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Dane Stark
Golgotha Group
178
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Posted - 2012.09.04 20:40:00 -
[31] - Quote
Shiro Mokuzan wrote:Goliath Raven wrote:Dane Stark wrote:I think the real way to handle this is deeper. I would like to see a clone-rotation system. Yes. So, if you happen to "bite the bullet," as they say, you would be able to switch to an alt in your account. This isn't unreasonable as storyline goes either IMHO. It is just simply a clone-farm. Your ability to activate a clone fit for your current battle conditions seems like a natural progression in "Clone-Warfare Management". It's a reasonable skill, so my point and stance supporting changing characters mid-combat is this. Make it a skill, level it up, and allow for clone swaps. The key sci-fi element here is that you can drop a brain-pattern into a piece of flesh machinery, so...with the right skills, you should be able to 'select your profile'. Think of it as 'the bench' guys. Every good battle game / sporting event allows for bench guys. This will probably be handled in later builds by jump clones like in eve. Skills are your mercs skills but you will be able to augment them with implants. Then you can jump between clones, maybe even during battles, to switch what your specific implants do, rather that's boosting your damage/accuracy or making you be a better doc or boosting your shield management skill. I don't think they will ever implement jumping between characters though as you cannot do this even in eve and doesn't make a lot of sense. Jump clones are fine, but not switching entire characters. It makes no sense.
Thanks for reading what I wrote and actually thinking about it. You win. |
SMiTTYCO
Internal Error. Negative-Feedback
28
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Posted - 2012.09.04 20:55:00 -
[32] - Quote
It's always the same guys coming on here defending the tanks, there's no denying that they are over powered, you're just making yourself seem stupid. Tanks are way too easy to skill into the sp requirements need to be doubled if not tripled. Before you say that's too much it took me half a day of trying this weekend to get my tank. You know how many times I've lost it when actually fighting in it 0 (badfurry shot it down before it came in but that doesn't count). I've been surrounded numerous times with people putting all they have into me from swarms to forges to av grenades, it barely even dented my shields. And on the off chance they do put some damage on my shields I just back away throw my booster on wait 30 seconds then I come back full health. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
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Posted - 2012.09.04 20:59:00 -
[33] - Quote
If they took tanks out of the game entirely right now there's only about 10 of you who would miss them.
The rest of us would enjoy playing an FPS. |
SMiTTYCO
Internal Error. Negative-Feedback
28
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Posted - 2012.09.04 21:05:00 -
[34] - Quote
Ignatius Crumwald wrote:If they took tanks out of the game entirely right now there's only about 10 of you who would miss them.
The rest of us would enjoy playing an FPS. Not completely get rid of them, it's ones of those things that will draw people in, the teamwork between infantry,tanks, dropships, mechs and fighter aircraft. It's just in the beta that they suck because there is 4 per team and tanks are the best vehicle we have right now. I can't wait until fighter aircraft are added, if anything should be 1 person tank killers it's those. |
Joey-Number1
Maniacal Miners INC The Omega Industries
32
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Posted - 2012.09.04 21:14:00 -
[35] - Quote
Super Cargo wrote:Tanks are expensive as sh!t. Therefore they are supposed to be hard to kill.
The issue is that not many people are speccing into AV loadouts. If there aren't any AV units on the field, of course you are going to get wrecked by HAVs.
Another problem is that there isn't much incentive to spec into an AV class. They are useless against everything except for vehicles (logical I suppose). If they can't fight anything except for vehicles they will usually drop their AV spec in favor of another class that can deal with infantry better.
Additionally if someone hasn't started speccing into AV from the start they are gong to want to finish their other class first. For example, I started playing logi. Despite the fact that speccing into AV would hugely benefit my team, I feel like I need to max out the effectiveness of my logi loadout first. Maxing out a class takes forever, so my AV spec won't happen for a looooong time. This isn't about logic in this case. Speccing into AV would help the team, but not many people think in those terms. As a result, HAVs run rampant.
So here is what needs to happen:
- Buff AV effectiveness versus infantry
- Add large incentives for taking down HAVs and dropships
It's a start at least.
This ^^ I agree completely.. |
Super Cargo
Osmon Surveillance Caldari State
428
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Posted - 2012.09.04 22:01:00 -
[36] - Quote
Ignatius Crumwald wrote:If they took tanks out of the game entirely right now there's only about 10 of you who would miss them.
The rest of us would enjoy playing an FPS.
Yup. Like I said in a post a few weeks ago, CCP should focus on fixing the infantry gun game and then work on vehicles and all that other jazz. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
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Posted - 2012.09.04 22:10:00 -
[37] - Quote
Tanks kill everything, but take as much skill points as getting the skills for half the infantry coin: AV or AP. There's really no argument here. AV needs its teeth back. |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
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Posted - 2012.09.04 22:13:00 -
[38] - Quote
Leither Yiltron wrote:Tanks kill everything, but take as much skill points as getting the skills for half the infantry coin: AV or AP. There's really no argument here. AV needs its teeth back.
the av nerf was only temporary while ccp gets some tank v tank numbers.
once ewar is implemented, av will not only have teeth, they will have claws too. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.04 22:32:00 -
[39] - Quote
J'Jor Da'Wg wrote:Everytime I see an HAV apologist thread, I LOL.
"Yeah, tanks don't need fixed. I drive one, I love being invincible. Isn't that reasonable since i put in a little bit of ISK and SP?"
stop expecting the cheapest gear to drop tanks and stop expecting to solo tanks i have taken out many militia tanks solo and forced many standard ones to back up, if i had help the standard ones will drop all the vehicle stuff isnt in yet so nerfing vehicles before webifiers, flux nade fix, capacitors, ewar is added wont solve the problem cuz then they will just need to buff them again.
Cant balance guns till hit detection is fixed and cant start to balance vehicles till u see how the game plays out with everything in place
ppl gotta stop moaning and look at the bigger picture and instead of callin for nerfs pressure CCP to hurry the **** up with the other **** that affects vehicles THEN we go from there |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.04 22:37:00 -
[40] - Quote
STB-LURCHASAURUS EV wrote:Leither Yiltron wrote:Tanks kill everything, but take as much skill points as getting the skills for half the infantry coin: AV or AP. There's really no argument here. AV needs its teeth back. the av nerf was only temporary while ccp gets some tank v tank numbers. once ewar is implemented, av will not only have teeth, they will have claws too.
You ignored my statements about Ewar in the other thread, or this thread (ider anymore, i'm posting alot today >.> ) |
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FatalFlaw V1
ISK Faucet Industries
76
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Posted - 2012.09.04 23:31:00 -
[41] - Quote
I drive my share of tanks and I'll flat out say they are broken in terms of how easily they destroy infantry.
Here's a balancing fix:
You say "They are supposed to be overpowered, they are expensive and take a lot of skillpoints."
Okay, then they should drop their cost on both fronts and make them melt under AV fire. You can't say **** to counter that. If you really want to train vehicles because you just love using them, then you still can. I'd be willing to bet most current HAV whores would stop using tanks as soon as infantry stood up to more than a shot or two from them, and they were actually vulnerable to infantry..
The thing is, right now tanks are NOT an isk sink at all. You can easily go a few games without losing one, even the lower tier ones, and at that point you've pretty much broken even on it. Even being an idiot with mine and engaging multiple enemy tanks at once, I still lose it and make isk in the long-run.
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TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.09.04 23:48:00 -
[42] - Quote
i finally specced into AV last night and it was hella fun making tanks run away granted the enemy team's infantry was pretty weak and not very coordinated.. then i got taken out by multiple internal server errors before getting to play with my level 4 swarm launcher which made me call it a night my squad was already at the limit of how much more bugs they could take |
Tbone322
D3ath D3alers RISE of LEGION
124
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Posted - 2012.09.05 00:48:00 -
[43] - Quote
STB-LURCHASAURUS EV wrote:Leither Yiltron wrote:Tanks kill everything, but take as much skill points as getting the skills for half the infantry coin: AV or AP. There's really no argument here. AV needs its teeth back. the av nerf was only temporary while ccp gets some tank v tank numbers. once ewar is implemented, av will not only have teeth, they will have claws too.
Is that the reason for the AV nerf? I must have missed that in the notes... It'll be nice when they get the data they need so my forge gun will be useful against Marauders again. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
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Posted - 2012.09.05 01:42:00 -
[44] - Quote
Super Cargo wrote:I was being objective, unlike you. You gave us your opinion which is the definition of subjective. |
Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
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Posted - 2012.09.05 01:57:00 -
[45] - Quote
1. Spec into a marauder. 2. Order the marauder onto the battlefield. 3. Enter marauder. 4. Find ants to squish and laugh as everything they throw at you does pathetic damage. 5. Get tons of kills without dying, perform an evil laugh while your missile launchers pulverize any infantry that tries to fight back. 6. After causing enough hell to make half a team change into AV fittings, laugh as you get away while tanking a buttload of missiles. 7. Get behind cover, recharge, a minute later be back and causing hell again. 8. Game ends and you have a 20+ KDR and a ton of SP, feel good about yourself. 9. Go on the forums and talk about how it ONLY needs a full squad + to focus on it to make it RETREAT. 10. Let your ego grow because you're curb stomping casual players with your ridiculous gear thanks to no lifing it throughout the build. |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.05 02:23:00 -
[46] - Quote
I'm not logged in on DUST atm, but I'm fairly sure that the SP cost for LV 1 in FG/Swarm is only something like 30k. That isnt much, and investing in these weapons is so very worthwhile in the long run. After all, getting to know how to use them now, will pay off when they get buffed back up a bit later on :)
From memory swarms suck at shield damage, and forge does badly against armor(please correct me if i am wrong).
As infantry we should be memorising the capabilities of these mechanical murderers.
also from memory... Gunnlogi is shield tank, use a forge gun on it, as per above. Same goes for Viper drop ship, if it makes the mistake of getting too close.
just my 0.02isk/imho
I have driven militia tanks and drop ships, and whilst people will pull out swarms for dropships (i fly the viper..."lol") most will not try to engage a tank... even a nub tank.
Also... don't be hating on me... this guy is an infantry AV specialist :P...i don't actually have any pilot skills, i only use the militia fits, modified to shield tank and spit missiles :P
oh and don't be haters, try flying a drop ship now and then for sh!ts and g!ggles :) |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.09.05 02:24:00 -
[47] - Quote
Pezz IsDank wrote:1. Spec into a marauder. 2. Order the marauder onto the battlefield. 3. Enter marauder. 4. Find ants to squish and laugh as everything they throw at you does pathetic damage. 5. Get tons of kills without dying, perform an evil laugh while your missile launchers pulverize any infantry that tries to fight back. 6. After causing enough hell to make half a team change into AV fittings, laugh as you get away while tanking a buttload of missiles. 7. Get behind cover, recharge, a minute later be back and causing hell again. 8. Game ends and you have a 20+ KDR and a ton of SP, feel good about yourself. 9. Go on the forums and talk about how it ONLY needs a full squad + to focus on it to make it RETREAT. 10. Let your ego grow because you're curb stomping casual players with your ridiculous gear thanks to no lifing it throughout the build. You forgot 11 and 12.
11. ???? 12. Profit
|
amarrian victorian
Royal Uhlans Amarr Empire
52
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Posted - 2012.09.05 03:08:00 -
[48] - Quote
just 3hit the tank with a forge gun. its not that hard.. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.05 03:17:00 -
[49] - Quote
amarrian victorian wrote:just 3hit the tank with a forge gun. its not that hard..
Not everyone uses militia tanks? |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.05 04:01:00 -
[50] - Quote
Billi Gene wrote:I'm not logged in on DUST atm, but I'm fairly sure that the SP cost for LV 1 in FG/Swarm is only something like 30k. That isnt much, and investing in these weapons is so very worthwhile in the long run. After all, getting to know how to use them now, will pay off when they get buffed back up a bit later on :)
From memory swarms suck at shield damage, and forge does badly against armor(please correct me if i am wrong).
As infantry we should be memorising the capabilities of these mechanical murderers.
also from memory... Gunnlogi is shield tank, use a forge gun on it, as per above. Same goes for Viper drop ship, if it makes the mistake of getting too close.
just my 0.02isk/imho
I have driven militia tanks and drop ships, and whilst people will pull out swarms for dropships (i fly the viper..."lol") most will not try to engage a tank... even a nub tank.
Also... don't be hating on me... this guy is an infantry AV specialist :P...i don't actually have any pilot skills, i only use the militia fits, modified to shield tank and spit missiles :P
oh and don't be haters, try flying a drop ship now and then for sh!ts and g!ggles :)
lol, I like that.
This is all good information that I didn't know, thanks. |
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Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.05 04:02:00 -
[51] - Quote
Wolf Ritter vonKaldari wrote:Super Cargo wrote:I was being objective, unlike you. You gave us your opinion which is the definition of subjective. My opinion is fact. Get used to it. |
thereal herbzula
Sanmatar Kelkoons Minmatar Republic
62
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Posted - 2012.09.05 04:12:00 -
[52] - Quote
No the problem is what ever Brandon Laurino had his CCP peeps do to tanks. Now i can hit a sica with proto swarms with Complex AND Enhanced Dms and do no more than 1/4 shield Damage to it. Before, what ever he had them do, AV was ok now it is just best to leave the game and not waste time or fittings.
Not to mention shooting swarms and a dropship, all they have to do is fly in a big circle and the swarms chasing the drop ship which are moving faster than said dropship and they will never hit. I just had 4 swarms volleys in the air against a dropship and none hit.
Just got out of a game that lasted about 8 minutes. Was fighting against 3 tanks and a dropship. Game ended with them winning by 50 clones.
The only thing i can think to do to fix this is everyone run tanks. Thats it. Lets just change the name of this game to Tank 514.
I didnt think it was possible for a company to break there own game mechanics.
It seams that all the problems we are having now started when PS+ members were allowed to play. Maby CCP should consult the peopel who understand the type of game the produce not COD morons.
BBBRRRAAAANNDDDOOONNNNNNN!!!!!!!
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thereal herbzula
Sanmatar Kelkoons Minmatar Republic
62
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Posted - 2012.09.05 04:14:00 -
[53] - Quote
mikegunnz wrote:Pezz IsDank wrote:1. Spec into a marauder. 2. Order the marauder onto the battlefield. 3. Enter marauder. 4. Find ants to squish and laugh as everything they throw at you does pathetic damage. 5. Get tons of kills without dying, perform an evil laugh while your missile launchers pulverize any infantry that tries to fight back. 6. After causing enough hell to make half a team change into AV fittings, laugh as you get away while tanking a buttload of missiles. 7. Get behind cover, recharge, a minute later be back and causing hell again. 8. Game ends and you have a 20+ KDR and a ton of SP, feel good about yourself. 9. Go on the forums and talk about how it ONLY needs a full squad + to focus on it to make it RETREAT. 10. Let your ego grow because you're curb stomping casual players with your ridiculous gear thanks to no lifing it throughout the build. You forgot 11 and 12. 11. ???? 12. Profit
13. Go to bed by still single tonight. |
STB Vermaak Doe
558
|
Posted - 2012.09.05 05:46:00 -
[54] - Quote
STB-LURCHASAURUS EV wrote:i for one think that av guys shold get a much larger piece of the pie isk-wise when they take out an HAV. splash mods would go a long way for any infantry and with the implementation of artillery, an anti-air flak cannon for heavies would be awesome.....
(Drools, then feints from the last sentence.) You mean a real hmg? |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.09.05 06:48:00 -
[55] - Quote
ok i know marauders have a 1.5x dmg mod but do they have some sort of built in resistance mod? cuz the CPU and PG are about the same as the standard tanks....even slightly less i think so idk how these tanks take more hits
havent skilled into marauders yet just using standard but idk |
ICECREAMK1NG WARRIORS
134
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Posted - 2012.09.05 07:23:00 -
[56] - Quote
Herbzula............ Oh dear..........
Now I would have given you a plus 1 for your post but for the last few lines. But I'm afraid your standard banal and crass comment about COD ruined it. Don't get me wrong, I hate the cod series, but you amongst others are so wrong with this assumption. I have pointed out before that these forums the IRC etc. are dominated by EVE players who, ''not trolling here btw'' lets face it are not true console fps players, and a lot of not very good console fps players who will take advantage of any broken exploit in a game to make themselves look good. You are right about CCP listening to the wrong people though, and this is a big problem for a company that make PC games to have a go at a console FPS for the first time and be bombarded by PC gamers and idiot console gamers opinions. I almost feel bad for them because if things carry on in this vein, the future most definately is not bright.
EDIT... Oh btw the problems with this game were here long before the PS+ players came along. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.09.05 08:06:00 -
[57] - Quote
They shouldnt had nerfed AV weapons. They where fine and did enough damage to any tank. Now its like if you would shot BB bullets to destroy a tank. And it does take more SP to skill into tanks. Sure you can go out with a standard tank and no modules on it but that thing wont last long. The modules itself take alot of SP and dont forget that you need vehicle command 5, HAV on at least 1 and probs the related module skills on around lvl 3. Now a proto swarm requires much less SP and does cost much less to afford as a high fit tank. And the AV guys are just crying cause they cant hide on top of buildings anymore like on the last build with your militia dropships and a nano hive that gives you unlimited ammo. |
Impured Heredia
Algintal Core Gallente Federation
12
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Posted - 2012.09.05 08:25:00 -
[58] - Quote
i see both sides, HAV cost a hell of a amount but then it could kill anyone with one hit. no one wants to spend so much time and isk for proto equipment to get killed by one hit but same goes for HAV price. i say HAV are over power and needs a nerf but also if they do that it needs a reduction in price to fit the bill. that's my opinion
also HAVs are getting nerfed but idk by how much or in what ways and also don't know if price would be reduced because of nerf |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.05 08:53:00 -
[59] - Quote
The price or the amount of SP spend don't justify anything.
If something needs a team to take down, it should require team to operate properly. Tanks are far too powerful for just one player. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
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Posted - 2012.09.05 09:41:00 -
[60] - Quote
Super Cargo wrote:My opinion is fact. Get used to it. I suppose in your delusional world where you are God and your opinion law that's true, but not here in the real world. You have an opinion, it can be an informed or an uninformed opinion but it can never be anything but subjective to your own experiences. |
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