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1881. Breach Assault rifles didn't need a nerf (Classic Thread) - in General Discussions [original thread]
Breach is okay for now but the damage mods dont work atm Cant really say until i see the numbers but atm the breach is like 57.1 DPS i think, it may drop to 55 i reckon but cant say until new build Its all speculation
- by EnglishSnake - at 2012.08.11 10:21:00
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1882. Real life indestructible lamp/sign post - in General Discussions [original thread]
Nah speedboats are fiberglass mostly so they crumble easily But yea lampposts should get knocked over
- by EnglishSnake - at 2012.08.11 10:19:00
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1883. Tanks - in General Discussions [original thread]
Debacle Nano wrote: Why in hell would you put a nanofiber on a armor tank? The whole point of armor is to soak damage up, not to move fast. Because i just can I do it in EVE on smaller ships like dessies and frigs for added agility except ...
- by EnglishSnake - at 2012.08.11 10:17:00
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1884. Other Tank Drivers - in General Discussions [original thread]
If they introduce cap for tanks/dropships then expect energy neuts/vamps aswell
- by EnglishSnake - at 2012.08.11 10:10:00
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1885. 2 weeks till the new build - in General Discussions [original thread]
I have read the patch notes and ther is a few things i dont like But i will only comment on the new build and the changes after i have fully tested out the new build
- by EnglishSnake - at 2012.08.11 10:07:00
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1886. There was no need to slow people down if they get shot! - in General Discussions [original thread]
Etero Narciss wrote: Webifiers on infantry is hell on Earth in an FPS. I really, really hope that ends up only affecting vehicles. I'm not even sure how you'd get webs to affect people anyway. I would think it would be like a gun of sorts O...
- by EnglishSnake - at 2012.08.11 10:02:00
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1887. Tanks - in General Discussions [original thread]
Debacle Nano wrote: david test1 wrote: Noc Tempre wrote: The damage mods don't work this build. Save the slot for something else. when did this happen? and does this apply to all of them, or just vehicles? Just vehicles. You sure?...
- by EnglishSnake - at 2012.08.10 17:41:00
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1888. Notes do not indicate improvement in weapon mechanics. - in General Discussions [original thread]
JonnyAugust wrote: Hit Detection is not even a 'known issue' RBS is still a 'skill' And they added black op tanks. This game should be called World of Tanks for PS3. Just sayin' Random bullet spread doesnt exist, its called recoil, my AR sh...
- by EnglishSnake - at 2012.08.10 17:34:00
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1889. Super Heavy Fit - in General Discussions [original thread]
Take the shield extenders off tbh Replace with damage mods instead
- by EnglishSnake - at 2012.08.10 15:21:00
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1890. Tanks - in General Discussions [original thread]
With the 3 minds for the armor tanks kinda ****** with what you can put in A DCU/MCRU but what is left is all shield stuff in general, i can save 20CPU with the lowest one so its empty basically, need some extra mods because its a wasted slot
- by EnglishSnake - at 2012.08.10 15:06:00
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1891. Tanks - in General Discussions [original thread]
I still need to tinker with it tbh I can fit 1 top repper and 1 top plate but then struggle tbh with PG/CPU espc for the weapons and MCRU takes 20/160 but at least it gives me gunners Resists i do have and they are not bad but the stacking pen...
- by EnglishSnake - at 2012.08.10 13:01:00
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1892. Tanks - in General Discussions [original thread]
Ad ski wrote: *Note to self avoid you in game* I'm not sure about set ups never really tried them. I was in one the other day and his shield would take forever to recharge, most of the time he would be driving round with little/no shield left. ...
- by EnglishSnake - at 2012.08.10 11:52:00
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1893. Precursor Patch Notes - in General Discussions [original thread]
frfqq wrote: Screen shaking when getting shot at? Looking forward to trying out the new features though. Where does it say that in the patches notes? because i aint found it
- by EnglishSnake - at 2012.08.10 11:49:00
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1894. Tanks - in General Discussions [original thread]
So for the next 2 weekends im rolling out tanks Im rich so i can easily afford it Now first thing is first tanks are really easy to skill into Second thing they handle like ****, basically unresponsive half the time Thirdly large missiles g...
- by EnglishSnake - at 2012.08.10 11:17:00
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1895. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
APC Dropship - Basically a flying healing taxi Has no guns - Maybe repair guns to help repair friendly tanks But a bigger shield and armor tank Has a MCRU - 10second spawn time Also has the ability to give ammo and also repair armor
- by EnglishSnake - at 2012.08.10 10:38:00
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1896. Trying to 'level' up my assault class, are there any guides on the best ... - in General Discussions [original thread]
Omnipotent lilmamaj wrote: Oh I also forgot. When you are all pimped out so to speak, make two classes. An economy class and a super duper OP every infantry person is gonna die class. Only use the good class when there are no tanks are dropship...
- by EnglishSnake - at 2012.08.10 10:14:00
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1897. Heavy dropsuit everywhere? - in General Discussions [original thread]
I can beat most heavys with my assault fit, not a problem more of an annoyance
- by EnglishSnake - at 2012.08.09 15:23:00
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1898. GET IN HERE - in General Discussions [original thread]
DUST trying to be DUST They want COD clone *facepalm* i hate you
- by EnglishSnake - at 2012.08.09 11:14:00
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1899. Will dust 514 take actual fps skill to level characters... or will just "gr... - in General Discussions [original thread]
JaZZa01 wrote: EnglishSnake wrote: JaZZa01 wrote: EnglishSnake wrote: If you cant aim You cant kill /thread Auto aim...KB&M...don't think it's too hard buddy. Auto aim is currently a bug, expect it to be removed Oh i nev...
- by EnglishSnake - at 2012.08.07 13:06:00
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1900. Will dust 514 take actual fps skill to level characters... or will just "gr... - in General Discussions [original thread]
Regis Mark V wrote: EnglishSnake wrote: JaZZa01 wrote: EnglishSnake wrote: If you cant aim You cant kill /thread Auto aim...KB&M...don't think it's too hard buddy. Auto aim is currently a bug, expect it to be removed Oh ...
- by EnglishSnake - at 2012.08.07 12:50:00
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