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KEROSIINI-TERO
The Rainbow Effect
1801
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Posted - 2015.02.27 01:19:00 -
[31] - Quote
Here's some more of that Merry-Go-Around swarms stuff:
http://youtu.be/BfASA6d9ubg
The answer
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Big miku
Nation of Miku
422
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Posted - 2015.02.27 01:24:00 -
[32] - Quote
10/10 Fair and balanced weapon requiring lots of skill and proper positioning and ammo management. |
jordy mack
WarRavens
302
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Posted - 2015.02.27 02:48:00 -
[33] - Quote
LUGMOS wrote:jordy mack wrote:but i can see the trail.... waah no fair. get over it, they were obviously close before u turned the corner. When your drop suit costs that much and can die in the same time even behind cover, come back with a little bit of thought.
so by that logic if my suit cost a third of what ur ship does u should be able to hang around just long enuff to kill two or three infantry then die or run away. correct?
Less QQ more PewPew
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1806
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Posted - 2015.02.27 03:10:00 -
[34] - Quote
jordy mack wrote:LUGMOS wrote:jordy mack wrote:but i can see the trail.... waah no fair. get over it, they were obviously close before u turned the corner. When your drop suit costs that much and can die in the same time even behind cover, come back with a little bit of thought. so by that logic if my suit cost a third of what ur ship does u should be able to hang around just long enuff to kill two or three infantry then die or run away. correct?
No, but... A swarm launcher requires no skill so it should have no reward.
Acquire Currency, Disregard Female Canis lupus familiaris
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Copharus Arkana
Seykal Expeditionary Group Minmatar Republic
53
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Posted - 2015.02.27 03:56:00 -
[35] - Quote
SL should be dumb fire, and its damage needs to be turned way down. It should be the caldari version of the plasma cannon. |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
3148
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Posted - 2015.02.27 04:15:00 -
[36] - Quote
LT SHANKS wrote:Chaff would solve everyone's problems.
I've been calling for something like that for both ADS and Tanks for a long time. Reactive countermeasures. The swarms have always been a joke and thats why I have never spent any more SP into them. A Noob weapon through and through.
PLC = Have to aim and lead to get good shots on target.
Forge - Have to aim and to a much lesser extent lead targets while watching your fat ass being picked off by others as you stand out like a sore thumb in your heavy suit.
Swarms - Lock fire and forget, rinse repeat.....95% of the time.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
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Proto Annihilator
16 Vandals
412
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Posted - 2015.02.27 04:21:00 -
[37] - Quote
CommanderBolt wrote:LT SHANKS wrote:Chaff would solve everyone's problems. I've been calling for something like that for both ADS and Tanks for a long time. Reactive countermeasures. The swarms have always been a joke and thats why I have never spent any more SP into them. A Noob weapon through and through. PLC = Have to aim and lead to get good shots on target. Forge - Have to aim and to a much lesser extent lead targets while watching your fat ass being picked off by others as you stand out like a sore thumb in your heavy suit. Swarms - Lock fire and forget, rinse repeat.....95% of the time. What if chaff was just counter fire? Shoot down swarms at the expense of ammo. Large chunks of ammo though. It would reinforce the Ole "waves of opportunity thing". |
Nothing Certain
Bioshock Rejects
1550
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Posted - 2015.02.27 04:53:00 -
[38] - Quote
DUST Fiend wrote:Stupid Blueberry wrote:Don't put words in his mouth. This was a bit earlier where switching a fit at a supply depot completely repped you.
Spend some time shooting down dropships with swarms then spend some time shooting infantry with an ads and come back and tell me which is harder and which is more profitable. I actually keep forgetting that supply depots don't rep you anymore. I'm not saying anything is wrong with supply depots, just pointing out that supply depots are hell zones for vehicles because AV can pop in and out cheap fits and strong AV. It was just a note on a mechanic said in frustration, but still valid.
I think the ability to change suits at supply depots should be eliminated. It would have stopped equipment spam, stopped the new suit technique, fix the real problem with swarms, which is that a team can go from no AV to six AV to no AV in seconds. People should have to make choices and then play with those choices.
Because, that's why.
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jordy mack
WarRavens
303
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Posted - 2015.02.27 04:56:00 -
[39] - Quote
Sir Dukey wrote:jordy mack wrote:LUGMOS wrote:jordy mack wrote:but i can see the trail.... waah no fair. get over it, they were obviously close before u turned the corner. When your drop suit costs that much and can die in the same time even behind cover, come back with a little bit of thought. so by that logic if my suit cost a third of what ur ship does u should be able to hang around just long enuff to kill two or three infantry then die or run away. correct? No, but... A swarm launcher requires no skill so it should have no reward.
so its skill vs reward now? i thought it was risk vs reward. how many times do u think commandos get insta gibbed by shotty scouts while trying to get a lock? im basically a squishy blind heavy with 1 light weapon and no nades.
dont get me wrong i fly too, i get it, swarms seem balanced to shield vehicles with makes them wreck armour. but all av is that way... even vehicle turrets. theres a bigger issue here than "omg swarms are op"
Less QQ more PewPew
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MRBH1997
Knights Of Ender RISE of LEGION
156
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Posted - 2015.02.27 05:26:00 -
[40] - Quote
I swear they don't go around, but through, lol. Still issues with swarms going through some objects and terrain sometimes.
CEO of Knights of Ender
Corporation Recruitment Channel: Ender's Keep
One of the best tankers out there.
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DUST Fiend
15881
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Posted - 2015.02.27 05:54:00 -
[41] - Quote
Nothing Certain wrote:DUST Fiend wrote:Stupid Blueberry wrote:Don't put words in his mouth. This was a bit earlier where switching a fit at a supply depot completely repped you.
Spend some time shooting down dropships with swarms then spend some time shooting infantry with an ads and come back and tell me which is harder and which is more profitable. I actually keep forgetting that supply depots don't rep you anymore. I'm not saying anything is wrong with supply depots, just pointing out that supply depots are hell zones for vehicles because AV can pop in and out cheap fits and strong AV. It was just a note on a mechanic said in frustration, but still valid. I think the ability to change suits at supply depots should be eliminated. It would have stopped equipment spam, stopped the new suit technique, fix the real problem with swarms, which is that a team can go from no AV to six AV to no AV in seconds. People should have to make choices and then play with those choices. Very well said.
My YouTube
Templar BPO Set 150M ISK
ADS Enthusiast
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Lupus Wolf
Minmatar Republic
126
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Posted - 2015.02.27 06:12:00 -
[42] - Quote
DUST Fiend wrote:Nothing Certain wrote:DUST Fiend wrote:Stupid Blueberry wrote:Don't put words in his mouth. This was a bit earlier where switching a fit at a supply depot completely repped you.
Spend some time shooting down dropships with swarms then spend some time shooting infantry with an ads and come back and tell me which is harder and which is more profitable. I actually keep forgetting that supply depots don't rep you anymore. I'm not saying anything is wrong with supply depots, just pointing out that supply depots are hell zones for vehicles because AV can pop in and out cheap fits and strong AV. It was just a note on a mechanic said in frustration, but still valid. I think the ability to change suits at supply depots should be eliminated. It would have stopped equipment spam, stopped the new suit technique, fix the real problem with swarms, which is that a team can go from no AV to six AV to no AV in seconds. People should have to make choices and then play with those choices. Very well said. That seems a bit much. If they were to do that, there should be a variation that only supplies ammo, and a larger variation that you can also change suits, but is only available in the redline.
Also Fiend, i'm pretty sure you could've survived that if you activated your hardener immediately after the first volley and AB'd to the right behind the mountains (unless they were Wiyrkomi, of course). I've died many a time underestimating the incoming damage from swarms.
Redundant usernames FTW
Quafe, you lied to me...
30% Logi, 25% Tanker, 40% Dropship Pilot, 5% Drunk LAV Driver
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DUST Fiend
15881
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Posted - 2015.02.27 06:17:00 -
[43] - Quote
Oh Im not concerned about if I lived or died. I was so dead since I slowed down to turn after the first two hit, there was a second swarmer and his swarms likely would have tracked and killed me anyways.
I was just commenting about the trajectory of the swarms is all lol.
Armor hardeners are a joke really.
My YouTube
Templar BPO Set 150M ISK
ADS Enthusiast
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JONAHBENHUR
WarRavens
99
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Posted - 2015.02.27 06:54:00 -
[44] - Quote
the shooter must have been good my turn sharply and hit everything else but the tank LOl
"To be a man you must have honor, "HONOR AND A PENIS !!" -shinoske noharu
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Takahiro Kashuken
Red Star.
4008
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Posted - 2015.02.27 11:01:00 -
[45] - Quote
Come on OP anyone with something between the ears knows by now that swarms go around cover.
It is the ones that ignore it which are the problem. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7385
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Posted - 2015.02.27 11:05:00 -
[46] - Quote
LUGMOS wrote:jordy mack wrote:but i can see the trail.... waah no fair. get over it, they were obviously close before u turned the corner. When your drop suit costs that much and can die in the same time even behind cover, come back with a little bit of thought. Did someone say "Freedom Mass Driver?"
AV
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Mad Syringe
ReDust Inc.
475
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Posted - 2015.02.27 12:02:00 -
[47] - Quote
I think a lot of the vehicle guys have the wrong impression, that the AV dude is shooting the swarms in the same direction all the time....
I run swarms a lot, and if I see you trying to get behind cover, I move my ass as fast as I can to avoid that obstacle. This means, the obstacle that seemed to be betwheen me and you for the first volley, might not be in the way for the third, since I moved, and aim for different initial trajectory with the others...
The Tank in the vid, moved past the zylinder for example, which makes it possible with a changed trajectory to get him in this spot... depending on the position of the swarmer...
Swarms aren't always coming from the same direction, since an experienced swarmer will be able to boomerang his volleys around obstacles if the initial trajectory is adjusted right. I often see tanks run around and past obstacles, if they had stayed behind the obstacle they would have survived, but since they move past it, they often give me an opportunity to hit them again...
In general, proto swarms are balanced against proto shield vehicles. If you remember the waves of opportunity idea that CCP follows right now. Armor vehicles not so much, so if we change anything, it must be an armour vehicle buff, and nothing else...
All in all, the Vehicle overhaul and the new types will change too much to change anything right now, we have to wait what these changes bring, there might be even a need to buff AV again... we will see...
BTW, i would like to see the BR MD have 100% damage against vehicles... and please bring the two anti shield heavy weapons... |
Takahiro Kashuken
Red Star.
4012
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Posted - 2015.02.27 13:01:00 -
[48] - Quote
Mad Syringe wrote:I think a lot of the vehicle guys have the wrong impression, that the AV dude is shooting the swarms in the same direction all the time....
I run swarms a lot, and if I see you trying to get behind cover, I move my ass as fast as I can to avoid that obstacle. This means, the obstacle that seemed to be betwheen me and you for the first volley, might not be in the way for the third, since I moved, and aim for different initial trajectory with the others...
The Tank in the vid, moved past the zylinder for example, which makes it possible with a changed trajectory to get him in this spot... depending on the position of the swarmer...
Swarms aren't always coming from the same direction, since an experienced swarmer will be able to boomerang his volleys around obstacles if the initial trajectory is adjusted right. I often see tanks run around and past obstacles, if they had stayed behind the obstacle they would have survived, but since they move past it, they often give me an opportunity to hit them again...
In general, proto swarms are balanced against proto shield vehicles. If you remember the waves of opportunity idea that CCP follows right now. Armor vehicles not so much, so if we change anything, it must be an armour vehicle buff, and nothing else...
All in all, the Vehicle overhaul and the new types will change too much to change anything right now, we have to wait what these changes bring, there might be even a need to buff AV again... we will see...
BTW, i would like to see the BR MD have 100% damage against vehicles... and please bring the two anti shield heavy weapons...
I run swarms prof 5 on a mimando.
I can lock on through cover. I can fire without looking at my target so if my target is behind a small hill i can look up and fire whilst i am still locked on. I can fire my missiles and watch a target go around some cover and see my missiles bank to the side and go around cover.
I don't have to adjust or even move half the time, i just lock on and fire and that is it, no skill required.
Also we don't have proto vehicles and we are actually not getting proto vehicles in nature just in name. |
DUST Fiend
15882
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Posted - 2015.02.27 17:12:00 -
[49] - Quote
Takahiro Kashuken wrote:Come on OP anyone with something between the ears knows by now that swarms go around cover.
It is the ones that ignore it which are the problem. Well duh. I just found it amusing that the first game I record in nearly a year, that happens hahah.
My YouTube
Templar BPO Set 150M ISK
ADS Enthusiast
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1813
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Posted - 2015.02.27 22:18:00 -
[50] - Quote
jordy mack wrote:Sir Dukey wrote:jordy mack wrote:LUGMOS wrote:jordy mack wrote:but i can see the trail.... waah no fair. get over it, they were obviously close before u turned the corner. When your drop suit costs that much and can die in the same time even behind cover, come back with a little bit of thought. so by that logic if my suit cost a third of what ur ship does u should be able to hang around just long enuff to kill two or three infantry then die or run away. correct? No, but... A swarm launcher requires no skill so it should have no reward. so its skill vs reward now? i thought it was risk vs reward. how many times do u think commandos get insta gibbed by shotty scouts while trying to get a lock? im basically a squishy blind heavy with 1 light weapon and no nades. dont get me wrong i fly too, i get it, swarms seem balanced to shield vehicles with makes them wreck armour. but all av is that way... even vehicle turrets. theres a bigger issue here than "omg swarms are op"
you act like commandos have the only thing to worry about.. What about rail gun installations, invisible ramming dropships, invisible walls, and tripped complex damage modded proto railguns there to one shot us???
Acquire Currency, Disregard Female Canis lupus familiaris
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Atiim
Heaven's Lost Property
15810
|
Posted - 2015.02.27 23:40:00 -
[51] - Quote
The first volley hit you before you turned the corner and I can tell the second volley was already very close to you by the time between the volleys; so this doesn't prove anything other than the fact that Swarms very close to you are going to hit you.
However, if you'd truly to see if Swarms can travel around buildings, fire a volley at a DS and have that DS immediately travel behind the building. If they volleys still hit, than your point will be proven
Sir Dukey wrote: No, but... A swarm launcher requires no skill so it should have no reward.
Vehicles require no skill either, all that needs to be done to survive is activate 1-2 modules and then drive off before the modules expire and I'll never lose to an AVer, or any vehicle who doesn't do the same.
Couple that with the fact that the need to compensate for target movement is rarely present and the fact that any situation deemed unfavorable can be evaded in seconds, and you've got a nice heaping pile of EZ.
The 1st Matari Commando
-HAND
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Bremen van Equis
BASTARDS OF BEDLAM
191
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Posted - 2015.02.27 23:40:00 -
[52] - Quote
GǪand MCC missiles, and RDVs (friendly or otherwise), and streetlightsGǪdef don't want to get hung up on them streetlightsGǪ
Edit: Atiim, let's get in a match, I'll call you an Incubus, and see how far you get. Then let me borrow your swarms, and I'll top the leader board with pi+¦ata points.
GroundlikkersGǪallaya's ;)
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Aeon Amadi
Chimera Core
8870
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Posted - 2015.02.28 00:43:00 -
[53] - Quote
"People are like, 'oh, you're weak, you can't shoot other people' - no - you can hop in a militia tank that takes 0 SP; you can drive that around"
Kay. You can get out of the ADS and stop complaining so much about Swarms. Same logic, yanno?
S'whatever - even if they kill the swarms with the nerf bat you guys will just be kittening about how Forge Guns are OP because they can hit you for thousands of damage from 400m away. Then it'll be Railguns are OP. Then it'll be something else - it never really ends, players just continually whine, complain, and moan about anything that doesn't go their way. Not saying I'm any different but at least I don't say, "Yo, change your playstyle if you don't like it".
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Bremen van Equis
BASTARDS OF BEDLAM
191
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Posted - 2015.02.28 01:03:00 -
[54] - Quote
Never not once will complain about a forge gunner. Nothing but respect. Easy kitten...
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Atiim
Heaven's Lost Property
15813
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Posted - 2015.02.28 01:09:00 -
[55] - Quote
Bremen van Equis wrote: Atiim, let's get in a match, I'll call you an Incubus, and see how far you get. Then let me borrow your swarms, and I'll top the leader board with pi+¦ata points.
GroundlikkersGǪallaya's ;)
1. I can use my own vehicles, I don't need yours.
2. Why am I using Armor Vehicles when I know you're bringing swarms? That's like rushing head-first into an Amarr Assault with a Caldari Logi. I know most Pilots in this game aren't that smart but surely you've retained some form of intelligence,
3. I'd rather lick the ground than prance around while not contributing to the team in any way, shape, or form.
The 1st Matari Commando
-HAND
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STYLIE77
KILL-EM-QUICK RISE of LEGION
445
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Posted - 2015.02.28 01:39:00 -
[56] - Quote
DUST Fiend wrote:Nothing Certain wrote:DUST Fiend wrote:Stupid Blueberry wrote:Don't put words in his mouth. This was a bit earlier where switching a fit at a supply depot completely repped you.
Spend some time shooting down dropships with swarms then spend some time shooting infantry with an ads and come back and tell me which is harder and which is more profitable. I actually keep forgetting that supply depots don't rep you anymore. I'm not saying anything is wrong with supply depots, just pointing out that supply depots are hell zones for vehicles because AV can pop in and out cheap fits and strong AV. It was just a note on a mechanic said in frustration, but still valid. I think the ability to change suits at supply depots should be eliminated. It would have stopped equipment spam, stopped the new suit technique, fix the real problem with swarms, which is that a team can go from no AV to six AV to no AV in seconds. People should have to make choices and then play with those choices. Very well said.
I think the ability to jump out of a damaged vehicle or call one in where ever and when ever you feel like it should be eliminated.
It would have stopped vehicle spam, stopped players avoiding deaths, fix the real problem with KDR stat padding.
When a team can go from no vehicles to 5 vehicles and back to no vehicles in seconds.
You should have to make choices and then play with those choices.
http://caughtyouflinching.ytmnd.com/
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1815
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Posted - 2015.02.28 01:43:00 -
[57] - Quote
Atiim wrote:The first volley hit you before you turned the corner and I can tell the second volley was already very close to you by the time between the volleys; so this doesn't prove anything other than the fact that Swarms very close to you are going to hit you. However, if you'd truly to see if Swarms can travel around buildings, fire a volley at a DS and have that DS immediately travel behind the building. If they volleys still hit, than your point will be proven Sir Dukey wrote: No, but... A swarm launcher requires no skill so it should have no reward.
Vehicles require no skill either, all that needs to be done to survive is activate 1-2 modules and then drive off before the modules expire and I'll never lose to an AVer, or any vehicle who doesn't do the same. Couple that with the fact that the need to compensate for target movement is rarely present and the fact that any situation deemed unfavorable can be evaded in seconds, and you've got a nice heaping pile of EZ.
lol, that explains why 80% of dust players can't fly a dropship.. Seriously if you think swarms take still, you probably think unconsciously breathing takes skill.
Acquire Currency, Disregard Female Canis lupus familiaris
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Bremen van Equis
BASTARDS OF BEDLAM
191
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Posted - 2015.02.28 01:50:00 -
[58] - Quote
Atiim wrote:
3. I'd rather lick the ground than prance around while not contributing to the team in any way, shape, or form.
So you agree vehicles are broken.
Thanks dude.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Sergeant Snuggles
INFAM0US
0
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Posted - 2015.02.28 02:00:00 -
[59] - Quote
Chancey brought out the Beacon just because we saw your name, Fiend. He was really displeased that it kept showing up as a blaster installation lol
It ain't gonna suck itself
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Echo 1991
Titans of Phoenix
736
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Posted - 2015.02.28 02:01:00 -
[60] - Quote
I can tell that them swarms were near you when you went around that building, so please stop with the crap. I'm also sick of hearing that swarms take no skill as well, you try going around using just a sidearm the entire match and watch what happens when someone with a RR or CR sees you, you'll be barely able to fight back. Also, stop using the isk argument. The thing you are flying is essentially a second skin with far more HP and fire power. It should cost more than a dropsuit. |
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