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3501. [BUG] Still can't hit Railgun Installations with Swarms - in Technical Support/Bugs [original thread]
This issue has been present for ages, despite the patchnotes for codex saying it was fixed. Swarms do correctly target both Blasters and Missiles but rarely can do any damage at all to Railguns because they smash into the base. On a few occasions ...
- by Django Quik - at 2013.01.05 11:36:00
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3502. A serious question to CCP about NDA. - in General Discussions [original thread]
The game goes open beta next update, so why don't you just wait until then? They're never going to let a single person have an exception just because you asked nicely - it won't be long; maybe a couple months judging by the last update.
- by Django Quik - at 2013.01.05 11:11:00
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3503. [bug?] NDA + 2 other pop-up disclaimers missing - in Technical Support/Bugs [original thread]
These haven't been present since the latest update, so I think they were intentionally removed to allow players to get in quicker.
- by Django Quik - at 2013.01.03 17:44:00
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3504. NDA breach.. - in Technical Support/Bugs [original thread]
There's a NDA sticky you can post up breaches on in the general discussion area. These people really get on my nerves - if I can't do it, they shouldn't either.
- by Django Quik - at 2013.01.01 17:57:00
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3505. Forge guns and swarms vs tanks .... - in General Discussions [original thread]
Breakin Stuff wrote: I played secondary turret gunner for several tank drivers. the kill rack up was epic. never died once. but also the driver never stood still longer than it took to take a shot. this prevented forges from popup dummying and ...
- by Django Quik - at 2012.12.23 18:51:00
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3506. Cost Effectiveness of Tanks - in General Discussions [original thread]
Kaze Eyrou wrote: One thing I did want to point out though: Swarm launchers, from my understanding, DO have the ability to dumbfire. The one's that don't are the Militia Swarm Launchers. This change occurred when people were using the Militia...
- by Django Quik - at 2012.12.23 17:17:00
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3507. Representation of Women in Dust - in General Discussions [original thread]
Actio Rah wrote: Ah, nice straw man, so murder is ok in a video game but perpetuating attractive female avatars to further sell your product isn't? You have to factor in context before you get all insolent. Killing people in war is acceptab...
- by Django Quik - at 2012.12.23 16:37:00
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3508. Representation of Women in Dust - in General Discussions [original thread]
I appreciate your replying to everyone's responses on this thread and think this discussion is good for the greater gaming community as a whole. Also, apologies for presuming you're a woman, that's my bad for reading into the OP something that was...
- by Django Quik - at 2012.12.23 16:18:00
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3509. Don't let Heavies in LAV's - in Feedback/Requests [original thread]
You guys complaining should just wait until you can fire your weapon from the passenger seat and are contending with HMGs and Mass Drivers zooming round maps. Time to invest in some AV! (adv AV nades work best against LAVs)
- by Django Quik - at 2012.12.23 12:23:00
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3510. [SUGGESTION] Vehicle module/skill to throw off weapon locks - in Feedback/Requests [original thread]
Chaff/counter measures and lock-on warnings will be all be cool but none of them actually fulfill the function I'm describing - it is like the scan profile idea mentioned; at the moment scan profile only determines if you can be seen on the radar ...
- by Django Quik - at 2012.12.23 12:21:00
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3511. So I orded Bf3 premium edition. - in General Discussions [original thread]
EGOMAN VIV wrote: You are not the first nor the last to left, i left my self because i got bored of testing this beta the funny thing is everytime someone leave they got bashed for doing so its like they own this games and feel the need to ins...
- by Django Quik - at 2012.12.23 12:15:00
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3512. Don't let Heavies in LAV's - in Feedback/Requests [original thread]
I don't think this would be quite such an issue if it were possible to damage people in vehicles. Hit detection should be fixed so that shots at a LAV can damage the passengers (driver, gunner and side seat anywhere on the body rather than just he...
- by Django Quik - at 2012.12.23 09:44:00
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3513. [SUGGESTION] Vehicle module/skill to throw off weapon locks - in Feedback/Requests [original thread]
In relation to another thread I just started, there should be a module or skill that can stop swarms or other future guided weapons systems from locking on, or at least make it harder or take longer to do so. This could potentially be countered...
- by Django Quik - at 2012.12.23 09:31:00
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3514. [SUGGESTION] Anti-Vehicle Installations need more HP - in Feedback/Requests [original thread]
Okay, so I want to get out of the way immediately that I don't think turrets capable of taking out infantry easily should be buffed at all. I really do think though that there should be some specifically design AV installations with harder shields...
- by Django Quik - at 2012.12.23 09:26:00
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3515. Representation of Women in Dust - in General Discussions [original thread]
Tzaar Bomba wrote: Point being its only a game stop worrying about the cosmetics and stereotypes, play and enjoy and help fix the damn thing. Calm down Tzaar, she is trying to fix the game. And she's trying to have a civilized and well thoug...
- by Django Quik - at 2012.12.23 09:12:00
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3516. So I orded Bf3 premium edition. - in General Discussions [original thread]
Fair nuff - enjoy your fancy new game. Just remember that this is still well in beta and has a long way to go before release, at which point it could well have the awesome shiny graphics you so love and seem to need in order to continue just testi...
- by Django Quik - at 2012.12.23 09:06:00
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3517. Representation of Women in Dust - in General Discussions [original thread]
I agree that the women avatars in this game are grossly overdone but to be fair, if the difference was not made big and clear, people would be complaining that the females look the same as the males and that Dust has been completely asexualised. ...
- by Django Quik - at 2012.12.23 09:00:00
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3518. Forge guns and swarms vs tanks .... - in General Discussions [original thread]
Bhor Derri wrote: Most tanks armor plating consists of 3 stages internal , external composite and outer reactive most tanks have an armor thickness of 150 mm meaning an RPG would have a hard time penetrating it thus deal NO damage at all ; keep...
- by Django Quik - at 2012.12.23 08:42:00
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3519. Forge guns and swarms vs tanks .... - in General Discussions [original thread]
FGs are vulnerable to ANTI-INFANTRY weapons - HAVs are vulnerable to ANTI-VEHICLE weapons. They're called that because they are specifically designed to take down vehicles. I really don't know how many times this exact conversation has to be had o...
- by Django Quik - at 2012.12.23 08:35:00
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3520. There should be a Militia tournament - in Feedback/Requests [original thread]
I personally would not want to limit my special corp matches by removing skill buffs. That is something that people have earned through experience and is still representative of their 'skill'. But I can understand other people wanting to take ever...
- by Django Quik - at 2012.12.22 20:38:00
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