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61. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: You can't move them multiple times, I don't think. At least not from the district they move to, because Locking a district is defined by "Not able to have actions applied to it but can be attacked by others." In other w...
- by Django Quik - at 2013.03.18 15:40:00
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62. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: Django Quik wrote: Parson Atreides wrote: I guess I'll just keep asking questions. I see that sending reinforcements to your districts Locks it, but it doesn't prevent any clones from being produced does it? Like ...
- by Django Quik - at 2013.03.18 15:27:00
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63. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: I guess I'll just keep asking questions. I see that sending reinforcements to your districts Locks it, but it doesn't prevent any clones from being produced does it? Like if I send Reinforcements at 01:00 and the Reinfo...
- by Django Quik - at 2013.03.18 15:19:00
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64. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: It's unclear to me whether or not we will be able to have more than one SI building in the same district. I saw somewhere that the main building will be the fighting area for battles, which seems to indicate we'll only ge...
- by Django Quik - at 2013.03.18 15:00:00
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65. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Soozu wrote: Ok, so the 200 clone count makes it more expensive to attempt to lock down your district with alt corps. If this is the reasoning behind it then I'm happy. Perhaps there are other ways to reduce the alt corp...
- by Django Quik - at 2013.03.18 14:50:00
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66. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
I'd like to know what sort of information we'll be able to see on districts before attacking: e.g. current owner? current clone count? current SI?
- by Django Quik - at 2013.03.18 14:47:00
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67. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Soozu wrote: Ok, so the 200 clone count makes it more expensive to attempt to lock down your district with alt corps. If this is the reasoning behind it then I'm happy. Perhaps there are other ways to reduce the alt corp abuse. Limiting: H...
- by Django Quik - at 2013.03.18 14:45:00
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68. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Right, so assuming the 200 clone pack goes ahead - how many of you guys planning to play PC would go for 200 to secure one district or 100 to grab 2 districts but leave them vulnerable? (also assuming the self-locking loophole is tied off)
- by Django Quik - at 2013.03.18 14:36:00
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69. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Ah okay, yeah that makes sense - read it wrong there.
- by Django Quik - at 2013.03.18 14:34:00
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70. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Yosef Autaal wrote: The one problem I have with this purchasing clone system is by using alt corps this is a quick and easy way for a corp to purchase clones of the npc market although at a hefty price of 1mil a pop so by using an alt corp and ...
- by Django Quik - at 2013.03.18 14:27:00
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71. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: Parson Atreides wrote: CCP FoxFour wrote: Parson Atreides wrote: CCP FoxFour wrote: Take a read through this, it should answer most those questions: http://wiki.eveonline.com/en/wiki/Planetary_Conquest I will...
- by Django Quik - at 2013.03.18 14:24:00
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72. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: CCP FoxFour wrote: Parson Atreides wrote: CCP FoxFour wrote: Take a read through this, it should answer most those questions: http://wiki.eveonline.com/en/wiki/Planetary_Conquest I will however try and answe...
- by Django Quik - at 2013.03.18 14:23:00
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73. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Soozu wrote: CCP FoxFour wrote: I want to open this up for discussion, we are currently thinking of increasing the clone starter pack to 200 clones. This also means an increase from 20 million to 40 million ISK in cost. There are a few reas...
- by Django Quik - at 2013.03.18 13:50:00
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74. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Hey, was the remote clone bomb topic beat to death already? Has it been discussed? Planned mechanic loveliness: Attacking 6 clone jumps gives a survival rate of 20%, making this the business of the very best out there. The...
- by Django Quik - at 2013.03.18 13:45:00
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75. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: CCP FoxFour wrote: Django Quik wrote: Just to go back to this point quickly - Am I understanding correctly that attacking an unlocked district works on a first come first serve basis? So should an attacker choose n...
- by Django Quik - at 2013.03.18 13:38:00
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76. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mavado V Noriega wrote: Django Quik wrote: There are over 1200 threads in the corporation recruitment forum section - granted a decent number of them may be old and defunct or duplicates but there are also many corps who don't use that sec...
- by Django Quik - at 2013.03.18 13:12:00
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77. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Tbh, 40M is a bigger cost with ISK value today, that's for sure... Much more difficult to deploy this with 10+ districts, even with a huge and well organize corp as we don't have access to the corporation taxe today ... So...
- by Django Quik - at 2013.03.18 13:06:00
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78. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mavado V Noriega wrote: Django Quik wrote: Mr Gloo Gloo wrote: And what if money is not a problem ? And this will be interesting to have a lots of battles day 1. We are hungry !!! ;) First line is exactly my point and why this needs...
- by Django Quik - at 2013.03.18 13:04:00
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79. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: trollsroyce wrote: Couple of questions, sorry if I missed an earlier answer: 1) An important mechanic will be the queue on "who gets to attack". How would this be iterated? 2) Will the maps be enlarged from the skirmish ...
- by Django Quik - at 2013.03.18 12:59:00
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80. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: And what if money is not a problem ? And this will be interesting to have a lots of battles day 1. We are hungry !!! ;) First line is exactly my point and why this needs to be addressed. Second line is going to happen ...
- by Django Quik - at 2013.03.18 12:54:00
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