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Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
208
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Posted - 2013.08.13 03:25:00 -
[61] - Quote
Protocake JR wrote:Honestly, I would rather have them turn those "Mercenary" battle into sort of an "instant battle/Faction Warfare" for proto suits. With higher/unique rewards.
Although I do understand why you want tiericide (it's to help with new player retention, correct?), I believe there are better ways to solve that problem such as PVE, matchmaking, and getting skilled players OUT of instant battle and INTO Faction Warfare.
You sir, are a gentleman and a scholar (and frankly, I hope CCP takes some pointers from your comment, cause I agree with your solution to the problem that we have right now, that is Dust 514's "life support") |
KEROSIINI-TERO
Seraphim Initiative..
662
|
Posted - 2013.08.13 03:29:00 -
[62] - Quote
Rowdy Railgunner wrote:KEROSIINI-TERO wrote:Rowdy Railgunner wrote: Also, teircide is stupid when half of the suits aren't even in game yet. You are missing the point. If those suits are designed correctly - and balanced so that they all really are usable - there will be no need for tiericide. Also, if current mechanics and balance is broken, then any new stuff will be built on broken ground and therefore being broken from beginning. The whole of the game is broke. By making everything the same you are not going to fix it. Maybe we should just have the same stats on everything, that way people can just pick the suits and weapons that they think look the coolest and leave it at that. Let all your skills change your combat effectiveness and there you go, no more proto stompings.
Tiericide is not about making everything same. The power level is supposed to be roughly the same yes, but the things in question could be very different indeed. A poor example would be shotgun and an AR, both light weps and usable but radically different roles/uses.
Tiericide affects more the same general category of things, like five different guns of increasing power levels but no handicaps whatsoever, they are good to inspect with tiericide in mind.
If there is any thing which is totally obsolete because there is by all counts a better version of it, then tiericide is gonna cure it. |
Rowdy Railgunner
TRUE TEA BAGGERS EoN.
31
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Posted - 2013.08.13 03:45:00 -
[63] - Quote
KEROSIINI-TERO wrote:Rowdy Railgunner wrote:KEROSIINI-TERO wrote:Rowdy Railgunner wrote: Also, teircide is stupid when half of the suits aren't even in game yet. You are missing the point. If those suits are designed correctly - and balanced so that they all really are usable - there will be no need for tiericide. Also, if current mechanics and balance is broken, then any new stuff will be built on broken ground and therefore being broken from beginning. The whole of the game is broke. By making everything the same you are not going to fix it. Maybe we should just have the same stats on everything, that way people can just pick the suits and weapons that they think look the coolest and leave it at that. Let all your skills change your combat effectiveness and there you go, no more proto stompings. Tiericide is not about making everything same. The power level is supposed to be roughly the same yes, but the things in question could be very different indeed. A poor example would be shotgun and an AR, both light weps and usable but radically different roles/uses. Tiericide affects more the same general category of things, like five different guns of increasing power levels but no handicaps whatsoever, they are good to inspect with tiericide in mind. If there is any thing which is totally obsolete because there is by all counts a better version of it, then tiericide is gonna cure it. Proto gear costs more. You want advantage, you pay for for it. That is the balancing factor. You want to stop getting proto stomped, buy your own proto suits and organize a team. Making everything "different" but all the same power is the same thing as just removing stat and slot difference. Tiercide in DUST will not work, because their are no tiers. A basic suit should not be the same as a proto assault. It makes no sense to put so many SP into something that is not better. And if you do go ahead and nerf higher level suits, then you better make SP effect suits that much more or else it would be pointless to even level past the basic. Tiercide is dumb, and you are as well for thinking that is the problem with this game. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3086
|
Posted - 2013.08.13 03:56:00 -
[64] - Quote
Aizen Intiki wrote:I recently found out that some people still don't get tiercide....... That's just sad. tiercide- The act of murdering tiers. You get rid of any tiers in the game, or at least anything that overpowers something else over a wide scale, then make a verity of variants for those things. ex. the T I Gallente BC's in EVE are called the Brutix, Myrmidon, and Talos. If my memory serves me right, when EVE was under the tier system, the Talos was the "PROTO" Gallente BC, Myrmidon was the "ADV.", and and the Brutix was the "STD" . And, although slightly different, just like now with dust, the Talos was the best to use. When tiercide happened, they were rebalanced, and (although imo the Myrmidon is now the best, cuz' drones), they all have their roles, one being the CQ DPS monster, one being the medium range support, and one being the Long range sniper. Now that (hopefully) the fools that don't get it do, I will say how I think it should go down: All PROTO weapons, turrets, equipment, and frames should be deleted. After, some things should happen: For weapons and turrets: Only have one kind of gun, and call it something neat, for example, the GEK-38 Plasma Rifle. From there, we will do a mass change to all of the weapons and turrets, making them T III equipment. What that means in simple terms is add weapon customization. Do the same for vehicle turrets. Now, add AUR variants that have prefits of the weapon modules on them, and make them to where they're similar/same as the variants as we have today. Make them cost no SP. For suit Frames and vehicle hulls: Get rid of the ADV. and PROTO ones, and add variants that have slight changes to them, like speed, scanning, etc. then give them bonuses for their specific role, like a slight reduction to equipment, or a ROF bonus/level. For T II frames and hulls: Same as the T I ones, but give them more of a reason to exist other than being just flat out better; a defined role. Like taking away sidearms from most Logis isn't a good idea, but making their weapons weaker, but making the equipment more efficient. ex. There should be a Logi-like T I frame. It wouldn't out-preform it in Logi roles, but if it got in a fight with a Logi frame, it would win, unless the Logi is a good fighter, or gets lucky. For modules and equipment: Modules should stay as is (tier wise), as I see nothing wrong with them being like that. Equipment should get rid of the STD and PROTO versions, and keep the ADV versions. Now balance for CPU/PG. Peace, Aizen Look, again, the only way it works is if you remove tiers for suits but retain tiers for modules, equipment, and weapons.
Different tiers of gear is part of what makes the whole fitting system work. If you take those out, you severely limit that normally almost limitless potential.
Notice that though the went through and removed tiers from ships in EVE, they never looked at removing them for equipment, because that would wreck the fitting system. |
Thor McStrut
Reckoners
102
|
Posted - 2013.08.13 04:12:00 -
[65] - Quote
Like me, I don't think you read anything I wrote. LOL!
Aizen Intiki wrote:Bullshit about the Talos being superior before tiercide and you know it I never said the Talos was superior. You did.
Quote:Just because it was/is T III, doesn't mean anything. It was superior, and is now balanced. Superior to what? A Myrm? Maybe at camping, but certainly not at roaming/soloing.
Quote:Also, I don't remember getting my ass handed by a Brutix ever. I would always out tank the things, then roast them with sentries (or if they were too close, heavy drones), and snipe then with Rails. Then you obviously were never caught out in the open in a tech 1 cruiser by a shield tanked gank Brutix. Good for you.
Quote:Lastly, I didn't say Dust was ready, I said it should happen, but hope it would come soon. I told you I didn't read your entire post. At least we agree on something.
What I did say was that hulls in Eve filled roles and niches. Most, if not all, ships still fill those roles, even without tiers in place. So in effect, removing tiers had an almost none effect on the whole of the game. If anything, it was the changes to the skill tree, in prerequisites, that played the biggest role in tiericide in Eve.
Quote: PROTO stomps would be non existent, Here is where I disagree. I feel that proto stomps are primarily due to a lack of meaningful veteran content, due in large part to pointless PC, and a lack of corporation involvement in FW due to no meaningful reward and the difficulty in loading up full 16 man teams. Add in the isk faucet that is PC, and the lack of isk sinks, especially at the Proto level, and you get highly coordinated squads used to the PC level competition with nothing better to do then stomp pubs in between PC timers.
Removing tiers and what-not just attempts to cover up flaws in core game design and the lack of content/rewards. |
KEROSIINI-TERO
Seraphim Initiative..
662
|
Posted - 2013.08.13 15:38:00 -
[66] - Quote
Rowdy Railgunner wrote:KEROSIINI-TERO wrote:Rowdy Railgunner wrote:KEROSIINI-TERO wrote:Rowdy Railgunner wrote: Also, teircide is stupid when half of the suits aren't even in game yet. You are missing the point. If those suits are designed correctly - and balanced so that they all really are usable - there will be no need for tiericide. Also, if current mechanics and balance is broken, then any new stuff will be built on broken ground and therefore being broken from beginning. The whole of the game is broke. By making everything the same you are not going to fix it. Maybe we should just have the same stats on everything, that way people can just pick the suits and weapons that they think look the coolest and leave it at that. Let all your skills change your combat effectiveness and there you go, no more proto stompings. Tiericide is not about making everything same. The power level is supposed to be roughly the same yes, but the things in question could be very different indeed. A poor example would be shotgun and an AR, both light weps and usable but radically different roles/uses. Tiericide affects more the same general category of things, like five different guns of increasing power levels but no handicaps whatsoever, they are good to inspect with tiericide in mind. If there is any thing which is totally obsolete because there is by all counts a better version of it, then tiericide is gonna cure it. Proto gear costs more. You want advantage, you pay for for it. That is the balancing factor. You want to stop getting proto stomped, buy your own proto suits and organize a team. Making everything "different" but all the same power is the same thing as just removing stat and slot difference. Tiercide in DUST will not work, because their are no tiers. A basic suit should not be the same as a proto assault. It makes no sense to put so many SP into something that is not better. And if you do go ahead and nerf higher level suits, then you better make SP effect suits that much more or else it would be pointless to even level past the basic. Tiercide is dumb, and you are as well for thinking that is the problem with this game.
Sorry, you still didn't get it. |
KEROSIINI-TERO
Seraphim Initiative..
662
|
Posted - 2013.08.13 15:45:00 -
[67] - Quote
Isk balancing the battlefield is the second worst way to balance battlefield gameplay.
(Guess which is the worst?) |
Soldiersaint
Deepspace Digital
323
|
Posted - 2013.08.13 19:30:00 -
[68] - Quote
Aizen Intiki wrote:Interplanetary Insanitarium wrote:So, wait..... What's tiericide again? trollolol very funny To be honest im not trolling. I HAVE NO FREAKING CLUE WHAT IT IS! |
Dusters Blog
Galactic News Network
402
|
Posted - 2013.08.13 19:38:00 -
[69] - Quote
we suggested something similar in our piece detailing 'Where Dust Went Wrong' its essentially a model where the better equip is better in subtle ways [an adv AR having a 60 rounds and a red dot sight while a std one has 45 and iron sights, for instance] instead of making players with higher SP Godlike. Dust already has many of these subtle mechanics in the game so it would be an easy rebalance.
this would improve the gameplay, be kinder to newer players and puts the emphasis back on skill rather than acquiring gear that somehow lets u survive 4 times the bullets of a new player. with this system higher grade armor and shields would repair/recharge faster and have less movement penalty instead of the current huge health gap we currently see.
http://dustmercs.blogspot.com/2013/08/what-needs-improving-part-1.html#more |
gbghg
L.O.T.I.S.
3113
|
Posted - 2013.08.13 19:45:00 -
[70] - Quote
For one who don't know, or still doesn't get it, here's a list of every tiercide thread I know of https://forums.dust514.com/default.aspx?g=posts&m=1166696#post1166696 |
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KEROSIINI-TERO
Seraphim Initiative..
664
|
Posted - 2013.08.14 00:48:00 -
[71] - Quote
Mobius Wyvern wrote: Look, again, the only way it works is if you remove tiers for suits but retain tiers for modules, equipment, and weapons.
Different tiers of gear is part of what makes the whole fitting system work. If you take those out, you severely limit that normally almost limitless potential.
Notice that though the went through and removed tiers from ships in EVE, they never looked at removing them for equipment, because that would wreck the fitting system.
Mobius here is exactly right.
The reason is that modules and suits are very different:
Better modules have greater power but also higher fitting costs (PG/CPU) Suits and vehicle hulls are frames onto which modules are built on. Better frames have more fitting and slots.
That means better frames are absolutely more powerful. Whereas modules are balanced by the fitting costs (and some other extra costs such as shield or movement penalty)
In many cases it's a no-brainer to choose the most powerful thing. A no-brainer is bad for gameplay. The very essence of tiericide is to fix that and not to have obsolete frames. Surely everyone can agree that is good, right? |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
432
|
Posted - 2013.08.14 00:49:00 -
[72] - Quote
KEROSIINI-TERO wrote:Mobius Wyvern wrote: Look, again, the only way it works is if you remove tiers for suits but retain tiers for modules, equipment, and weapons.
Different tiers of gear is part of what makes the whole fitting system work. If you take those out, you severely limit that normally almost limitless potential.
Notice that though the went through and removed tiers from ships in EVE, they never looked at removing them for equipment, because that would wreck the fitting system.
Mobius here is exactly right. The reason is that modules and suits are very different: Better modules have greater power but also higher fitting costs (PG/CPU) Suits and vehicle hulls are frames onto which modules are built on. Better frames have more fitting and slots. That means better frames are absolutely more powerful. Whereas modules are balanced by the fitting costs (and some other extra costs such as shield or movement penalty) In many cases it's a no-brainer to choose the most powerful thing. A no-brainer is bad for gameplay. The very essence of tiericide is to fix that and not to have obsolete frames. Surely everyone can agree that is good, right?
To address this, read the module part again. |
Sir Eos
Ikomari-Onu Enforcement Caldari State
57
|
Posted - 2013.08.14 01:39:00 -
[73] - Quote
Just give up...
It's a train wreck in progress.
You've ever seen a train wreck?
My advice is to disperse immediately before you get too caught up in the aftermath.
This game should rename itself to "Flavor of the Month Spreadsheet FPS"
FPS = Hand Eye Cordination skills
Dust = I have more time invested.... Hand Eye Cordination? What's that? Die to my superior time investment Blueberry!
As I've said before. There is no good reason to model an FPS after a game like EvE. Nothing wrong with having an FPS that influences a game like EVE, with tie ins, such as what PC is dreaming to be... But to model the entire core of the SP system after EVE......It's a train wreck.
EVE trying to be an FPS = TRAINWRECK!
Dust = Do U Still Tryhard? It's 5:14 in the Morning, don't you have work, School, Chores, Kids to feed? |
KEROSIINI-TERO
Seraphim Initiative..
664
|
Posted - 2013.08.14 02:20:00 -
[74] - Quote
[/quote]
To address this, read the module part again.[/quote]
Of whose post? Mine??? |
Killar-12
The Corporate Raiders
526
|
Posted - 2013.08.14 02:21:00 -
[75] - Quote
To address this, read the module part again.[/quote]
Of whose post? Mine???[/quote] the OP |
KEROSIINI-TERO
Seraphim Initiative..
664
|
Posted - 2013.08.14 02:36:00 -
[76] - Quote
Sir Eos wrote: . . RANT POST . .
This rant brings nothing to tiericide thread.
You are entitled to your opinion on Eve game design not being good model for Dust's non-fps background model. There's already good discussion on the topic.
But Eve design has little to do with Dust's FPS part - what's happening on battlefield. It's invalid argument for critizicing Dust's (somewhat lacking) FPS gameplay. |
SOGZ PANDA
The Southern Legion
12
|
Posted - 2013.08.14 03:09:00 -
[77] - Quote
The problem I have with this idea is mostly the fact that the proto suits are the only thing keeping some people in the game What is there to strive to when you're fighting in something that pretty much anyone can kill The proto tiers are made to show results for all those hours grinding and being slaughtered by other protos It just feels like sour grapes when people say get rid of the proto tiers so others can catch up |
The Robot Devil
Chatelain Rapid Response Gallente Federation
835
|
Posted - 2013.08.14 04:37:00 -
[78] - Quote
I agree with the parts about higher tier gear being more specialized over just having more resources. The standard level suit in each size should be a generic suit that is very flexible and resource rich and as we rise to advanced suits they should become more specialized.
A basic suit would have lots of slots and CPU/PG but no bonuses. Advanced would give up resources for static bonuses in specific areas. Standard Gal logi may loose some speed or a slot but it would make up for it by having a rep tool bonus and a armor rep bonus. Prototype gear would add an extra bonus to the advanced but again would lose something.
The idea of tiercide is to bring all of the ship more in line with their higher tier brothers. A scanning ship and a covert op frigate are the same hull but the covert ops has less rig slots, a different slot layout and different bonuses, it doesn't make it better but it does make it different and specialized to the point of gimping it in every other area.
Prototype and advanced suits don't offer specialized roles, they only offer more resources. This makes the higher tier items feel more like different sizes more than specialized. A basic medium suit feels like frigate and an advance feels like a destroyer instead of a light feeling like a frigate and a medium feeling like a destroyer.
http://www.eve-wiki.net/index.php?title=Tristan compared to http://www.eve-wiki.net/index.php?title=Nemesis. They are the same sized hulls and both come from a Tristan blue print but the stats are totally different. One isn't better than the other but it is more specialized. I post from my phone so my links are ugly and my mistakes numerous. |
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