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81. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
I have no problem with removing sidearm slots to get a second equipment. Here's why. With the cloak as a pretty much "must" on the scout that removes a lot of pressure to have a secondary weapon that could "handle" ranged encounters (ie SMG/ScrPi...
- by Driftward - at 2014.01.13 19:56:00
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82. CPM: Petition to CCP Regarding Cloaks - in General Discussions [original thread]
Kain Spero wrote: dust badger wrote: Rasatsu wrote: The OP is a bad poster, probably complains about how CCP doesn't communicate well enough and then posts that kind of a blooper. We already know that firing decreases the cloak's foo-lev...
- by Driftward - at 2014.01.10 17:29:00
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83. Scout Registry / Killboard - in General Discussions [original thread]
Ruthless Lee wrote: Good grief, I gotta start running in squads more often. This game can really, really suck when you run solo (or even with just one other, honestly.) So tired of placing uplinks, hacking objectives, taking out stray sheep, wo...
- by Driftward - at 2014.01.09 22:34:00
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84. Scout Registry / Killboard - in General Discussions [original thread]
GRIM GEAR wrote: The 50% reduction to fitting a cloak for scout suits is a joke when taking into consideration that assault suits have 30% more cpu, i hate to think how much more cpu logis have. I also want to add that the three racial scout...
- by Driftward - at 2014.01.09 22:32:00
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85. CPM: Petition to CCP Regarding Cloaks - in General Discussions [original thread]
Rodd of Nor wrote: I don't spend much time on the forums and usually don't throw in my two cents as I don't feel it helps to often. But I must say in this case that I completely agree with this, if firing were allowed while cloaked the game wo...
- by Driftward - at 2014.01.09 22:30:00
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86. CPM: Petition to CCP Regarding Cloaks - in General Discussions [original thread]
Also just in case you think I'm all for the proposed changes, you should understand something. I'm not. I made a feedback thread listing in detail why I think that the changes to bonuses for scouts and the addition of cloaks is deterimental in gen...
- by Driftward - at 2014.01.09 22:18:00
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87. CPM: Petition to CCP Regarding Cloaks - in General Discussions [original thread]
Kain Spero wrote: Logi Bro wrote: This seems like a whole lot of paranoia over a mechanic that nobody is fully sure how it works. Assuming there is a significant shimmer effect, I see no problem with letting people fire their weapon cloaked...
- by Driftward - at 2014.01.09 22:04:00
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88. Scout Registry / Killboard - in General Discussions [original thread]
DISGRUNTLEDev wrote: DISGRUNTLEDev wrote: F@k you Kain. Can scouts have any love? Seriously, it's been a year. You should start a petition about shotguns and Nova Knives too. Get F***ed. https://forums.dust514.com/default.aspx?g=posts&am...
- by Driftward - at 2014.01.09 21:56:00
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89. CPM: Petition to CCP Regarding Cloaks - in General Discussions [original thread]
Kain Spero wrote: pseudosnipre wrote: CPM would rather focus on ability to fire while cloaked and NOT on the ease with which the new logi bonus will facilitate fitting of cloaks? Bravo. Also, cloaking is NOT going to benefit the highly tal...
- by Driftward - at 2014.01.09 21:53:00
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90. 1.8 devblogs - in General Discussions [original thread]
KA24DERT wrote: CCP Remnant wrote: Asha Starwind wrote: CCP Remnant wrote: Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had p...
- by Driftward - at 2014.01.09 20:39:00
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91. Scout Registry / Killboard - in General Discussions [original thread]
Oh and PSA Don't forget to account for a new skill for cloaking devices in your saved SP. 2.2 mill SP for racial scout and minimum of 600 k SP for cloaks. Maybe up 1.1 mill SP depending on what multiplier they drop on it. Ouch.
- by Driftward - at 2014.01.09 02:09:00
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92. Scout Registry / Killboard - in General Discussions [original thread]
Quil Evrything wrote: Driftward wrote: So to use a scout effectively....we no longer have the option of what equipment to roll with. We're are automatically stuck with a cloak. So much for flanking to unusual positions to drop an uplink or y...
- by Driftward - at 2014.01.09 02:00:00
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93. Scout Registry / Killboard - in General Discussions [original thread]
I just posted my commentary in the feedback section. Please add your own (not rage posts please) to the thread here.
- by Driftward - at 2014.01.08 19:25:00
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94. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: http://i.imgur.com/BFTlfqn.jpg Gallente for the win... and by "win" I mean "not being crippled." We need to start a feedback page in the feedback section. No commentary just a post that says "dedicated Scout since [started ...
- by Driftward - at 2014.01.08 19:02:00
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95. Scout Registry / Killboard - in General Discussions [original thread]
So to use a scout effectively....we no longer have the option of what equipment to roll with. We're are automatically stuck with a cloak. So much for flanking to unusual positions to drop an uplink or you know using those lovely remotes or being a...
- by Driftward - at 2014.01.08 18:47:00
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96. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: Driftwood. All three(?) "high alpha" weapons need a buff. The nova knives the shotgun and the sniper rifle. their STD values are fairly well balanced, but ADV falls short and Proto is barely worth it. (That's why the only pr...
- by Driftward - at 2014.01.07 20:54:00
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97. Scout Registry / Killboard - in General Discussions [original thread]
This damn threadnaught grows too quickly. Can't reply to anything on the same freaking page. At any rate, here are some DPS percentage increase calculations comparing shotguns to ARs, CRs, RRs, and SCRs. I was a little surprised to find that DPS ...
- by Driftward - at 2014.01.07 20:28:00
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98. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: Just going to use Assault suits for this experiment. Very much a generalization. BASE suit: 180/180 A-1, 210/120 C-1, 120/210 G-1, 150/135 M-1 STD Slots: 2H1L A-1, 2H2L C-1, 2H2L G-1, 3H1L M-1 basic shield extender is ...
- by Driftward - at 2014.01.07 19:15:00
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99. Scout Registry / Killboard - in General Discussions [original thread]
pseudosnipre wrote: mollerz wrote: Ok thanks! I didn't even think to put a precision enhancer on. I am sure I will be amused by how much more vis I get. I see no one said much about running a damage mod? I kind of figured it would serve. ...
- by Driftward - at 2014.01.06 21:30:00
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100. Need a Projectile or Rail Shotgun to Counter Armor Tanks - in General Discussions [original thread]
What?!?!? give other weapons full parity across races!?!?! blasphemy I say. But seriously, I would appreciate seeing something like this. Though how the differences could be made in a significant fashion to differentiate the weapons is not clear....
- by Driftward - at 2014.01.06 20:35:00
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