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281. new equipment - in General Discussions [original thread]
I like the idea, but this really should be in Feedback/Requests not General Discussion.
- by Encharrion - at 2012.08.08 05:07:00
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282. Swarm launchers should lock on everything - in Feedback/Requests [original thread]
If it takes long enough to lock on to a dropsuit, perhaps.
- by Encharrion - at 2012.08.08 04:32:00
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283. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
I don't particularly like that idea, but how about an extra seat that can operate extra equipment like shield boosters or ewar. Furthermore, the driver should CHOOSE to hand over the main gun controls to the 4th person.
- by Encharrion - at 2012.08.08 02:21:00
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284. Cloaking Grenades - in Feedback/Requests [original thread]
A shimmer effect could work, I'm ok with that.
- by Encharrion - at 2012.08.08 00:28:00
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285. Cloaking Grenades - in Feedback/Requests [original thread]
I was thinking something a lot less permanent than what you seem to have in mind. I was thinking more like 10 seconds of cloak to allow you to move across a certain area unseen, similar to what a smoke grenade does in other games but without the s...
- by Encharrion - at 2012.08.08 00:07:00
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286. Cloaking Grenades - in Feedback/Requests [original thread]
As an alternative to smoke grenades, how about a cloaking grenade? The grenade would have an area of effect defined by a certain radius around the grenade. Anyone looking through the area of effect would see nothing out of the ordinary, however h...
- by Encharrion - at 2012.08.07 23:41:00
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287. Found it! Dust 514 Main Theme! and thread hijacked to New Eden Music. - in General Discussions [original thread]
Personally I very much enjoy the music from idling on it on the XMB, and I think they should actually put that music in the game.
- by Encharrion - at 2012.08.07 06:30:00
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288. Orbital Strikes - in General Discussions [original thread]
Shadoe Wolf wrote: So is there a confirmation as to destroyers being the OS ships? Just to be clear here, all ships will be able to commence an orbital bombardment. They are adding new destroyers that will be specialized in orbital bomba...
- by Encharrion - at 2012.07.31 07:37:00
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289. Reasons why the missile launcher should be changed - in Feedback/Requests [original thread]
There appears to be some confusion about the roles of the turrets, so I am going to share what my opinions on the turret roles are, and then I will suggest how to fix the imbalance of the missile turret vs the other turrets. Now, a higher impact ...
- by Encharrion - at 2012.07.28 08:44:00
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290. [Suggestion]: Bigger shields make you easier to hit? - in Feedback/Requests [original thread]
I have noticed that if I fire a shot very close to someone, their shields appear to flare. It seems odd that my bullet appears to pass through their shields but do no damage to them. I suggest that the shields be given their own hitbox, and that t...
- by Encharrion - at 2012.07.28 06:45:00
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291. You all know you fantasize about it. - in General Discussions [original thread]
So I was driving around in my Sagaris, and this enemy walks right up to the side of my tank and starts shooting. So I try to shoot at him with my missile launcher, but of course I can't hit him he's too close. However, due to the glitch with large...
- by Encharrion - at 2012.07.28 05:59:00
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292. [Bug] Large Missile Turret on HAV Behaviour - in Technical Support/Bugs [original thread]
This only happens in third person mode I have found. It happens to a much smaller degree in first person, and doesn't happen at all if you zoom in in first person. I did get a kill once when some guy went straight up to my tank and I fired in thir...
- by Encharrion - at 2012.07.27 09:01:00
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293. [REQUEST]Looking around during bleedout - in Feedback/Requests [original thread]
Yes having to wait 8 seconds without being able to look around would be very annoying actually.
- by Encharrion - at 2012.07.20 08:17:00
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294. Drop suit scanners. - in Feedback/Requests [original thread]
You can simply see what dropsuit they have and what weapon they are using by looking at them, trying to scan them with some kind of scanner that would have to then bring up some kind of fitting screen to show you what they have fitted would take t...
- by Encharrion - at 2012.07.19 04:39:00
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295. Introduction of Orbital Bombardment - in General Discussions [original thread]
RolyatDerTeufel wrote: Victor Euel wrote: Ventis Gant wrote: Just a thought. Everyone knows CCP Devs are devious souls. I wouldn't be surprised if we found out that orbital bombardment was in the game when CCP challenges us to a match som...
- by Encharrion - at 2012.07.18 14:06:00
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296. [Request] Flamethrower Tank - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: I would rather see a short range AOE damage weapon on the LAV, tanks are to slow to really make use of that I would think. A plasma flamethrower type small turret would be AWESOME!
- by Encharrion - at 2012.07.18 13:24:00
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297. Adding player In-game to Contacts & Watch lists from the Inbox or elsewhere - in Feedback/Requests [original thread]
No idea, haven't played with contacts and mail much.
- by Encharrion - at 2012.07.17 12:18:00
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298. The Surya - in Feedback/Requests [original thread]
Whether or not Damage Control Units are unaffected by stacking penalties makes a big difference to my tank. Can anyone confirm that Damage Control Units are unaffected by stacking penalties like in eve?
- by Encharrion - at 2012.07.17 11:43:00
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299. possible sniper improvements - in Feedback/Requests [original thread]
If you crouch and stand still while scoped in for a short period of time your scope goes perfectly still.
- by Encharrion - at 2012.07.17 11:22:00
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300. Any one else not liking PSN names in your profile? - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: In the world of EVE Online, I hear anonymity can be a valuable asset for corporate spying and such. An option to hide your PSN for a character can be useful. An option wouldn't work as all corps would then requir...
- by Encharrion - at 2012.07.17 11:17:00
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