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141. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
ChromeBreaker wrote: Django Quik wrote: ChromeBreaker wrote: Soozu wrote: There is some flawed logic in the splitting up a corp scenario. For one, there might be a long line of people lining up to attack the sub corps districts, who i...
- by Django Quik - at 2013.03.15 13:58:00
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142. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
ChromeBreaker wrote: Soozu wrote: There is some flawed logic in the splitting up a corp scenario. For one, there might be a long line of people lining up to attack the sub corps districts, who is to say the "mothercorp" will even get a chan...
- by Django Quik - at 2013.03.15 13:46:00
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143. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Django Quik wrote: I envisage a mad land grab on day 1 in which every district goes. Every corp will have just 1 district and will fight like hell to keep it, while every corp that didn't manage to get one will be battli...
- by Django Quik - at 2013.03.15 13:27:00
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144. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
HowDidThatTaste wrote: Django Quik wrote: ChromeBreaker wrote: I have corp X with 200 members. Day of release each of my 10 directors create their own 1 man corps. Each of them and the "mother corp" takes a district (11 total) The sub ...
- by Django Quik - at 2013.03.15 13:15:00
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145. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
ChromeBreaker wrote: I have corp X with 200 members. Day of release each of my 10 directors create their own 1 man corps. Each of them and the "mother corp" takes a district (11 total) The sub corps sell any created clones, the mother corp s...
- by Django Quik - at 2013.03.15 12:57:00
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146. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: You are missing the obvious scenario of taking a 10x lead start in clone production by splitting into 10 corps, as opposed to slowly growing. This is a massive advantage, and there is no reason to start off 10x slower than y...
- by Django Quik - at 2013.03.15 12:38:00
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147. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: There is, regional bottleneck systems and travel mechanics. Also, which would you prefer? 10x 16man corp able to defend during one hour timeframe daily, flipping with 1000 initial clones from day one and starting with 10 d...
- by Django Quik - at 2013.03.15 12:21:00
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148. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: bolsh lee wrote: How will attacks during the Reinforcement timer work? Can someone set an attack to hit 1 minute before the timer ends? Or does the attack need to be completed at a certain time before the 1-hour period is ...
- by Django Quik - at 2013.03.15 12:09:00
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149. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Mr Gloo Gloo wrote: Ok, we'll start with 250 districts. Take the 12 first corps. All of them make 20 corps each with 5 members in it, and a 20M wallet. 20x12 = 240 The first day, the all district will be "own" by 12 c...
- by Django Quik - at 2013.03.15 12:06:00
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150. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Django Quik wrote: You can't merge corps. Corp A would have to produce enough clones to be able to attack/claim the fake-corp's districts. This would take days/weeks. Doesn't matter, as a CEO/director you can choose ...
- by Django Quik - at 2013.03.15 12:00:00
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151. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Django Quik wrote: trollsroyce wrote: CCP FoxFour wrote: Mr Gloo Gloo wrote: Well, that's true when you add all the ISK you need for SI, management, etc... it's a lot of work and money... But it looks like an iss...
- by Django Quik - at 2013.03.15 11:56:00
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152. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: CCP FoxFour wrote: Mr Gloo Gloo wrote: Well, that's true when you add all the ISK you need for SI, management, etc... it's a lot of work and money... But it looks like an issue. You avoid direct conflicts, you're worki...
- by Django Quik - at 2013.03.15 11:52:00
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153. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Mr Gloo Gloo wrote: Possible scenario : Corp A with 100 members split and make 100 corp. They put in the same alliance. Each corp take a distric. Then, they all going back to the 1st corp --> they own 100 district th...
- by Django Quik - at 2013.03.15 11:49:00
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154. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Django Quik wrote: Mr Gloo Gloo wrote: Possible scenario : Corp A with 100 members split and make 100 corp. They put in the same alliance. Each corp take a distric. Then, they all going back to the 1st corp --> th...
- by Django Quik - at 2013.03.15 11:39:00
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155. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Possible scenario : Corp A with 100 members split and make 100 corp. They put in the same alliance. Each corp take a distric. Then, they all going back to the 1st corp --> they own 100 district the first day. I know t...
- by Django Quik - at 2013.03.15 11:31:00
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156. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
dust badger wrote: so i take it these districts will be like the customs office in eve, to start off with they are owned by an NPC corp, and you have to destroy them to plant your own. would this mean you will have to fight some NPCs to take o...
- by Django Quik - at 2013.03.15 11:29:00
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157. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
VINGTHOR LYNN wrote: Sadly my question from p15 was omitted so I doggedly try again Do you plan any link between PC and FW? PC is outside FW space.
- by Django Quik - at 2013.03.15 11:29:00
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158. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
R F Gyro wrote: CCP FoxFour wrote: If you send 100, 60 make it to the planet, then you lose the battle you lose all 60. In the end our goal of ensuring a minimum of 100 clones lost is met, so we will not enforce 100 clones making it to the p...
- by Django Quik - at 2013.03.15 11:13:00
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