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581. Do You Believe That AV is Working As Intended? - in General Discussions [original thread]
The problem isn't "AV working as intended" so much as "Is there any reason to choose AV-specific gear?" Sad truth: 1. REs are more effective (and more versatile) than proximity mines. If an item exists for one purpose--and one purpose only--it sho...
- by Everything Dies - at 2014.01.13 16:09:00
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582. Defending Points as a scout - in General Discussions [original thread]
Scout suit + shotty + REs = defensive ninja. This is entirely how I play as a scout; get to the nearest enclosed objective (that offers a place to hide out of side) and set up shop. Place REs around the node or the CRU (if there's one nearby) and ...
- by Everything Dies - at 2014.01.12 17:37:00
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583. Scouts: what upgrades does your class need? [article research] - in General Discussions [original thread]
Give us a targeting laser that operates like a sniper rifle, but instead of doing damage, the gun "paints" a target so that it becomes visible to all team members for a set amount of time. Tiers could determine the length of time that the target i...
- by Everything Dies - at 2014.01.12 17:29:00
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584. My Campaign Position on Cloaking and Snipers - in General Discussions [original thread]
I love to snipe...but I think with this cloak and a scout suit, I'll enjoy hunting snipers even more. Doubt I'll use a sniper/cloak combo.
- by Everything Dies - at 2014.01.10 16:16:00
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585. Regarding the Christmas event items - in General Discussions [original thread]
Only received 10 of the 12 initially, though I should have received all of them. Got all 12 today. Doubt I'll ever actually use any of the stuff, though.
- by Everything Dies - at 2014.01.09 22:19:00
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586. Re: Cloaks - in General Discussions [original thread]
Arkena Wyrnspire wrote: My greatest concern is that I will be able to simply toss one on my Gallogi. I'm sure you'll be seeing it most any suit types...so long as players are comfortable giving up equipment/module strength in return.
- by Everything Dies - at 2014.01.09 20:34:00
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587. How cloaking will work (post by CCP) - in General Discussions [original thread]
First off, I can't wait to finally top off my "defensive ninja" scout suit with a cloak; Two dampeners + shotty + REs + cloak = think twice about approaching that "undefended" node. Secondly, I'm sure that there's going to be even worse whining a...
- by Everything Dies - at 2014.01.09 16:37:00
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588. Vehicle Recalls - in General Discussions [original thread]
An easy fix would be to simply prevent another tank from being called in (by you) for 60 seconds or so.
- by Everything Dies - at 2014.01.08 20:40:00
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589. I'm so........used to this. - in General Discussions [original thread]
Ryder Azorria wrote: In case you missed it - these were also found on SiSi. jackbubu wrote: just gonna leave this here Quote: Scout Suit Bonus: +10% bonus to PG/CPU cost of cloak field per level. Amarr Scout Bonus: 5% reduction to clo...
- by Everything Dies - at 2014.01.08 16:41:00
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590. Missing rewards from 12 days - in General Discussions [original thread]
Logged in today and received ten of the 12 so far...too bad I don't really plan on using any of the items.
- by Everything Dies - at 2014.01.06 22:24:00
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591. What little things do you want in Dust? Like, super duper little things. - in General Discussions [original thread]
For my "favorite" suit to be the automatic default for each battle, and not the suit that I was wearing when the previous battle ended.
- by Everything Dies - at 2014.01.06 22:22:00
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592. sacrifice of the scout. [fitting] - in General Discussions [original thread]
Maken Tosch wrote: Everything Dies wrote: Lynn Beck wrote: My PROTO min scout can't even fit an enhanced dampener, basic dampener, enhanced weapon, 2 shield extenders, and a basic damage mod. It doesn't fit. I've given up on the dampene...
- by Everything Dies - at 2014.01.06 22:21:00
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593. If MLT tanks get nerfed, that could be bad for non tankers - in General Discussions [original thread]
Keep MLT tanks cheap. Lower the effectiveness of tiered modules (a damage modifier should go 10/20/30/40%, and not merely effect the duration of the 40% boost or whatever) to better differentiate between players that have spent time and SP in tank...
- by Everything Dies - at 2014.01.06 19:11:00
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594. sacrifice of the scout. [fitting] - in General Discussions [original thread]
Lynn Beck wrote: My PROTO min scout can't even fit an enhanced dampener, basic dampener, enhanced weapon, 2 shield extenders, and a basic damage mod. It doesn't fit. I've given up on the dampeners--the scanner error message kind of defeats th...
- by Everything Dies - at 2014.01.06 18:59:00
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595. Swarm Launchers - in General Discussions [original thread]
Soldiersaint wrote: No CCP needs to give back the range AND damage. The swarm is a caldari weapon. Caldari specialize in long range and high damage. They are betraying the lore of the game and that is not right. By changing the swarm they are l...
- by Everything Dies - at 2014.01.06 18:56:00
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596. Red-line Railgun Tanks. - in General Discussions [original thread]
Foxhound Elite wrote: Let's please brainstorm together to get some ideas going on how to remove their ability to 'kill-and-not-be-killed' apart from an organised squadron of assault dropship pilots. Umm...if you can get hit by a rail tank,...
- by Everything Dies - at 2014.01.06 18:48:00
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597. Red-line Railgun Tanks. - in General Discussions [original thread]
Takahiro Kashuken wrote: Rail keeps the skies clear No rail = ADS/DS heaven and never shot down again This may be the first time that I've ever agreed with Takahiro on a post Personally, I only bring out my tank when I spot a dropship in...
- by Everything Dies - at 2014.01.06 18:46:00
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598. Red-line Railgun Tanks. - in General Discussions [original thread]
Atiim wrote: Falloff Damage /thread Bingo. Rail guns should lose 1% damage for every 10 meters they travel...so a 500 meter shot would result in a loss of 50% damage.
- by Everything Dies - at 2014.01.06 18:44:00
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599. MLT TANKS GETTING NERFED!!! - in General Discussions [original thread]
Mobius Wyvern wrote: Everything Dies wrote: CCP, just follow the mantra of, "Keep it simple, stupid." You can do this by: 1. Holding tank prices where they're at right now. 2. Restore AV damage to previous levels. Only THEN should you worry...
- by Everything Dies - at 2014.01.05 19:42:00
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600. MLT TANKS GETTING NERFED!!! - in General Discussions [original thread]
CCP, just follow the mantra of, "Keep it simple, stupid." You can do this by: 1. Holding tank prices where they're at right now. 2. Restore AV damage to previous levels. Only THEN should you worry about adjusting the actual tanks--i.e. adjusting ...
- by Everything Dies - at 2014.01.05 05:10:00
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