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761. Swarms Don't Go Around Buildings - in General Discussions [original thread]
Louis Domi wrote: STYLIE77 wrote: I saw your Derp Ship get destroyed, then I watched the rest. I heard complaining that "Supply Depots are annoying" because players can switch to AV and actually shoot back at you. Wow... Yeah, must be ann...
- by Echo 1991 - at 2015.03.01 19:52:00
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762. Swarms Don't Go Around Buildings - in General Discussions [original thread]
I can tell that them swarms were near you when you went around that building, so please stop with the crap. I'm also sick of hearing that swarms take no skill as well, you try going around using just a sidearm the entire match and watch what happe...
- by Echo 1991 - at 2015.02.28 02:01:00
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763. Redline Tank Squad. - in General Discussions [original thread]
Spkr4theDead wrote: Echo 1991 wrote: HOLY PERFECTION wrote: maybe we would not "camp" if the stupid ass swarms did not make us redlined. Therefor your ******* yourselves commandos with swarms. SO STOP WHINING YOU BIT#HES To armour, swar...
- by Echo 1991 - at 2015.02.24 21:53:00
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764. Redline Tank Squad. - in General Discussions [original thread]
HOLY PERFECTION wrote: maybe we would not "camp" if the stupid ass swarms did not make us redlined. Therefor your ******* yourselves commandos with swarms. SO STOP WHINING YOU BIT#HES To armour, swarms on a minmando with proficiency 5 does a ...
- by Echo 1991 - at 2015.02.24 11:31:00
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765. Adding Skill to using swarms - in General Discussions [original thread]
I could swear half of you guys calling for nefs have never used swarms. They can't insta-pop vehicles, they don't have some incredibly dumb lock range and the user cannot harm another infantryman with their main weapon. Yet because it's an autoloc...
- by Echo 1991 - at 2015.02.22 12:57:00
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766. ferroscale plates v shields extenders - in General Discussions [original thread]
I believe its because armour suits cannot use pg/CPU mods to full effect, as well as use their main tank as they use the same slot. Shield users don't have to worry about this problem as much, if they have a spare low and need CPU, they can fit a ...
- by Echo 1991 - at 2015.02.20 18:31:00
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767. Swarms Are OP ( READ ) - in General Discussions [original thread]
Copharus Arkana wrote: Echo 1991 wrote: Copharus Arkana wrote: HOLY PERFECTION wrote: The past three patches have not been friendly to tanks. Swarms are becoming too powerful, and all the way to common. First of all not all swarms are ...
- by Echo 1991 - at 2015.02.19 17:51:00
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768. Swarms Are OP ( READ ) - in General Discussions [original thread]
I've used tanks. The only thing that will kill a properly fit gunnlogi is another tank or several AV users. You don't use swarms do you?
- by Echo 1991 - at 2015.02.19 05:58:00
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769. Swarms Are OP ( READ ) - in General Discussions [original thread]
Copharus Arkana wrote: HOLY PERFECTION wrote: The past three patches have not been friendly to tanks. Swarms are becoming too powerful, and all the way to common. First of all not all swarms are powerful and OP \. Really the only one is the ...
- by Echo 1991 - at 2015.02.19 05:53:00
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770. Swarms Are OP ( READ ) - in General Discussions [original thread]
I Still don't see how it is OP. DMG mod stacking isn't an AV problem. Lock range is less than Max range of a forge. And if you fit a tank properly a single swarmer won't kill you.
- by Echo 1991 - at 2015.02.19 05:48:00
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771. Gal logi bonus needs nerf or Scout profiles need buff - in General Discussions [original thread]
DDx77 wrote: I know scouts used to be the most complained about thing but I really wish they could go back back to what scanning used to be two or three updates ago. They should at least remove scans from the team and limit to squads only The...
- by Echo 1991 - at 2015.02.16 20:17:00
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772. Gal logi bonus needs nerf or Scout profiles need buff - in General Discussions [original thread]
Adipem Nothi wrote: Echo 1991 wrote: You can't say scans are OP just because one suit with a very good scanner an detect you. Did we not declare that CA Scout and later AM Scout scans were OP "wallhacks"? Did we not come to the conclusio...
- by Echo 1991 - at 2015.02.16 18:30:00
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773. Gal logi bonus needs nerf or Scout profiles need buff - in General Discussions [original thread]
Adipem Nothi wrote: Echo 1991 wrote: So, you want to increase the fitting requirements on something that uses the second most amount of PG in the game? 18 PG to fit 1 focused scanner, 14.5 PG on a logi. for perma-scans, i woulld have gimp m...
- by Echo 1991 - at 2015.02.16 16:13:00
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774. Gal logi bonus needs nerf or Scout profiles need buff - in General Discussions [original thread]
Adipem Nothi wrote: Cat Merc wrote: Adipem Nothi wrote: Darken-Soul wrote: Don't you all join up in a barber shop and cry about everything? Ask them. I'm baffled by the ill-informed's perception of the Barbershop. More well-thoug...
- by Echo 1991 - at 2015.02.16 15:00:00
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775. Gal logi bonus needs nerf or Scout profiles need buff - in General Discussions [original thread]
So every scout can avoid scans with one damp? No thanks. Scouts need a counter, and I shouldn't have to use a scout to see a scout. I'm sorry but a triple damped scout cannot be picked up by any scanner except a duvolle focused, And if cloaked it ...
- by Echo 1991 - at 2015.02.15 23:28:00
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776. New Cal & Gal Assault Bonus - in General Discussions [original thread]
Francois Sanchez wrote: A range increase has to be avoided. I think it would make gal rifles OP, but even if it wasn't the case, think about the impact on the shotgun... Do you really want to get shotgunned at 25m? (because that's what the brea...
- by Echo 1991 - at 2015.02.15 23:07:00
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777. New Cal & Gal Assault Bonus - in General Discussions [original thread]
Killer's Coys wrote: A range increasing for the gallente assault would be OP. But first, why would people change th me gallente assault bonus? I've the gallente assault, and with the AR it's just amazing... Your weapon doesn't move and the bu...
- by Echo 1991 - at 2015.02.15 20:48:00
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778. Rail Rifle/ARR too powerful? - in General Discussions [original thread]
P14GU3 wrote: Tiny Pineapple wrote: P14GU3 wrote: Put out the same dps at 80m as they do as 8m. Not overpowered at all The Scrambler does the same DPS at 90m as they do as 8m. Have you even used the dam thing? It's impossible to reli...
- by Echo 1991 - at 2015.02.13 05:42:00
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779. Rail Rifle/ARR too powerful? - in General Discussions [original thread]
CCP Rattati wrote: Maybe a tad https://forums.dust514.com/default.aspx?g=posts&t=191185&find=unread Underused does not mean underpowered. While there can be a correlation between the 2 it may just be people prefer a variant or a gu...
- by Echo 1991 - at 2015.02.13 05:40:00
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780. 140 keys later... - in General Discussions [original thread]
I highly doubt a loot table change is gonna make bpos more frequent from boxes. Most he would have got is all proto gear. Its not bad, but it isnt a quafe PLC.
- by Echo 1991 - at 2015.02.10 09:34:00
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