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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Johnny Guilt
Algintal Core Gallente Federation
50
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Posted - 2012.08.04 17:14:00 -
[61] - Quote
i dont fall for the RE anymore (didnt really but i know they going to throw on down just by their arm movements) but it's annoying to see people try to do it when they desperate and low on armor in a gun fight.it's either some proto assault losing a fight or a scout just dropping one trying to lead. |
GamerEvan77
One-Armed Bandits Orbital Rights
8
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Posted - 2012.08.04 17:41:00 -
[62] - Quote
they're going to make it so that they have a 5 sec arm time and you can only hav 2 at a time. that will take care of the losers that run around and get 20+ kills a game with them, all on infantry, none on a vehicle or destroying an installation. that should level things out at least for now. |
Terrarim
12
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Posted - 2012.08.04 19:25:00 -
[63] - Quote
I usually use them for tanks or ambushes. I think they should be powerful enough to pose a real threat to tanks. Tanks have always been vulnerable to infantry using sticky bombs (sock with explosives in tar used in ww2). A scout going behind spawn camping proto tanks and being good enough to get to the tank should have enough fire power with those explosives to take it out unless they have support.
In both MAG and BF3 ground vehicles are vulnerable to mines and/or C4 and I hope that this balance is continued. If the demo explosives become to week then the role of the scount of assassination and sabotage is greatly diminished. And I believe those scouts are crucial balance and lever against teams with proto tanks and gear.
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Terrarim
12
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Posted - 2012.08.04 19:35:00 -
[64] - Quote
IMO just like in real life a guy with sticky bombs/remote explosives should be a sever threat to immobile tanks who have no support and are not watching their six. I think if the nerf comes the explosives should cause more damage per one as this will force tanks to either keep on the move or have support or sniper cover. Like in Battfield and MAG (mines) remote explosives should be a very powerful tactical counter to heavy armour that really forces tanks to think and or work in a tactical manner.
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.04 19:37:00 -
[65] - Quote
We should have mines, not RE as a replacement for mines
Execpt mines go off after someone has triggered it |
Terrarim
12
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Posted - 2012.08.04 20:20:00 -
[66] - Quote
what are remote explosives for is the question, At the moment they are working as:
Claymores for infantry
Mines for Anti Vehicle
C4 for buildings stationary Vehicles.
So maybe instead of having one size fit all they should separate and have those different types of explosives because the nerf as it stands really means their only really good for infantry. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.08.04 22:50:00 -
[67] - Quote
Trouble Man wrote:I for one have had enough of R.E's in this game. They are the most underhanded, dirtiest, and unfair weapon in this game! Don't get me wrong, but these explosives can be useful - used in a real tactic, not just thrown right at my feet, when I'm about to kill you, and then blowing me up. Someone tell me how is that gameplay? Instead of actually shooting it out to the death like a true FPS, what happens? Someone who isn't even trying to fight back suddenly gets a kill because of they're cheap tricks and dumb luck, compared to someone who's focusing on hitting them on target, getting the area clear of enemy's, and getting the area under team control. How many times have you spawned, trying to re-hack your territory, when your sent sky-high because of some coward that couldn't kill you face to face, but with some Remote Explosive, not even giving you a chance to fight back, but blowing you up on spot. Now I know that some people will argue against me saying that "they just outsmarted you" or "it's part of the game" but what's the point of a game when you have no chance? Is this what we want Dust to become? I don't!!!!!! This is why that Remote Explosives should be removed from the game, or given a longer time to be placed and then blown up. Please comment below on your thoughts on my idea I take it you've never read a warning label before. There is a reason they say "don't out chap stick in your eye". Someone did it and someone will. People use things for unintended purposes all the time.
Calm down and Dust Harder. |
Rambo Balboa
Doomheim
21
|
Posted - 2012.08.04 22:54:00 -
[68] - Quote
Arceus Evoxazon wrote:Trouble Man wrote:I for one have had enough of R.E's in this game. They are the most underhanded, dirtiest, and unfair weapon in this game! Don't get me wrong, but these explosives can be useful - used in a real tactic, not just thrown right at my feet, when I'm about to kill you, and then blowing me up. Someone tell me how is that gameplay? Instead of actually shooting it out to the death like a true FPS, what happens? Someone who isn't even trying to fight back suddenly gets a kill because of they're cheap tricks and dumb luck, compared to someone who's focusing on hitting them on target, getting the area clear of enemy's, and getting the area under team control. How many times have you spawned, trying to re-hack your territory, when your sent sky-high because of some coward that couldn't kill you face to face, but with some Remote Explosive, not even giving you a chance to fight back, but blowing you up on spot. Now I know that some people will argue against me saying that "they just outsmarted you" or "it's part of the game" but what's the point of a game when you have no chance? Is this what we want Dust to become? I don't!!!!!! This is why that Remote Explosives should be removed from the game, or given a longer time to be placed and then blown up. Please comment below on your thoughts on my idea I take it you've never read a warning label before. There is a reason they say "don't out chap stick in your eye". Someone did it and someone will. People use things for unintended purposes all the time. Calm down and Dust Harder.
Arceus if you didn't have Remote mines you would have rage quit this game long ago. It's all you ever use, except with you, you don't even wait until you're losing a gunfight.
Calm down and get some gun game.
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Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.08.04 23:01:00 -
[69] - Quote
Duke Ikalla wrote:I know as stupid as it may sound, but what if we were able to defuse/neutralize the remote explosive(s)? As an Firefly, this sounds legit. I like this idea. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.08.04 23:05:00 -
[70] - Quote
GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say? +1 I have a favorite Dev now. Long live GM Grave! |
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Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.08.04 23:11:00 -
[71] - Quote
GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say?
You're my hero +1
anyways i took out a Sagaris with 5 re charges lying around on the street and with support from my av grenades and my mass driver. so your telling me OP that because you got killed by a box that i shouldn't take out somebodies expensive tank with explosives? yea.... please stop trying to take away my freedom to play dust how i want play just because I do not line up and fire at you with a gun like in the revolutionary war. I am not a Red coat , I am a brown coat.
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Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.08.04 23:17:00 -
[72] - Quote
Rambo Balboa wrote:Arceus Evoxazon wrote:Trouble Man wrote:I for one have had enough of R.E's in this game. They are the most underhanded, dirtiest, and unfair weapon in this game! Don't get me wrong, but these explosives can be useful - used in a real tactic, not just thrown right at my feet, when I'm about to kill you, and then blowing me up. Someone tell me how is that gameplay? Instead of actually shooting it out to the death like a true FPS, what happens? Someone who isn't even trying to fight back suddenly gets a kill because of they're cheap tricks and dumb luck, compared to someone who's focusing on hitting them on target, getting the area clear of enemy's, and getting the area under team control. How many times have you spawned, trying to re-hack your territory, when your sent sky-high because of some coward that couldn't kill you face to face, but with some Remote Explosive, not even giving you a chance to fight back, but blowing you up on spot. Now I know that some people will argue against me saying that "they just outsmarted you" or "it's part of the game" but what's the point of a game when you have no chance? Is this what we want Dust to become? I don't!!!!!! This is why that Remote Explosives should be removed from the game, or given a longer time to be placed and then blown up. Please comment below on your thoughts on my idea I take it you've never read a warning label before. There is a reason they say "don't out chap stick in your eye". Someone did it and someone will. People use things for unintended purposes all the time. Calm down and Dust Harder. Arceus if you didn't have Remote mines you would have rage quit this game long ago. It's all you ever use, except with you, you don't even wait until you're losing a gunfight. Calm down and get some gun game. Why should I wait? It's my main weapon. Do you ever even SEE me pull out a gun? And just so you know, I am spec'd for shotty. Just a heads up. >implying he 's a God of War. |
Beld Errmon
2
|
Posted - 2012.08.05 06:45:00 -
[73] - Quote
Explosives are one of the few defences against bring crushed by a dropship or buggies. Plus they help to take on tanks. Any changes should try and retain or improve their usefulness against vehicles. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.05 06:48:00 -
[74] - Quote
Beld Errmon wrote:Explosives are one of the few defences against bring crushed by a dropship or buggies. Plus they help to take on tanks. Any changes should try and retain or improve their usefulness against vehicles.
You have no idea if there will be an AV variant of the remote explosives, so cool your jets.
secondly, CCP changes things if they find something is not being used in the way they envisioned while dreaming up the game. Im sorry if that does not match the way you would like to use the RE's, but in the end, its all about CCP building the game to play in the way they want. |
Grimm Tripp
Bragian Order Amarr Empire
36
|
Posted - 2012.08.05 06:48:00 -
[75] - Quote
I get killed by guns all the time, lets remove those too. Oh and tanks. |
Beld Errmon
2
|
Posted - 2012.08.05 06:57:00 -
[76] - Quote
Lurchasaurus wrote:Beld Errmon wrote:Explosives are one of the few defences against bring crushed by a dropship or buggies. Plus they help to take on tanks. Any changes should try and retain or improve their usefulness against vehicles. You have no idea if there will be an AV variant of the remote explosives, so cool your jets. secondly, CCP changes things if they find something is not being used in the way they envisioned while dreaming up the game. Im sorry if that does not match the way you would like to use the RE's, but in the end, its all about CCP building the game to play in the way they want.
I'm just providing feedback; the point of the forum.
Cool your jets. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.05 07:00:00 -
[77] - Quote
Beld Errmon wrote:Lurchasaurus wrote:Beld Errmon wrote:Explosives are one of the few defences against bring crushed by a dropship or buggies. Plus they help to take on tanks. Any changes should try and retain or improve their usefulness against vehicles. You have no idea if there will be an AV variant of the remote explosives, so cool your jets. secondly, CCP changes things if they find something is not being used in the way they envisioned while dreaming up the game. Im sorry if that does not match the way you would like to use the RE's, but in the end, its all about CCP building the game to play in the way they want. I'm just providing feedback; the point of the forum. Cool your jets.
sub zero jets, dont worry. only on the forums cause the fam is watching the olympics on the big ass tv.
simply trying to spread the word, using cool your jets as a figure of speech, not as a "OMG this guy is flaming stfu" |
ReptileHand
Bragian Order Amarr Empire
4
|
Posted - 2012.08.05 07:19:00 -
[78] - Quote
I didn't get past the first page. But man, 5 second delay? That might suck. I love using C4 in games. It's something different and unique. I don't always use it because it's dangerous and risky but it's satisfying when I do because it's a surefire way to get rid of tanks. I'm going to try using remote explosives as a way to stop people from hacking. I haven't used them at all yet but I'll start now. 5 seconds seems like too much... and from what I've heard... they aren't sticky? |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.05 07:22:00 -
[79] - Quote
AV grenades will be sticky next build..... |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.05 10:28:00 -
[80] - Quote
Grimm Tripp wrote:I get killed by guns all the time, lets remove those too. Oh and tanks.
Do I fire a SINGLE SMG bullet and kill you in your proto suit? No?
I see another RE user whos worried the glitch is going bye,bye. |
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Elitesaint
Zumari Force Projection Caldari State
7
|
Posted - 2012.08.05 15:28:00 -
[81] - Quote
Tech Ohm Eaven wrote:Grimm Tripp wrote:I get killed by guns all the time, lets remove those too. Oh and tanks. Do I fire a SINGLE SMG bullet and kill you in your proto suit? No? I see another RE user whos worried the glitch is going bye,bye.
I think a lot of the frustration with things like RE stems from how CCP has created a game with a great deal of depth and strategy for their dropsuits. You have all this cool stuff like Shields and Armor and modules that effect them. You can make yourself into a walking tank, or go super fast and light, etc etc etc.
All this depth and strategy is nullified by some jackass who runs up and throws an RE at you, instantly killing you. All the time and SP and ISK you spent to increase your time to kill is wiped out by someone using a questionable tactic that probably wasn't intended by the devs.
The answer is not to harden up or 'get better'. Why bother getting better when you can just run around one-shotting people? Why bother spending hours and hours accruing SP and ISK when a cheap easy tactic exists that is far more effective?
This, IMHO, is the core of the issue. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.06 10:08:00 -
[82] - Quote
Elitesaint wrote:Tech Ohm Eaven wrote:Grimm Tripp wrote:I get killed by guns all the time, lets remove those too. Oh and tanks. Do I fire a SINGLE SMG bullet and kill you in your proto suit? No? I see another RE user whos worried the glitch is going bye,bye. I think a lot of the frustration with things like RE stems from how CCP has created a game with a great deal of depth and strategy for their dropsuits. You have all this cool stuff like Shields and Armor and modules that effect them. You can make yourself into a walking tank, or go super fast and light, etc etc etc. All this depth and strategy is nullified by some jackass who runs up and throws an RE at you, instantly killing you. All the time and SP and ISK you spent to increase your time to kill is wiped out by someone using a questionable tactic that probably wasn't intended by the devs. The answer is not to harden up or 'get better'. Why bother getting better when you can just run around one-shotting people? Why bother spending hours and hours accruing SP and ISK when a cheap easy tactic exists that is far more effective? This, IMHO, is the core of the issue.
Agreed. |
Oswald Banecroft II
Zumari Force Projection Caldari State
10
|
Posted - 2012.08.06 10:23:00 -
[83] - Quote
Been said before, needs to be said again... People can't HTFU?
All the people crying about RE's should have played a game for the PS2 called Battlefield 2: Modern Combat and the superior version of RE's known as C4. That stuff would stick to vehicles, walls, anything really, and it only took 2 to blow up a tank. I have run into more than a few thrown-at-my-feet RE's and it always annoys me but the proposed changes seem insanely drastic. Especially considering all one need do to avoid the thrown-at-my-feet RE's is to not charge directly into the enemy in a vain attempt to murder them while being 3 inches away. |
Gyrnius
ZionTCD Legacy Rising
65
|
Posted - 2012.08.06 10:46:00 -
[84] - Quote
Oswald Banecroft II wrote:Been said before, needs to be said again... People can't HTFU? All the people crying about RE's should have played a game for the PS2 called Battlefield 2: Modern Combat and the superior version of RE's known as C4. That stuff would stick to vehicles, walls, anything really, and it only took 2 to blow up a tank. I have run into more than a few thrown-at-my-feet RE's and it always annoys me but the proposed changes seem insanely drastic. Especially considering all one need do to avoid the thrown-at-my-feet RE's is to not charge directly into the enemy in a vain attempt to murder them while being 3 inches away.
Unless you're in a heavy suit, in which case you have no defense at all. Running full sprint when they toss one at my feet (proto heavy suit) means death no matter what. They suck and need this coming nerf to bring them inline with SANE damage and use. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.06 11:35:00 -
[85] - Quote
Terrarim wrote:what are remote explosives for is the question, At the moment they are working as:
Claymores for infantry
Mines for Anti Vehicle
C4 for buildings stationary Vehicles.
So maybe instead of having one size fit all they should separate and have those different types of explosives because the nerf as it stands really means their only really good for infantry.
They need to have all 3
AV mines are a must for assaults and claymores are a good option too |
Iceyburnz
316
|
Posted - 2012.08.06 12:21:00 -
[86] - Quote
I like remote explosives.
The only issue I have with it it spawns too fast and its needs to be more visible. But other than that great trap weapon for camping sniper scouts. (Often the only weapon thats viable against a Proto/Proto Assault guy). |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.06 12:38:00 -
[87] - Quote
GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say?
they should be only used to remove HAV, drop ships and LAV nothing else maybe those frisky blaster thingamybobs.
players change behaviour like women change clothes every ten mins ( does my **** look big in these?) now you let the cat out of the bag thos sploiting them weapons will leave them be for a cool off. then start re-xploiting them. (mums says do not poke kittens, so you wait till shes not looking and have a good old poke about) also the nades, i find them fairly useless, clones should be able to use fov and perception of distance to guage a nades range via throwing. not a press R2 and hope it lands near enemy. you should be able to roll or underarm throw a nade.
how are you going to balance dropship camping, tower camping/spawning tanks aloft, camping for sp exploits. we are already seeing SP farming and its a bloody beta !! |
Cal Predine
StarKnight Security
37
|
Posted - 2012.08.06 12:40:00 -
[88] - Quote
Tricky topic, and rightly so.
A lot of the remote explosive hatred comes (justly) from their being used as grenades. If someone had just used a grenade to kill them (you know - use a grenade as a grenade), I'd suggest people wouldn't have the problem. Neither, I suspect, would they have a problem with the enemy booby-trapping control points if they had a chance to spot/ search/ scan for, and then disarm, them. It would even expand the game tactically.
The reason folks use REs as grenades (much the same as why they use any weapon over another) are quite simple:
- They are more powerful/ flexible than grenades
- They can
So the fix would be to balance them with grenades in terms of power or of flexibility. I personally like the fact that explosives are more powerful than grenades - they're big packs of boom (which I can, for some reason, carry more of than I can grenades - you may want to look into that). What I don't like is that I can throw them on the floor and enjoy their full effect, all in less time than it takes to lob a grenade.
Part of the problem, I feel, is that the role of remote explosives is not defined, so the stats don't have anything in particular to live up to:
- Is it an anti-materiel weapon? If so I'd expect it to be optimised Vs point targets like tanks - so a shaped charge, little or no blast radius, very high damage, but quite a lengthy emplacement process, like burying bar mines in a road in preparation for tanks to come by. or placing a shaped charge on a gun emplacement.
- If it's an anti-personnel weapon, I'd expect it to be optimised Vs dispersed targets, so lower damage but a decent blast radius (or possibly cone, like a claymore?). And a faster (but still significant) emplacement delay.
They certainly need work, but I think that splitting them out by role would help clarify where the stats should sit. Then we can look into stick-on variants (limpet mines!) anti-tamper devices, proximity fuses... it'll be so much fun
But not just now. |
Oswald Banecroft II
Zumari Force Projection Caldari State
10
|
Posted - 2012.08.06 13:17:00 -
[89] - Quote
Gyrnius wrote:Oswald Banecroft II wrote:Been said before, needs to be said again... People can't HTFU? All the people crying about RE's should have played a game for the PS2 called Battlefield 2: Modern Combat and the superior version of RE's known as C4. That stuff would stick to vehicles, walls, anything really, and it only took 2 to blow up a tank. I have run into more than a few thrown-at-my-feet RE's and it always annoys me but the proposed changes seem insanely drastic. Especially considering all one need do to avoid the thrown-at-my-feet RE's is to not charge directly into the enemy in a vain attempt to murder them while being 3 inches away. Unless you're in a heavy suit, in which case you have no defense at all. Running full sprint when they toss one at my feet (proto heavy suit) means death no matter what. They suck and need this coming nerf to bring them inline with SANE damage and use. It might just be me, but, I do not expect to survive an explosion that detonates at my feet. Adjusting damage so it would require 2 to take out a heavy suit is one thing, but the mentioned nerf seems to involve making them next to useless. |
Ryaris Lilethri
Osmon Surveillance Caldari State
11
|
Posted - 2012.08.06 13:24:00 -
[90] - Quote
Elitesaint wrote: I think a lot of the frustration with things like RE stems from how CCP has created a game with a great deal of depth and strategy for their dropsuits. You have all this cool stuff like Shields and Armor and modules that effect them. You can make yourself into a walking tank, or go super fast and light, etc etc etc.
All this depth and strategy is nullified by some jackass who runs up and throws an RE at you, instantly killing you. All the time and SP and ISK you spent to increase your time to kill is wiped out by someone using a questionable tactic that probably wasn't intended by the devs.
The answer is not to harden up or 'get better'. Why bother getting better when you can just run around one-shotting people? Why bother spending hours and hours accruing SP and ISK when a cheap easy tactic exists that is far more effective?
This, IMHO, is the core of the issue.
This is the best description of what people using RE's is doing. This is all the Ambush games have become and it is even starting to bleed onto the Skirmish games now. I loved playing Ambush mode, but I refuse to play it till something is done with the RE's. I HATE it when I am shooting at someone and all they do is throw their RE grenade at me and it kills me. I'm sorry if it is a C4 type item, then it needs to be treated as such.
C4 isn't thrown it is attached to the object that it is ment to destroy then detonated by remote. Adding a timer (like we have heard) should fix this issue, also making it so it can't be thrown as far as a grenade will help as well. The RE should have to be placed on the vehicle by the user, that is part of the risk/reward system. |
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