
Is there a difference between defending an objective and ordering to rally at an objective? I mean strictly in terms of the squad bonus points. Often I dont end up getting many squad members to actually follow the order. If the order is to defend...
- by FatalFlaw V1 - at 2012.09.09 14:41:00
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66. First Impressions from a long time EVE player - in General Discussions [original thread]
W0olley wrote: Never pull out the plug. Just hold the button for ~30 sec. and it should shut down. Derp... Wish I would have known that. I'll have to try it next time. Why Sony would make it 30 seconds instead of 5 or even 10 makes no sense ...
- by FatalFlaw V1 - at 2012.09.09 14:36:00
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67. Gunners on vehicles - in General Discussions [original thread]
The missile launchers still get messed up and shoot outside of the crosshairs when the vehicle moves. It seems especially bad on tanks, I think because even the driver moving the turret throws off the small launchers. Small launchers also shoot t...
- by FatalFlaw V1 - at 2012.09.09 14:32:00
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68. Why are so many of you all so bad? (trying to understand nOObs) - in General Discussions [original thread]
I wish there were more SP for assisting team members and completing objectives. Right now you get so much more by just getting the highest number of kills possible. If you can sit still and kill 2 players or run across the map to attempt to hack s...
- by FatalFlaw V1 - at 2012.09.09 14:27:00
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69. I shouldn't have to say this, but - in General Discussions [original thread]
I have not even bothered to call in orbital strikes quite a few times because I knew my tank would drive off the second I got out of it. They should just let you call them in from inside your vehicle. I do agree with the vehicle locks, I brought...
- by FatalFlaw V1 - at 2012.09.08 01:56:00
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70. Dropsuits / Dropsuit Skills in Future Builds... - in General Discussions [original thread]
Pretty sure they are also considering a nerf to the way skills affect your stats, so expect diminished rewards for all of your grinding in the future.
- by FatalFlaw V1 - at 2012.09.07 00:09:00
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71. What happens to Beta Testers when the game releases? - in General Discussions [original thread]
AC2AW-LEEROY wrote: I like special patch! Id like a special patch that gets rid of invalid fittings, introduces instant battles that are single queue only, and marks the last SP wipe ever to happen. In other words...release should be a nice r...
- by FatalFlaw V1 - at 2012.09.06 20:44:00
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72. 6th Sept 2012 CCP IRC postings. - in General Discussions [original thread]
Paran Tadec wrote: Iron Wolf Saber wrote: Let me put it to you this way. "I don't feel like dying today" should never be an option for a HAV pilot. If you play it right you should be able to play with 0 deaths. I've seen people have zer...
- by FatalFlaw V1 - at 2012.09.06 20:18:00
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73. Skill point Avg. question . Not a contest. - in General Discussions [original thread]
The diminishing returns get reset at ~0:00 GMT, or 8:00PM EST. If you played after 8PM in the US the night before, you will still have diminished SP in the morning. I have made around 100K SP in a game with the booster, with no DR. After hours ...
- by FatalFlaw V1 - at 2012.09.06 01:07:00
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74. Skinweave armor glitch - in General Discussions [original thread]
I managed to get the assault and logi suit. Were they all equal to militia in terms of stats and slot layout?
- by FatalFlaw V1 - at 2012.09.05 03:02:00
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75. The problem isn't the tanks, it's you... - in General Discussions [original thread]
I drive my share of tanks and I'll flat out say they are broken in terms of how easily they destroy infantry. Here's a balancing fix: You say "They are supposed to be overpowered, they are expensive and take a lot of skillpoints." Okay, then t...
- by FatalFlaw V1 - at 2012.09.04 23:31:00
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76. skinweave gear.... you serious CCP? - in General Discussions [original thread]
D'Finn Rhedlyne wrote: LOL@ the rage.... I know what they do.... you lot just gotta figure it out for yourselves... Super secret hidden effect? Trolololol
- by FatalFlaw V1 - at 2012.09.01 00:01:00
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77. Seituoda Taskforce Command!! Fall in lads!!! - in General Discussions [original thread]
I won't make it to tonights game but I should be on tomorrow. I run scout normally, with AR or swarm depending on enemy. I'll be a gunner for any tanks or dropships out there. I do have to say on this build, on average I can only play 2 games a...
- by FatalFlaw V1 - at 2012.08.31 20:20:00
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78. skinweave gear.... you serious CCP? - in General Discussions [original thread]
Iron Wolf Saber wrote: Considering that milita suits are going to be lost on death... Source? Don't say csm minutes...they say a lot of things that never come to pass..
- by FatalFlaw V1 - at 2012.08.31 19:48:00
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79. Why do you get salvage if you lost? - in General Discussions [original thread]
They'll end up leaving it as-is, with losers getting salvage too. I think they want it to keep the not so great players happy, and everyone having salvage means everyone gets to use the market. The market is a big part of eve, and a major differen...
- by FatalFlaw V1 - at 2012.08.31 19:35:00
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80. Have the shooting mechanics improved since Precursor and Singularity? - in General Discussions [original thread]
I really hate to say it but I feel like the best build was the one out a few months ago, pre swarm launcher fix. Everyone complained about hit detection in that build, but once you learned how to lead a moving target, every single bullet would hi...
- by FatalFlaw V1 - at 2012.08.30 23:57:00
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