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Dankpancakes II
Villore Sec Ops Gallente Federation
6
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Posted - 2012.08.06 08:35:00 -
[1] - Quote
This won't be lengthy, but will go over something that could really dumb down the game, and i think the community should be aware. I don't have any bias, i just observed something that has been regularly occuring on the beta testing forums.
This game is made as an MMO, and if you havn't looked behind the scenes of this game, it ties so well into the eve universe it feels almost as an RPG(You pick a specification and race). This game is made for Depth. It takes the idea of FPS (it's core) and makes it into an unmistakble awesome world. Let's not forgot what adds such depth to this game, and that's Your job. Every person, will have a job at a given moment. And there's so many to fill. And all those jobs are needed. This is what makes this game so different.
Those here who are giving very harsh criticizisms towards "Non-fps" gameplay mechanics (this means Logistics, pilots, supportive roles) are looking at the game from a standpoint of what the norm is accepted as: Games like battlefield and Modern Warfare.
This game is made to be an FPS that fills that feeling for you, but has such a depth that if you are tired of the ol' assault rifle objective point, you can mix it up and get immersed into your actual profession. This game is no ordinary FPS, please don't criticize the game mechanics if they aren't towards "the norm". If there isn't a dropship pilot, who spent weeks investing in being a pilot , then those really cool dropship mechanics that give this game that real warfare feeling wouldn't need to be. The guy sitting behind waiting for the coast to clear to run in, hack the objective quicker than any assault specced guy could do will save the day. These are what makes the game amazing, so please remember the fact, this game is specialization based.
The more people use these different roles, the more they are practiced with them. They "level" in skill as much as their dude levels, its amazing right? it feels so immersive. So leave it be, you can be the dude who gets the high K/D ratio, and leave the other guys to do what they think is fun. Who knows, maybe you'll find his job fun one day.
Just would really dissapoint me if this game went to the normal accepted way console games are and isn't as deep as i'm hoping dreaming and wishing it will be.
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Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
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Posted - 2012.08.06 08:44:00 -
[2] - Quote
Fair enough, but decent shooter mechanics wouldn't be bad tho... I know, I know; "it's a beta blah blah new build coming blah blah"... |
Dankpancakes II
Villore Sec Ops Gallente Federation
6
|
Posted - 2012.08.06 08:49:00 -
[3] - Quote
yeah the shooter part is the barebones of the game, but the support is what gives it it's depth too.
Personally i'm horrible at the support part and i'm fair at FPS, so i found going a mid to long range assault / pilot is kinda fun. It's cool that these hybrids can exist.
i just hope the game doesn't turn into a bunch of me's playing i guess, i played a game and we all helped our tank driver out and basically the dude and some scout guy running around hacking saved our asses. I worshipped those 2 guys too.
It was an amazing feeling. It was like "we'll do our thing you guys do yours" and felt like a beautiful symphony of killing 12 year olds in a game that flew by |
DrunkMonk 1
Walmart Brand Mercenaries
26
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Posted - 2012.08.06 09:17:00 -
[4] - Quote
Dankpancakes II wrote:This won't be lengthy, but will go over something that could really dumb down the game, and i think the community should be aware. I don't have any bias, i just observed something that has been regularly occuring on the beta testing forums.
This game is made as an MMO, and if you havn't looked behind the scenes of this game, it ties so well into the eve universe it feels almost as an RPG(You pick a specification and race). This game is made for Depth. It takes the idea of FPS (it's core) and makes it into an unmistakble awesome world. Let's not forgot what adds such depth to this game, and that's Your job. Every person, will have a job at a given moment. And there's so many to fill. And all those jobs are needed. This is what makes this game so different.
Those here who are giving very harsh criticizisms towards "Non-fps" gameplay mechanics (this means Logistics, pilots, supportive roles) are looking at the game from a standpoint of what the norm is accepted as: Games like battlefield and Modern Warfare.
This game is made to be an FPS that fills that feeling for you, but has such a depth that if you are tired of the ol' assault rifle objective point, you can mix it up and get immersed into your actual profession. This game is no ordinary FPS, please don't criticize the game mechanics if they aren't towards "the norm". If there isn't a dropship pilot, who spent weeks investing in being a pilot , then those really cool dropship mechanics that give this game that real warfare feeling wouldn't need to be. The guy sitting behind waiting for the coast to clear to run in, hack the objective quicker than any assault specced guy could do will save the day. These are what makes the game amazing, so please remember the fact, this game is specialization based.
The more people use these different roles, the more they are practiced with them. They "level" in skill as much as their dude levels, its amazing right? it feels so immersive. So leave it be, you can be the dude who gets the high K/D ratio, and leave the other guys to do what they think is fun. Who knows, maybe you'll find his job fun one day.
Just would really dissapoint me if this game went to the normal accepted way console games are and isn't as deep as i'm hoping dreaming and wishing it will be.
I think the biggest issues in this game is that its not skill based enough. Do we need to get rid of the rpg elements in this game? No. But should we allow the rpg elements to make up for a player's lack of skill no. There is no skill invovled in grinding just because you play the game alot and have better gear dosnt and shouldnt make you better. But many people with an mmorpg backround (eve) are not good at fps so they want it to be more grind and loadout based to make up for that. If CCP wants to Dust to be sucessful they need appease the shooter fans because the majority of the people playing this game will be people with an fps background. Now a lot of EVE elitest on this game will say that they dont need us fpsers, but they do unless they want to fight the same few hundred people over and over again, thats what eventually happened to MAG thats why it died. |
Zander Rodriguez
41
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Posted - 2012.08.06 09:19:00 -
[5] - Quote
I agree with DrunkMonk 1 +1 |
Dankpancakes II
Villore Sec Ops Gallente Federation
6
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Posted - 2012.08.06 09:46:00 -
[6] - Quote
Oh, i'm not trying to make any lines between that. This is an FPS game, completly, it's just
This game would suck **** if we were all a variation of an assault class.
That's all i'm trying to say. Complexity is a lot different than Grind and gear (i think the MMO you had in mind was something like Everquest and wow, or eve, I'm thinking along the line of Guildwars, something with depth but not grind to the point of "skill from grind"
Because this game could easily turn into some morphed version of halo, especially if it starts to be in gameplay mechanics
It is probably one of CCP's biggest challenges to make this game complex while still making it skill based and not sit in the tank and camp **** all day, and i hope all the complexity that's kept is skill based as well, like how skilled you are at pilot or something |
DrunkMonk 1
Walmart Brand Mercenaries
26
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Posted - 2012.08.06 09:52:00 -
[7] - Quote
sorry didnt read the entire post just a little bit i got the impresion by the title |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.06 10:53:00 -
[8] - Quote
DrunkMonk 1 wrote:sorry didnt read the entire post just a little bit i got the impresion by the title Don't comment if you don't read the whole thing.. Or only quote the part you read. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.06 11:34:00 -
[9] - Quote
Dankpancakes II wrote:
Just would really dissapoint me if this game went to the normal accepted way console games are and isn't as deep as i'm hoping dreaming and wishing it will be.
If that happens the game is ******
DUST needs to stay DUST and have its own identity |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2012.08.06 12:33:00 -
[10] - Quote
While I agree with most of what OP has to say, DUST will fail if it fails as an FPS. FPS mechanics have to be top notch, period. There are a million FPSs out there, many of them better FPS mechanics than DUST currently has, and releasing the game as is would be utter stupidity (I'm not saying anyone is suggesting it).
I highly doubt there are enough EVE players who also own a PS3 and like FPSs to keep the game afloat for long - we need core FPS gamers outside the EVE ecosystem, and for that to happen the game must wtfpwn as an FPS. It's not there, yet, but there's potential. |
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Iceyburnz
316
|
Posted - 2012.08.06 12:40:00 -
[11] - Quote
Gauder Berwyck wrote:Fair enough, but decent shooter mechanics wouldn't be bad tho... I know, I know; "it's a beta blah blah new build coming blah blah"...
By jove I think he's got it |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.08.06 20:28:00 -
[12] - Quote
DUST 514 will take nil to no skill from an fps standpoint. Just who grinds the most via camping on foot, or tank whoring, dropship hawking etc..to garner sp and isk |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.08.06 20:45:00 -
[13] - Quote
[/quote] I think the biggest issues in this game is that its not skill based enough. Do we need to get rid of the rpg elements in this game? No. But should we allow the rpg elements to make up for a player's lack of skill no. There is no skill invovled in grinding just because you play the game alot and have better gear dosnt and shouldnt make you better. But many people with an mmorpg backround (eve) are not good at fps so they want it to be more grind and loadout based to make up for that. If CCP wants to Dust to be sucessful they need appease the shooter fans because the majority of the people playing this game will be people with an fps background. Now a lot of EVE elitest on this game will say that they dont need us fpsers, but they do unless they want to fight the same few hundred people over and over again, thats what eventually happened to MAG thats why it died.[/quote] You make some very strong, valid points that could effect the success of DUST 514 in a major way. The game as it stands now is indeed geared toward appeasing fps'ers who are otherwise not good at fps games! The majority of the core, avid console fps players are not going to be onboard with dust 514 if that issue doesn't get rectified |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.06 20:52:00 -
[14] - Quote
I'm an Eve player but I would feel more comfortable if Dust was focused more on the FPS part rather than RPG. If it doesn't have the basics, no one is going to play it other than bored Eve players while AFKing lvl4s. |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.08.07 06:57:00 -
[15] - Quote
Abron Garr wrote:I'm an Eve player but I would feel more comfortable if Dust was focused more on the FPS part rather than RPG. If it doesn't have the basics, no one is going to play it other than bored Eve players while AFKing lvl4s. Yup! If dust 514 is going to be a rpg 1st, mmo 2nd, and fps 3rd, it'll fall flat rather quickly on console |
testguy242
44
|
Posted - 2012.08.07 07:01:00 -
[16] - Quote
I think that's is a good way to sum it up. This isn't an FPS, but an MMO with FPS-style combat. |
Regis Mark V
249
|
Posted - 2012.08.07 08:22:00 -
[17] - Quote
Gauder Berwyck wrote:Fair enough, but decent shooter mechanics wouldn't be bad tho... I know, I know; "it's a beta blah blah new build coming blah blah"...
Without decent shooter mechanics you might as well just give everyone a sword and some spells!!!! |
Regis Mark V
249
|
Posted - 2012.08.07 08:28:00 -
[18] - Quote
testguy242 wrote:I think that's is a good way to sum it up. This isn't an FPS, but an MMO with FPS-style combat.
MMO( Massively Multiplayer Online) Dust is not an MMOFPS Dust is a MMORPG-FPS. Right now the FPS feels like a mini game not much care has gone into the design of the FPS mechanics at all the RPG side is nice though! That being said Dust offers nothing different on a RPG perspective and on the FPS side it's below mediocre. MAG was a superior MMORPGFPS. You could specialize in a role build yourself the way you want all the while having good FPS mechanics. Nothing was sacrificed to make one side better than the others.
So I'll say this MAG sold 1mil+ in copies and most people thought MAG was a hard game WTF will they think about Dust? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.07 08:39:00 -
[19] - Quote
"are you sure you'd like to delete "DUST514"?" :) |
Regis Mark V
249
|
Posted - 2012.08.07 08:56:00 -
[20] - Quote
EnglishSnake wrote:Dankpancakes II wrote:
Just would really dissapoint me if this game went to the normal accepted way console games are and isn't as deep as i'm hoping dreaming and wishing it will be.
If that happens the game is ****** DUST needs to stay DUST and have its own identity
What identity? Dust is EVE with guns! For Dust to truly have it's own identity they shouldn't have put things like EVE's fitting system in this game! Most things are just copy pasted with poor FPS mechanics! |
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