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921. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
If the 10% buff to weapon were to be removed it should be removed across the board, no favoritism. I'm tired of being taken down within 1.5 seconds of concentrated fire (not spray and pray although that sucks worse).
- by Draco Cerberus - at 2013.10.24 13:13:00
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922. help the noobs - in Feedback/Requests [original thread]
CPL Bloodstone wrote: Draco Cerberus wrote: Starting them with 1mil SP is too much. As to the rest, sounds fine. Does the video tutorial explain squad commands? Yes but not until the acadamy. 1 million is earned thru training tutorials. ...
- by Draco Cerberus - at 2013.10.24 13:00:00
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923. help the noobs - in Feedback/Requests [original thread]
Starting them with 1mil SP is too much. As to the rest, sounds fine. Does the video tutorial explain squad commands?
- by Draco Cerberus - at 2013.10.24 12:54:00
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924. Increase range of supply depot for vehicles reparations - in Feedback/Requests [original thread]
I believe vehicles are meant to be destroyed, just like your dropsuit. Having repair for them makes this harder thank you CCP.
- by Draco Cerberus - at 2013.10.24 12:51:00
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925. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Market first, LP store second. There would still be no reason for me to do FW if there were no way to capitalize on the gains. I like the planned changes to FW including FF and standings gains as well as changes to OB support.
- by Draco Cerberus - at 2013.10.24 12:49:00
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926. [request] let us change the order of suits in dropsuit list - in Feedback/Requests [original thread]
Numbers work well to organize your fittings as does punctuation.
- by Draco Cerberus - at 2013.10.23 15:21:00
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927. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
If you have ever watched someone scanning they have a giant arrow of sorts. There is a bright white beam of light where there gun normally is. For those of you used to detecting people visually rather than by scanning this should be just like a br...
- by Draco Cerberus - at 2013.10.22 21:49:00
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928. [Request] Info about the DUST514 - EvE industry link concerning dropsuits and dr... - in Feedback/Requests [original thread]
I plan on auctioning my unused BPOs when trade and industry for Dust starts production. I would really appreciate some information on time frame, but will content myself with a before X expansion of Eve.
- by Draco Cerberus - at 2013.10.22 13:03:00
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929. my solution to ccps bpo problem - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Thurak1 wrote: deepfried salad gilliam wrote: Thurak1 wrote: deepfried salad gilliam wrote: Give all bpos ( with exception of starter fits,you can just say that their not bpos and say their freely give...
- by Draco Cerberus - at 2013.10.22 12:58:00
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930. Armed Response Pack - Possible errors ? - in Feedback/Requests [original thread]
That looks like it may be as intended. Those are base specialized level Drop suits and require significantly less skill to use than any other advanced gear, also allowing a user to have lv1 speced skills to run advanced gear.
- by Draco Cerberus - at 2013.10.22 12:47:00
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931. [Request] Progressive hacking - in Feedback/Requests [original thread]
Training the Hacking skill could help OP's issue, I count to 3 while hacking then turn around to shoot people. No need to watch the hack while it completes the flip.
- by Draco Cerberus - at 2013.10.22 12:34:00
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932. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
Why not just shoot the guy with the scanner in his hand?
- by Draco Cerberus - at 2013.10.22 12:29:00
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933. [Request] Battle Changes the chance to play open world Dust and keep the lobby - in Feedback/Requests [original thread]
Uncontrolled Districts in this mode would allow new players and vets alike to deploy to the planet's surface and explore as well as hunt mercs and drones alike. This would also provide the ability for CCP to provide us with noob friendly areas wit...
- by Draco Cerberus - at 2013.10.22 12:25:00
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934. REQUEST --- New player survivability. - in Feedback/Requests [original thread]
This topic may also be of interest to you: Open World Dust:Battle Options .
- by Draco Cerberus - at 2013.10.22 12:22:00
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935. [Request] New Equipment Item: Spawn Jammer - in Feedback/Requests [original thread]
Draco Cerberus wrote: It only prevents spawns within the AOE, so with a scanner sized range it does not prevent all spawns, only all deployments from MQ, preventing Scotty from placing you in a battle already underway. When the device is kille...
- by Draco Cerberus - at 2013.10.21 14:25:00
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936. Redline - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: Thats bullshit, I have been in matches where there is NO leaving the redline, all exits covered, snipers/AV and frontline all on hand to kil anything that twitches. So then you forefit the match for them. Well consid...
- by Draco Cerberus - at 2013.10.21 14:04:00
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937. [Request] New Equipment Item: Spawn Jammer - in Feedback/Requests [original thread]
The Robot Devil wrote: If you have it blocking all uplinks except covert op uplinks. Create a special operations uplink that only special operation scouts can use, the uplink would only spawn 6 mercs but would work anywhere. Make a special ope...
- by Draco Cerberus - at 2013.10.21 13:56:00
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938. [Request] Battle Changes the chance to play open world Dust and keep the lobby - in Feedback/Requests [original thread]
Well if you have been buying merc pack, aurum and other add-on packs for Dust then you certainly have been paying for it as I have been. I also play Eve and have 1+ accounts that I pay for each month, I enjoy new eden and hope to continue for a lo...
- by Draco Cerberus - at 2013.10.21 00:37:00
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939. [Request] Battle Changes the chance to play open world Dust and keep the lobby - in Feedback/Requests [original thread]
Heinrich Jagerblitzen wrote: I certainly hope that CCP's ambitions lie in this direction, the disconnected nature of separate matches is certainly at odds with EVE Online's fluid open world in space. On the other hand, I think that if this were...
- by Draco Cerberus - at 2013.10.20 23:34:00
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940. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Varjac Theobroma Montenegro wrote: TL DR What about a DS that has no turrets? This would allow a player on each side to use there own weapon. This should also balance it out. Yes an aerial swarm is not fun, but you do only have two and may no...
- by Draco Cerberus - at 2013.10.20 21:31:00
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