Pages: 1 [2] 3 4 5 6 7 8 9 10 20 |
21. Scout Registry / Killboard - in General Discussions [original thread]
Iron Wolf Saber wrote: I take it most of you are enjoying 1.8 A few things that are causing a couple wrinkles. 1) profile reduction bonus with cloak (too much/makes imbalance between scanning and profile more obvious) 2) shimmer on cloak a...
- by Driftward - at 2014.03.26 20:16:00
|
22. Scout Registry / Killboard - in General Discussions [original thread]
Django Quik wrote: Anyone else thinking that since we got our profiles lowered and fittings room is generally better than before that having the cloak give an automatic dampening bonus is a little overkill? I don't think it's needed anymore. ...
- by Driftward - at 2014.03.26 17:32:00
|
23. Scout Registry / Killboard - in General Discussions [original thread]
Ninja Troll wrote: Llast 326 wrote: Ninja Troll wrote: noob cavman wrote: Did I cover everything? please feel free to add questions or opinions to this post. lets keep it civil if clearly upset by changes and to one thread. Maybe i...
- by Driftward - at 2014.03.18 19:45:00
|
24. Scout Registry / Killboard - in General Discussions [original thread]
Master Smurf wrote: So we all can go Lv1 cloak Maybe Lv3 if you truly like to linger Frees up some points for me to go harder into sidearms....maybe a commando suit too....hmmm
- by Driftward - at 2014.03.18 16:53:00
|
25. Announcement:Uprising 1.8 Patch Notes - in General Discussions [original thread]
Have to say that the lack of AV balance is a little/lot disappointing. That said, I think the lack of any other announcements in patch notes is fine. They're giving us racial parity for dropsuits. That's huge. Can't be unhappy with that or ...
- by Driftward - at 2014.03.18 16:50:00
|
26. Scout Registry / Killboard - in General Discussions [original thread]
Multiplier for cloak skill is x3 and is an unlock only skill. No skill bonuses. Source
- by Driftward - at 2014.03.18 16:43:00
|
27. Scout Registry / Killboard - in General Discussions [original thread]
BARDAS wrote: Yan Darn wrote: I am fully expecting the hack while cloaked feature to be nerfed in the future. I really don't think they will nerf it. Anyone with a brain will be able to figure out someone is cloaked hacking the point, un...
- by Driftward - at 2014.03.14 19:02:00
|
28. Scout Registry / Killboard - in General Discussions [original thread]
CLOAKING DEV BLOG Doesn't really expand much on what we already knew. Does include pretty pictures though.
- by Driftward - at 2014.03.14 16:40:00
|
29. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
Yay cloak! Quote: You do not decloak when hacking an objective or vehicle This might be a problem....maybe. Admittedly there still is the alert that it's being hacked....but you're also straight invisible while standing still. Mostly this m...
- by Driftward - at 2014.03.14 16:30:00
|
30. [Feedback] Scout passive scanning stats - in Feedback/Requests [original thread]
Just want to point out that scout precision has been changed to 40 dB as per dev blog for 1.8. Should make things interesting. Thank you Devs.
- by Driftward - at 2014.03.13 16:20:00
|
31. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: Driftward wrote: Awesome. Just to recap for the total changes to scouts we'll see in 1.8: We get two new races, two more slots for every suit (equipment!!! and low/high slot) higher base HP/stamina/scan range/CPU/PG, be...
- by Driftward - at 2014.03.12 17:59:00
|
32. Scout Registry / Killboard - in General Discussions [original thread]
Awesome. Just to recap for the total changes to scouts we'll see in 1.8: We get two new races, two more slots for every suit (equipment!!! and low/high slot) higher base HP/stamina/scan range/CPU/PG, better scan precision (40 dB!!!), reduced sca...
- by Driftward - at 2014.03.12 17:49:00
|
33. Request: Idea for Damage Mods - in Feedback/Requests [original thread]
Buster Friently wrote: The correct solution to this issue is varied ammunition that affects armor and shields differently. True, different ammo types would be nice. However, realistically IMO, ammo won't be coming to us anytime soon/would t...
- by Driftward - at 2014.03.07 22:07:00
|
34. Request: Idea for Damage Mods - in Feedback/Requests [original thread]
I could get behind this. Would do the same thing as decreasing the % of the universal damage mods (ie what just was described in the latest dev blog) but in a more strategic manner that increases the meta game of fitting. Are you in a match again...
- by Driftward - at 2014.03.07 21:24:00
|
35. [Feedback] Scout passive scanning stats - in Feedback/Requests [original thread]
the fix I proposed is going to make almost as many problems as it "fixes". I'm really not sure how to balance it only that it should work out to this end game: 1) dampening should have an advantage over scanning. scanning gives you a slighlty b...
- by Driftward - at 2014.03.05 21:37:00
|
36. Scout Registry / Killboard - in General Discussions [original thread]
Also, anyone notice how logis lost ZERO fitting capability? You know so that they can still fit....anything they want to? And including ....a cloak..... or as appia suggested. Everything eWAR under the sun. pretty ******.....
- by Driftward - at 2014.03.05 21:33:00
|
37. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Would simply slightly raising the percentage given by Precision Enhancers not be a better solution? I know I have no fancy maths, but what would be the drawback to this solution? The consequence I see is then you start get...
- by Driftward - at 2014.03.05 20:35:00
|
38. Scout Registry / Killboard - in General Discussions [original thread]
Haerr wrote: Asha Starwind wrote: Haerr wrote: I've finished the Scanning Table for 1.8, you can find the thread here: LINKY Edit: Thanks Quil for showing me a quick way of making it a webpage and how to share it via google docs. Th...
- by Driftward - at 2014.03.05 20:16:00
|
39. [Feedback] Scout passive scanning stats - in Feedback/Requests [original thread]
Haerr wrote: With the upcoming changes to medium suits scan precision (mediums goes from 55->50 and logistics goes from 50->45, logistics scan distance has been increased as well 10->15) the scanning game has changed. (FYI logistics an...
- by Driftward - at 2014.03.05 20:01:00
|
40. [Feedback] Scout passive scanning stats - in Feedback/Requests [original thread]
ugg reset wrote: That's a lot of CPU/PG for a complex dampener that has a time limit and a cool down. It would be, if that's all they did and if scouts didn't have a massive bonus to them....std cloak is reduced to 40/9 (right around a com...
- by Driftward - at 2014.03.05 17:31:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |