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161. Vehicle Vs Vehicle ? - in General Discussions [original thread]
Harpyja wrote: As it is, most vehicle vs vehicle ends in seconds. I sometimes call in my railgun Falchion to take out shield tanks on open maps. 2 shots on Sicas, three to four shots on Gunnlogis. Then I recall my Falchion after the hurt has be...
- by EnglishSnake - at 2013.06.14 15:17:00
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162. Bond514, taking out the dropship (Video Inside) - in General Discussions [original thread]
VicBoss wrote: EnglishSnake wrote: Looked staged as **** 0/10 was it the credits, naming of the people inside, or the fact that they were behind a tower? (However blueberries are dumb....) TBQH you should be a detective EDIT Wait i ...
- by EnglishSnake - at 2013.06.14 14:55:00
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163. Vehicle Vs Vehicle ? - in General Discussions [original thread]
Severance Pay wrote: I see it all the time. Tank on tank combat is the most common. If someone brings out a vehicle it is a matter of time until someone else does too. I have seen my share of dogfights, tank battles and let me tell you it is al...
- by EnglishSnake - at 2013.06.14 14:42:00
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164. Bond514, taking out the dropship (Video Inside) - in General Discussions [original thread]
Looked staged as **** 0/10
- by EnglishSnake - at 2013.06.14 14:42:00
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165. Reserved - in General Discussions [original thread]
Panther Alpha wrote: You can't use "rock, paper and scissors" in a FPS game .. or a least not in a literal way. You can make weapons more effecting against specific scenarios, but not "exclusive" to that scenarios. Having LAV's that instant kil...
- by EnglishSnake - at 2013.06.14 13:37:00
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166. The best Gunnlogi fit.... - in General Discussions [original thread]
lolshields Do you happen to win because the madrugar pilot is too busy laughing at you and forgets to shoot?
- by EnglishSnake - at 2013.06.14 12:33:00
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167. Reserved - in General Discussions [original thread]
Shijima Kuraimaru wrote: Eurydice Itzhak wrote: Shijima Kuraimaru wrote: Damage mods... Yeah... Forge Gun Skills Forge Gun Operation: Max 25% reduction to charge time. Forge Gun Proficiency: Max 15% damage bonus. Forge Gun Modules Ba...
- by EnglishSnake - at 2013.06.14 12:30:00
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168. Destiny looks awesome - in General Discussions [original thread]
Enkidu Camuel wrote: EnglishSnake wrote: It didnt look special at all, it looked like a better version of defience to an extent but that is it Take away the shiny enviroment and what do you have left? PVE enemies who bring a knife to a gu...
- by EnglishSnake - at 2013.06.14 09:13:00
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169. Planetside 2 - in General Discussions [original thread]
PS2 still isnt optimized and its can be heavily unbalanced by either weapons or just the sheer amount of the enemy That said when your servers goes dead it dead and plus your relying on johnny random anyways I will wait till PS4 tbh
- by EnglishSnake - at 2013.06.14 09:08:00
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170. Reserved - in General Discussions [original thread]
Back to the 1st page
- by EnglishSnake - at 2013.06.14 09:03:00
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171. Going to be at the Player Gathering tonight - in General Discussions [original thread]
You wanna do something good for the community? https://forums.dust514.com/default.aspx?g=posts&m=925183#post925183 Follow that link and post off the 1st 5 posts and hand it to a CCP dev and get him to read it Us vehicle specalists need s...
- by EnglishSnake - at 2013.06.13 21:04:00
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172. Murder Taxi Deterrent - in General Discussions [original thread]
Bad idea
- by EnglishSnake - at 2013.06.13 17:57:00
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173. lock on missile turret varient. - in General Discussions [original thread]
Dust Project 514 wrote: No. Learn to aim. ( '-_-) Tell that to the swarm launcher users lol Can these lock on missiles target infantry? Can they also fire invisable and also turn 180deg instantly and also go around corners?
- by EnglishSnake - at 2013.06.13 17:56:00
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174. this is a game that you people deserve. - in General Discussions [original thread]
Bad news is that everything else is currently worse than DUST and i dont want to play it
- by EnglishSnake - at 2013.06.13 17:52:00
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175. Dust devs are making it hard..... - in General Discussions [original thread]
BF4 lol Exactly the same as BF3 with a couple more toys so bad players feel good, massive maps and yet again not enough players to fill those maps, nerfed vehicles because assault tryhards cant kill a tank with an AR, commander mode on an ipad l...
- by EnglishSnake - at 2013.06.13 17:49:00
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176. Shield tanks are not underpowered - in General Discussions [original thread]
lolmissiles
- by EnglishSnake - at 2013.06.13 16:30:00
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177. Reserved - in General Discussions [original thread]
Mortedeamor wrote: EnglishSnake wrote: Generally we have the rock/paper and scissor scenario Rock - Vehicles - Made to generally tank small arms fire and be fine from scissors Paper - AV - Hurts Rock but is weak to scissors Scissors - I...
- by EnglishSnake - at 2013.06.13 16:29:00
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178. Reserved - in General Discussions [original thread]
R F Gyro wrote: EnglishSnake wrote: Your comparing a 3man HAV to a 3man AV team Problem here is that 3man HAV team is generally short range except the driver if hes got a railgun on the HAV, the 2 small turrets are effectively useless and ...
- by EnglishSnake - at 2013.06.13 16:26:00
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179. Reserved - in General Discussions [original thread]
NAV HIV wrote: EnglishSnake wrote: NAV HIV wrote: English the post was insightful as usual. Lot of good points. I started tanking again. Well the speed for armor isn't so bad, the buff to HP isn't that bad. The old enemies still remain, 1...
- by EnglishSnake - at 2013.06.13 16:18:00
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180. Reserved - in General Discussions [original thread]
NAV HIV wrote: English the post was insightful as usual. Lot of good points. I started tanking again. Well the speed for armor isn't so bad, the buff to HP isn't that bad. The old enemies still remain, 180 Swarms, invisible swarms, Handheld FG ...
- by EnglishSnake - at 2013.06.12 16:35:00
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