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1901. Will dust 514 take actual fps skill to level characters... or will just "gr... - in General Discussions [original thread]
JaZZa01 wrote: EnglishSnake wrote: If you cant aim You cant kill /thread Auto aim...KB&M...don't think it's too hard buddy. Auto aim is currently a bug, expect it to be removed Oh i never new KB+M aimed for you, why i shall ju...
- by EnglishSnake - at 2012.08.07 11:15:00
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1902. Will dust 514 take actual fps skill to level characters... or will just "gr... - in General Discussions [original thread]
If you cant aim You cant kill /thread
- by EnglishSnake - at 2012.08.07 10:47:00
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1903. I don't get it.... - in General Discussions [original thread]
I dont want this to turn into the ******* same old twitch shooters we have now, thats why i currently have no FPS games to play because they are all **** and copying each other with no real advancement in any areas Get rid of shields? you seriou...
- by EnglishSnake - at 2012.08.07 10:45:00
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1904. Top 50 SP earners - in General Discussions [original thread]
crazy space wrote: JAG ONE wrote: GM Unicorn wrote: JAG ONE wrote: I really don't see why tank crews get the +25 for assists. If they get that then infantry running around together should get a +25 too. If the insane amount of SP for t...
- by EnglishSnake - at 2012.08.06 20:10:00
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1905. Crutches and wheelchairs. - in General Discussions [original thread]
Stop asking for a handout crumwalf
- by EnglishSnake - at 2012.08.06 20:03:00
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1906. Crutches and wheelchairs. - in General Discussions [original thread]
Enough of the epeen crap no one really gives a flying **** Back to the main point Different playstyles for different players Edit again: Plus we havnt seen the full range of mods/weapons/vehicles/dropsuits etc
- by EnglishSnake - at 2012.08.06 19:59:00
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1907. SP formula - in General Discussions [original thread]
Omnipotent lilmamaj wrote: Maybe victories get you more sp. Nah its not consistant with W/L or even K/D
- by EnglishSnake - at 2012.08.06 18:56:00
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1908. Crutches and wheelchairs. - in General Discussions [original thread]
Tony Calif wrote: There's a bit of a connection snake. I died 17 time one game in Proto gear. 1.5mil burnt in 20 minutes. Love RE :) But yeah, you'd get through your saving if you didn't keep doing well m8. Im making a loss half the time As...
- by EnglishSnake - at 2012.08.06 17:40:00
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1909. Crutches and wheelchairs. - in General Discussions [original thread]
Tony Calif wrote: You're rich because you maintain a consistent good KDR. See the connection? :) No connection tbh Early in the build i use milita quite a bit so i save up a stupid amount and by the time i improve the gear and skills i ha...
- by EnglishSnake - at 2012.08.06 16:57:00
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1910. Kills, ISK or objectives. How do you play yours...? - in General Discussions [original thread]
I play for me
- by EnglishSnake - at 2012.08.06 16:57:00
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1911. Top 50 SP earners - in General Discussions [original thread]
31+ SP i think but last 3 weekends i havnt really played tbh since i really didnt want to go vehicles But i did go vehicles from the get go would have easy been 50mil
- by EnglishSnake - at 2012.08.06 16:49:00
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1912. Please DEV's fix the scout suit - in General Discussions [original thread]
Thats distance tho tbh Scouts at distance aint a problem, up close they can be due to hit detection Once its more stable it wont be a problem, its just more annoying knowing your bullets wont cause damage half the time
- by EnglishSnake - at 2012.08.06 12:33:00
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1913. Crutches and wheelchairs. - in General Discussions [original thread]
PEEEEEEETREEEEEEEEEEEEEE wrote: In a game where each death costs money. K/D matters quite a bit. Not if your rich like me
- by EnglishSnake - at 2012.08.06 12:27:00
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1914. Crutches and wheelchairs. - in General Discussions [original thread]
Its actually easier to skill into a tank than it is for an Assault fit If i went vehicle from the start of this build i prob would have been done SP wise at maybe 15mil instead of 22-24mil SP for the current assault fit i have TBH i expected ta...
- by EnglishSnake - at 2012.08.06 11:50:00
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1915. Please DEV's fix the scout suit - in General Discussions [original thread]
Rorek IronBlood wrote: Please. Scouts are the most well balances character models in-game bar none. I'll grant you that the hit detection is not worth much at the moment in-game, but even still the scout is most balanced. I would have said th...
- by EnglishSnake - at 2012.08.06 11:38:00
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1916. Please DEV's fix the scout suit - in General Discussions [original thread]
The scouts are annoying because hit detection doesnt want to work with scout suit espc in CQC At distance i can drop em but in CQC hard as **** if no damage is registered at all
- by EnglishSnake - at 2012.08.06 11:36:00
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1917. REMOVE ALL REMOTE EXPLOSIVES! - in General Discussions [original thread]
Terrarim wrote: what are remote explosives for is the question, At the moment they are working as: Claymores for infantry Mines for Anti Vehicle C4 for buildings stationary Vehicles. So maybe instead of having one size fit all they should s...
- by EnglishSnake - at 2012.08.06 11:35:00
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1918. The "Console FPS" vs MMO characteristic of this game. - in General Discussions [original thread]
Dankpancakes II wrote: Just would really dissapoint me if this game went to the normal accepted way console games are and isn't as deep as i'm hoping dreaming and wishing it will be. If that happens the game is ****** DUST needs to sta...
- by EnglishSnake - at 2012.08.06 11:34:00
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1919. For the people who confuse being tactical with slow movement! - in General Discussions [original thread]
Regis Mark V wrote: EnglishSnake wrote: Odd questions (hypothetical) You obv want the speed of the game to be speeded up even more, so if the devs said ther would be no change would you quit? Also just say the devs do say no change to stan...
- by EnglishSnake - at 2012.08.06 11:30:00
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1920. we really need more players. - in General Discussions [original thread]
Tony Calif wrote: No, Dust need a way to hold dedicated players. The dedicated beta testers are still logging on and playing it Need more variations in maps for skirmish
- by EnglishSnake - at 2012.08.05 15:31:00
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