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Marwan2
Villore Sec Ops Gallente Federation
60
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Posted - 2012.08.10 00:21:00 -
[1] - Quote
Other than this Dust 514 Guide is there a community guide that shows the best way to quickly 'level up' to the best dropsuit and weapons, for example for the assault class (the class I have mostly been using)?
I want to experience the better weapons and better dropsuits before the next build so I will know how to quickly progress in the next build.
Thanks, |
ilafey
29
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Posted - 2012.08.10 00:25:00 -
[2] - Quote
I could always give you the fit I find works best for me |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
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Posted - 2012.08.10 00:28:00 -
[3] - Quote
Two most OP AR's are Creo and Duoville For the Duoville, a nano hive is necessary. Don't get distracted and buy anything else apart from your AR stuff(this includes gear and weaponry) Grind and get them as fast as you can. |
testguy242
44
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Posted - 2012.08.10 00:28:00 -
[4] - Quote
Focus on your core skills first. That means things like the skills that increase your armor, shield, stamina, weapon damage, etc. Get those up to at least 4 before you work too hard at unlocking the better gear because they boost your performance all the time no matter what gear you're using.
If you just skill up for high-end gear first, you wont' be as effective, and you'll die a lot which costs you money.
Also remember that getting a skill to 4 is almost as good as getting it to 5, but that last level from 4-5 takes a lot longer than from 1-4, so only train a skill to 5 if you need it to unlock something or if you really want maximum performance in that skill.
Also, at first, you should specialize. If you specialize in a narrow field (ie: a certain weapon type and dropsuit type), you'll soon be as effective as a veteran in that one specialization. Being a veteran basically just makes you more well rounded.
This advice all carries over from EVE since skills are so similar there. |
Ire's thug
GunFall Mobilization Covert Intervention
272
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Posted - 2012.08.10 00:29:00 -
[5] - Quote
The info is out there but nobody has bothered to compile it yet. Dibs out!
One off the top of my head is anytime you see a vehicle try to get a gunner spot in it. Although it will backfire sometimes due to terrible driver, no communication, or just plain noobery its all good cause your suits are dirt at the beginning anyway, it helps you learn the map and IF you get that awesome dropship/tank pilot you will get mad SP. |
Thor Thunder Fist
Better Hide R Die
79
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Posted - 2012.08.10 00:35:00 -
[6] - Quote
Breach is the easiest AR to use and I recommend it to anyone just starting using an AR once you get a decent feel of how to lead your shots swap to the duoville type-II dropsuit is pretty good so get that then focus on the weapon skillz then shield n armor skillz |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
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Posted - 2012.08.10 00:41:00 -
[7] - Quote
Oh I also forgot. When you are all pimped out so to speak, make two classes. An economy class and a super duper OP every infantry person is gonna die class. Only use the good class when there are no tanks are dropships in use by the enemy team. Take it from someone who has gone completely bankrupt, earning money is a lot harder than losing it at the worst times. |
Marwan2
Villore Sec Ops Gallente Federation
60
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Posted - 2012.08.10 00:53:00 -
[8] - Quote
testguy242 wrote:Focus on your core skills first. That means things like the skills that increase your armor, shield, stamina, weapon damage, etc. Get those up to at least 4 before you work too hard at unlocking the better gear because they boost your performance all the time no matter what gear you're using.
If you just skill up for high-end gear first, you wont' be as effective, and you'll die a lot which costs you money.
Also remember that getting a skill to 4 is almost as good as getting it to 5, but that last level from 4-5 takes a lot longer than from 1-4, so only train a skill to 5 if you need it to unlock something or if you really want maximum performance in that skill.
Also, at first, you should specialize. If you specialize in a narrow field (ie: a certain weapon type and dropsuit type), you'll soon be as effective as a veteran in that one specialization. Being a veteran basically just makes you more well rounded.
This advice all carries over from EVE since skills are so similar there.
Okay so I got pretty decent weapons unlocked, the next ones to open up will be the Creo and the Duoville.
I guess I though Dropsuit command, which I have at level 4 would open up more dropsuits but I have to boost up my Caldari Assault Dropsuit, which is L1 right now.
What else should I do to boost armor, shield, stamina, weapon damage, as you suggest?
Right now I have Electronics L3, Nanocircuitry L2, Engineering L3, but I still get demolished in firefights even though I do hit the enemy quite often. What gives??
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Marwan2
Villore Sec Ops Gallente Federation
60
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Posted - 2012.08.10 01:26:00 -
[9] - Quote
Marwan2 wrote:testguy242 wrote:Focus on your core skills first. That means things like the skills that increase your armor, shield, stamina, weapon damage, etc. Get those up to at least 4 before you work too hard at unlocking the better gear because they boost your performance all the time no matter what gear you're using.
If you just skill up for high-end gear first, you wont' be as effective, and you'll die a lot which costs you money.
Also remember that getting a skill to 4 is almost as good as getting it to 5, but that last level from 4-5 takes a lot longer than from 1-4, so only train a skill to 5 if you need it to unlock something or if you really want maximum performance in that skill.
Also, at first, you should specialize. If you specialize in a narrow field (ie: a certain weapon type and dropsuit type), you'll soon be as effective as a veteran in that one specialization. Being a veteran basically just makes you more well rounded.
This advice all carries over from EVE since skills are so similar there. Okay so I got pretty decent weapons unlocked, the next ones to open up will be the Creo and the Duoville. I guess I though Dropsuit command, which I have at level 4 would open up more dropsuits but I have to boost up my Caldari Assault Dropsuit, which is L1 right now. What else should I do to boost armor, shield, stamina, weapon damage, as you suggest? Right now I have Electronics L3, Nanocircuitry L2, Engineering L3, but I still get demolished in firefights even though I do hit the enemy quite often. What gives??
I just figured out there is a whole set of skills under available skills I didnt know about hahahaha
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testguy242
44
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Posted - 2012.08.10 08:37:00 -
[10] - Quote
Marwan2 wrote:What else should I do to boost armor, shield, stamina, weapon damage, as you suggest?
Armor HP- mechanics shield recharge - shield operation stamina - I forget...vigor or something. It's under dropsuit upgrades I think weapon damage - weapons for all small arms, light or heavy weapons skills suit power - engineering suit CPU - electronics
I dont' remember them all as I'm not that familiar with DUST skills yet. Basically look for stuff with a +X% bonus at the bottom of the description. If it's something helpful for you playstyle, train it. |
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Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.08.10 10:07:00 -
[11] - Quote
i would suggest you put 1 more point into your caldari assault suit skill for now, that will unlock the type-II suit. it's pretty great for how cheap it is. in both skillpoints and isk
the type-II suit strongly favors shields, which is nice because it lets you get away with "ignoring" your armor for now, and lets you use the low slots on CPU/PG upgrades if you need em.
next you'll wanna upgrade assault rifles, swarm launchers, submachine guns, and shields. in no particular order.
i know everybody has a boner for assault rifles, but i promise you an advanced swarm launcher is better against tanks than a prototype AR. do not ignore them. people call in vehicles. it happens. there is no excuse to be surprised by it any more.
the SMGs are sidearms, for now you likely won't be able to fit anything better than a basic model, or a toxin if you have it. but they are a huge boon for your swarm fits, and are still good to have around on your rifle fits, as swapping is faster than reloading. the smg skill also gives a damage bonus for its initial skill. so even if you don't have the PG/CPU to use upgraded models, upgrading the skill is a solid passive buff.
shields you'll wanna upgrade eventually anyway. no matter what you're doing, the enemy is prolly gonna wanna shoot at you. i suggest doing it early because it gels so well with the type-II assault suit. shield upgrades is an excellent early skill as you only need it to 4 to use the prototype shield modules. shield management will add 5% per upgrade to your max shield strength, and shield operation will increase recharge rate.
you probably started with the skill to use nanohives. they go fantastically with swarm launchers, but are always useful.
you'll also wanna put points into electronics and engineering, as these are again, excellent blanket skills that help you get more out of your suits. as you upgrade them you may find you have less need for PG/CPU modules in your low slots. that would mean it's time to start upgrading armor skills, and eventually get your next tier dropsuit. (be warned though, it's a huge skillpoint drought between suits after the type-II. which is why we spent so much time on it)
the advanced suit relies less on shields, adopting a more balanced approach again, so those armor skills we ignored at first become a lot more important. something to keep in mind BEFORE you spend a million skillpoints for the privilege of spending triple the isk per suit. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.08.10 10:14:00 -
[12] - Quote
Omnipotent lilmamaj wrote:Oh I also forgot. When you are all pimped out so to speak, make two classes. An economy class and a super duper OP every infantry person is gonna die class. Only use the good class when there are no tanks are dropships in use by the enemy team. Take it from someone who has gone completely bankrupt, earning money is a lot harder than losing it at the worst times.
How about you avoid the tank and stop dying so much
I use proto all the time and avoid 3tanks and a dropship and i still make a profit
To the OP i do the core skills like in EVE, it helps no matter what you are using then i tend to move onto the weapons and support skills and level them all up together instead of having a proto gun on a T1 dropsuit with milita fittings |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.08.10 10:32:00 -
[13] - Quote
Marwan2 wrote:Other than this Dust 514 Guide is there a community guide that shows the best way to quickly 'level up' to the best dropsuit and weapons, for example for the assault class (the class I have mostly been using)? I want to experience the better weapons and better dropsuits before the next build so I will know how to quickly progress in the next build. Thanks,
So nice to see someone who starts the game and doesnt go all "MAAAAAAAAAAH THIS IS CRAP? BOUAHHAHAHDHZA-úDKZKD" 10 minutes after.
From what i've red so far, focus on getting at least your Type 2 Assault suit (caldari level 2). Dont try using proto AR for a while as you probably havent boost the linked skills to max their effect and see a real difference.
Go weaponry level 5, it will give you a +15% boost to damage of all handheld weapons. Also, electronics that boost the overall available CPU on a dropsuit is a top priority.
Also, try and boost your shield skills so you can take advantage of the very strong shield on the T2 assault dropsuit. It will prevent you from needing to skill armor stuff at first as a militia rep should be enough. Maybe throw in a CPU enhancer so you can use better shield modules.
Get demolition level 1 and use RE to boogie trap objectives. That will help you as you'll be able to get to cover while hacking a point. Will also come in handy to dispose Heavy even though you shouldnt get use to using them as grenades as next build nerf those RE pretty badly.
Use a simple scrambler gun as secondary weapon.
A good middle fit for me :
T2 assault dropsuit
enhanced shield booster enhanced shield recharger Any shield booster that will fit the last spot.
GEK Assault rifle or Breach advanced version depending on your taste Scrambler pistol (maybe try the burst model) Grenades Remote exp
Militia armor Repairer CPU enhancer if needed. If not, throw in a militia plating or anything you like.
Then, take time to upgrade AR sharpshooter, and go AR level 5 and start AR proficiency skill. Try to move to a more advanced suit as late as possible. T-2 are very good if you play well. That way, You should build up a decent amount of ISK that will come in handy when you'll use more expensive armor etc. |
Shrikey Juk
DUST University Ivy League
8
|
Posted - 2012.08.10 10:40:00 -
[14] - Quote
Marwan2 wrote:What else should I do to boost armor, shield, stamina, weapon damage, as you suggest?
For me the skills to start with are Weaponry, one specific weapon skill, the race specific dropsuit to Lvl2, Dropsuit Command, the ones that raise CPU and Powergrid (Engineering & Electronics?), the ones that raise shield recharge and armor hitpoints (Shield Operation & Mechanics?). Pumping SP to those one by one, depending on which one has the lowest SP need, will probably be the way I'm going.
Also training for the damage boosting modules for preferred weapon would be a priority quite soon-ish.
I left out all vehicle stuff here. Did I miss something important, regarding training up a new character? |
Shrikey Juk
DUST University Ivy League
8
|
Posted - 2012.08.10 10:42:00 -
[15] - Quote
damn. *delete* |
vermacht Doe
93
|
Posted - 2012.08.10 10:43:00 -
[16] - Quote
Omnipotent lilmamaj wrote:Two most OP AR's are Creo and Duoville For the Duoville, a nano hive is necessary. Don't get distracted and buy anything else apart from your AR stuff(this includes gear and weaponry) Grind and get them as fast as you can.
Neither duoville is anywhere near op, just all breaches compared to the tacticals |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.10 10:52:00 -
[17] - Quote
Weaponry lvl 4-5, secondary skill assault rifles lvl4-5 mechanics lvl4-5 shield management lvl4-5 caldari battle suit : lvl4-5
what your aim is:
max out cpu dropsuit skills, should add a shed load of cpu to suit at lvl5 max out powergrid dropsuit skills, again adds shed load to the suits already low PG. weaponry is a main skill its a rank 1 so real quick to learn max it to lvl 5. thats 15% more damage from guns. mechanics = a shed load of extra armor hp, running the skill upto lvl5 gives a huge 25% more hp. shield management/opps ? better check but one gives a 3 or 5% boost to shields HP again worth having.
CPU and PG opens the door for fittings, but also requires sub skills, these sub skills help lower weapons and modules needs for CPU and PG on the suit., this means a lower skilled player just has less cpu and pg so has to use modules and/or weapons with lower pg/cpu needs.
but heres a cool part , you just trained for assault , yet if you now train sniper rifle and scout suit, your already learnt skills will cross over to the sniper rifle. add secondary sniper skills and your trained in covert and full on front line work. READ what the Info says on skills, does it mean 3% each lvl or is it 3% at lvl 5. what pre skills do i need etc etc. how much pg and cpu has my suit got and could it fit on my suit with current gear fitted aka swapping a stock rifle to a burst rifle ( you maybe can use it, but wheres your shield tank gone ? no pg and cpu for it?)
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Marwan2
Villore Sec Ops Gallente Federation
60
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Posted - 2012.08.10 14:16:00 -
[18] - Quote
ilafey wrote:I could always give you the fit I find works best for me
Fire away, just don't kill me too fast, hehehehe |
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