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101. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: How will taking your first district work? I understand you buy the clone package, and take an unoccupied district, but what happens after that? Are you allowed to set the first Reinforcement timer without the penalty of ...
- by Django Quik - at 2013.03.17 13:36:00
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102. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
I really don't see why the whole split corp thing is an issue. Each of your splits is just as vulnerable as any other single corp out there in PC. If instead you just give single mega corps the option to use their size to an advantage, they will b...
- by Django Quik - at 2013.03.17 10:38:00
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103. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
@Skihids and anyone else concerned about the isk situation, it is true that PC probably won't be a profitable venture but it will be immensely fun and people are going to want to do it. The fact that you're only going to be fighting 1 battle per ...
- by Django Quik - at 2013.03.17 10:11:00
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104. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
slypie11 wrote: I heard in a video that eve players will be able to give dust players contracts. What will the eve players have to gain. Will they get some of the isk, or will they need clones too. Also, I'd like to see eve players participatin...
- by Django Quik - at 2013.03.17 10:09:00
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105. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
And I really don't think any corp name will 'discourage' attacks on their districts because the shortage of districts will mean that there will be very few that aren't attacked on a daily basis. You've also missed that you get isk per player kill...
- by Django Quik - at 2013.03.16 19:51:00
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106. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Skihids wrote: That's just it though. You have to or you lose to the attacker who brings high end gear. Using milita gear on a 200K ISK clone is like fitting a Sagaris with militia mods. False economy. If your clone costs far more than your fi...
- by Django Quik - at 2013.03.16 19:49:00
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107. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
I think the 20M isk requirement is prohibitive enough to prevent rookie corps from trying to get in on the action and will make advanced corps think that they need to be very very prepared to take the chance. What's been suggested is obviously po...
- by Django Quik - at 2013.03.16 18:42:00
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108. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
@CCP Fox Four - With the whole loot system in mind, are we expecting to have corp armories in place by the time this launches? So we can move our loot around the corp and give it to people who can actually use it.
- by Django Quik - at 2013.03.16 18:26:00
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109. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Raze Minhaven wrote: Can we please have an API available to us BEFORE this gets released? What do you want an API for? I can't see anything like that being released before full launch (which can't really be anymore than 6 months away really).
- by Django Quik - at 2013.03.16 18:25:00
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110. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Skihids wrote: Missing from this discussion of mechanics is any mention of motivation. Why as a corporation would I want to plunk down that first 20M ISK? What am I getting for my money? Is this a wise business decision? Is there sufficient RO...
- by Django Quik - at 2013.03.16 18:23:00
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111. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Rookie corps will always struggle due to both ability and numbers but advanced corps can be just as competitive as the mega corps if they have the ability and numbers. If a corp can perform well enough to win every defense of their starter distric...
- by Django Quik - at 2013.03.16 18:14:00
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112. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Just to clarify my argument here - I'm not saying this is a problem and I'm not saying this can't be done; clearly it can (whether or not it will be productive remains to be seen and my opinion is it won't) but I don't see it as something needs to...
- by Django Quik - at 2013.03.16 16:03:00
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113. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
You can't just say 'I know how this exploit could work but I'm not telling any of you' and claim something needs to be fixed or addressed. I thought this was supposed to be a constructive debate? I'm still solidly of the opinion that you will nev...
- by Django Quik - at 2013.03.16 15:02:00
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114. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: I don't think the constant attack is actually related to the subject of split expand. Surely it makes expansion hard. Splitting makes it easier but won't ultimately allow you to hold any more (I never claimed this). What I cl...
- by Django Quik - at 2013.03.16 13:36:00
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115. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: 1000 corp ? And how many real threat for the best corps ? So how many time will they really loose clone ? I know what you mean, it's just not enough for me. There are at least 25 if not up to 50 decent corps out there....
- by Django Quik - at 2013.03.16 13:31:00
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116. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Invulnerable, by all means nope. Just bigger and capable of attacking multiple targets. What is "constant attack"? An 1 hour timeframe, when you can be attacked. 1 hour daily. How does a big corp utilize numbers in this 1 h...
- by Django Quik - at 2013.03.16 12:59:00
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117. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Just play the game on multiple districts. Wait for a window. When you've got one, you take a district for your mother corp... Take it for 2 or 3 sister corps. Don't tell me that some corp won't never find 4-6 really activ...
- by Django Quik - at 2013.03.16 12:53:00
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118. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Django Quik wrote: The big problem suggested here is that you guys think that one corp (split into many smaller corps) will become invulnerable because they can claim large areas of space and then outproduce any other cor...
- by Django Quik - at 2013.03.16 12:41:00
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119. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
The big problem suggested here is that you guys think that one corp (split into many smaller corps) will become invulnerable because they can claim large areas of space and then outproduce any other corp in terms of clones. The big rebuttal is th...
- by Django Quik - at 2013.03.16 11:54:00
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120. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
The RL analogy applies to the game because you have nowhere to store more than 100 clones without a district. Honestly, I'm not quite sure I entirely follow your outposts idea - are you saying you could just spend some isk and create a new distri...
- by Django Quik - at 2013.03.16 11:28:00
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