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201. What happend To aiming? - in Feedback/Requests [original thread]
I agree with op, but this seems to affect less people now. I once again can't hit anyone that is strafing. I adjusted so many different settings in 1.1 that there is nothing else I can do to help 1.2 issues.
- by Doshneil Antaro - at 2013.07.03 15:19:00
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202. (feedback) plasma cannon is fun, just not useful - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Doshneil Antaro wrote: IMO, after this gets some much needed love this would be perfect for the commando suit. This + swarm= awesome dual av? Dosh you're alive! Ps I voted for you (don't tell sax lol) Hug me brot...
- by Doshneil Antaro - at 2013.07.01 04:28:00
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203. [Request] Contact Flux Grenades - in Feedback/Requests [original thread]
Krom Ganesh wrote: I think contact grenades can serve a useful role. They could be opening moves (esp. a flux version) for some quick damage or they could be finishing moves for when you run out of ammo, don't have time to reload, and the enemy...
- by Doshneil Antaro - at 2013.06.30 18:09:00
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204. [Request] Nerf the HAVs/LAVs or buff the AV/Swarm Launcher - in Feedback/Requests [original thread]
Idye Lotz wrote: Newman Robinson wrote: KAGEHOSHI Horned Wolf wrote: You're either a troll or very ignorant about what its like for tankers. I recommend making an alt account and skill into tanks to see the massive SP and ISK costs associ...
- by Doshneil Antaro - at 2013.06.30 17:58:00
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205. [feedback] # of module slots on the Gallente logistics L-1 is wrong. - in Feedback/Requests [original thread]
Tier 1 gallente logistics is crap. I would trade 1 equipment for 1 high slot just to have a cheap suit that has some option to the high slot. This is why nobody uses it, and us gallentes don't use it. Everything decimates armor with extreme prejud...
- by Doshneil Antaro - at 2013.06.30 17:37:00
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206. [Request] Contact Flux Grenades - in Feedback/Requests [original thread]
Cross Atu wrote: Contact Flux seem at least as reasonable as the current contact nades, maybe even a bit more reasonable since no flux nade of any level can OHK a suit or vehicle unlike the current contacts which most certainly can. 0.02 ISK C...
- by Doshneil Antaro - at 2013.06.30 17:19:00
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207. [Request] Nerf the HAVs/LAVs or buff the AV/Swarm Launcher - in Feedback/Requests [original thread]
First of lavs : all of the free (aka blueprints) need to be nerfed down to being paper thin short of being pimped out by a good player. If it has militia fittings, it should only be used to get from point to b. HAVs : armor rappers are pretty op...
- by Doshneil Antaro - at 2013.06.30 17:11:00
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208. (feedback) plasma cannon is fun, just not useful - in Feedback/Requests [original thread]
IMO, after this gets some much needed love this would be perfect for the commando suit. This + swarm= awesome dual av?
- by Doshneil Antaro - at 2013.06.30 16:48:00
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209. [Request] Contact Flux Grenades - in Feedback/Requests [original thread]
Talos Alomar wrote: stlcarlos989 wrote: There should be no contact grenades of any kind in the game. It completely eliminates the skill of being able to properly cook a grenade. Agreed. contact grenades aren't fun to fight against....
- by Doshneil Antaro - at 2013.06.30 16:43:00
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210. [Request] Contact Flux Grenades - in Feedback/Requests [original thread]
stlcarlos989 wrote: Doshneil Antaro wrote: Sure, let's just allow players in militia suit and gear equip dual flalocks and contact shield busting fluxes to beat almost any proto suit in the game with zero skill involved. Bad troll post. Th...
- by Doshneil Antaro - at 2013.06.30 16:35:00
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211. EMP Grenades - in Feedback/Requests [original thread]
So you want a grenade that does very little damage, has a few minor side effects that wear off? I'll just stick with one of the other grenades we already have that are all combat superior to this then. Have fun with you troll nades.
- by Doshneil Antaro - at 2013.06.29 06:01:00
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212. A couple of suggestions - afk in mcc - defence WP - in Feedback/Requests [original thread]
Daedric Lothar wrote: Doshneil Antaro wrote: You were not very constructive but I do see there would have to be a work around for drop ships. As for logis, I am and have been one, myself since semi deep in the closed beta, and see no issu...
- by Doshneil Antaro - at 2013.06.29 05:58:00
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213. [Request] Contact Flux Grenades - in Feedback/Requests [original thread]
Sure, let's just allow players in militia suit and gear equip dual flalocks and contact shield busting fluxes to beat almost any proto suit in the game with zero skill involved. Bad troll post. There is some merit to Flux needing an av variant. ...
- by Doshneil Antaro - at 2013.06.29 05:43:00
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214. Wider FOV - in Feedback/Requests [original thread]
5aEKUXeRJGJ27kCDnDVYak3 wrote: Doyle Reese wrote: yeah, you're looking through the Dropsuit's scope, so technically it makes sense currently. What we COULD use is a bigger scan radius for everything Futuristic battle suits have fisheye len...
- by Doshneil Antaro - at 2013.06.28 17:19:00
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215. A couple of suggestions - afk in mcc - defence WP - in Feedback/Requests [original thread]
Daedric Lothar wrote: Doshneil Antaro wrote: To really combat afkers, the developers should implement an algorithm that checks for damage done to enemy players. If no damage is done, all sp and isk should be multiplied by zero. If damage is ...
- by Doshneil Antaro - at 2013.06.28 17:10:00
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216. Wider FOV - in Feedback/Requests [original thread]
Vin Mora wrote: Its a hardware limitation of the engine and the PS3. Might be better when the game goes to PS4. maybe the engine but not the ps3, as other fps on it are not this terribad. As for the ps4, it will still just be a port, so nothi...
- by Doshneil Antaro - at 2013.06.28 16:26:00
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217. EMP Grenades - in Feedback/Requests [original thread]
XV1 wrote: Grenades with minor damage to shields, but temporarily stunts shield regen. Also stops equipment of all kinds from functioning for a small time and scrambles affected dropsuits' radar and perhaps HUD too. Perhaps have radar and shiel...
- by Doshneil Antaro - at 2013.06.28 16:18:00
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218. A couple of suggestions - afk in mcc - defence WP - in Feedback/Requests [original thread]
To really combat afkers, the developers should implement an algorithm that checks for damage done to enemy players. If no damage is done, all sp and isk should be multiplied by zero. If damage is done it is multiplied by 1. if a player fails to ge...
- by Doshneil Antaro - at 2013.06.28 15:55:00
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219. Logi offensive nerf proposal - in Feedback/Requests [original thread]
Oso Peresoso wrote: Its pretty well understood that logi suits with stacked HP have ridiculous combat survivability, damage, and utility. Most notably the proto caldari logi with heavy-suit level EHP, decent armor, and Duvolle AR. To address th...
- by Doshneil Antaro - at 2013.06.28 04:23:00
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220. [REQUEST] LAV balancing Proposition - in Feedback/Requests [original thread]
The only thing you needed to balance the lavs is making the average grenades have better lock-on, and better proximity mines. The issue isn't that they have to much up, the issue is that they are too hard to counter. militia die to about two grena...
- by Doshneil Antaro - at 2013.06.24 16:58:00
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