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1821. If we ever get secondary fire modes, what could they be? - in General Discussions [original thread]
copy left wrote: Dumb fire swarm launcher. that shoots a single up to two missiles per shot. It would actually have a secondary purpose just like all the other av weapons. Like AV nades? Because they can be thrown at people and do no damage ...
- by Django Quik - at 2013.05.13 23:54:00
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1822. SP Respec for AUR? Why not? - in General Discussions [original thread]
Chinduko wrote: For all those against a respect similar to that which we had in MAG, I hope CCP nerfs something you are able to effectively use to the point that it's utterly useless (your favorite weapon, suit, etc...). I hope it completely lo...
- by Django Quik - at 2013.05.13 23:47:00
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1823. SP Respec for AUR? Why not? - in General Discussions [original thread]
Nothing should be available in a F2P game for real money that can not be gained through non-cash methods in-game. That's a pretty solid principle of good F2P game design. However, the idea of respecs for new players is not terrible. Unlimited res...
- by Django Quik - at 2013.05.13 23:44:00
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1824. Sticky:Instant Battle Academy - in General Discussions [original thread]
Buster Friently wrote: Django Quik wrote: Buster Friently wrote: War points is a good starting point, but I think allocated SP will need to be used as well. The reasoning behind this is that a veteran could easily let an avatar sit for so...
- by Django Quik - at 2013.05.13 23:19:00
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1825. If we ever get secondary fire modes, what could they be? - in General Discussions [original thread]
So a while back there was mention that the devs were looking at a mortar firing mode for the mass driver as a secondary firing mode. People have also suggested many times that swarm launchers should have some sort of secondary dumb firing mode lik...
- by Django Quik - at 2013.05.13 23:05:00
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1826. All Modules, Weapons, and Equipment Need a 25% Reduction in CPU & PG - in General Discussions [original thread]
I actually really like the challenge of playing tetris with my fittings to try to squeeze out that extra little bit of space for a nanohive/needle. Running dual sidearms certainly frees up a lot of CPU/PG.
- by Django Quik - at 2013.05.13 16:52:00
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1827. A closer look at the Gallente Scout, in need of some fixing - in General Discussions [original thread]
Bones McGavins wrote: But keep in mind, the abundence of high slots can give the gallante a lot of "bio" mods. Stacking sprint mods seems like it would be a nice fit, rather than stacking scanner mods. Why would you go with the slower scout ...
- by Django Quik - at 2013.05.13 16:46:00
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1828. Racial Starter Fits - in General Discussions [original thread]
And more: Rogatien Merc wrote: Feedback for CCP: Replace the Frontline shield regulator with an armor repair module; Replace the Sidearm Damage modifier on the Anti-Armor with a second Light Weapon damage modifier; replace the shield rechargers...
- by Django Quik - at 2013.05.13 15:29:00
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1829. Racial Starter Fits - in General Discussions [original thread]
Useful analysis taken from Rogatien: Rogatien Merc wrote: REVIEW - Starter Suits With the release of Uprising, we have been introduced to starter suits that are based on race rather than a chosen starter class. Each race is given four familiar ...
- by Django Quik - at 2013.05.13 15:28:00
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1830. Eve Alliance? O.o - in General Discussions [original thread]
FYI - not CEO. The only way you're going to be getting any money in Dust514 for the foreseeable future is by playing the game, i.e. Dust514, not EvE.
- by Django Quik - at 2013.05.13 15:13:00
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1831. Eve Alliance? O.o - in General Discussions [original thread]
Mortal Maximus wrote: Yes i want to join an EVE Alliance, so that i can be funded while i do my dangerous missions O.O You can't transfer money between EvE and Dust yet and probably won't be able to for quite some time, so this plan to have y...
- by Django Quik - at 2013.05.13 15:08:00
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1832. 2 guys cheating to rack up wp - in General Discussions [original thread]
Your team mate shot at you? And this worried you why? It somehow stopped you shooting the enemy who was doing this with him?
- by Django Quik - at 2013.05.13 11:44:00
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1833. Sticky:Instant Battle Academy - in General Discussions [original thread]
Laurent Cazaderon wrote: Good news ! Especially the part regarding working on a more strict matchmaking based on SP. Until then, a tighten playerbase for new players doesnt sound like a bad idea. Just be very informative about it in game ! May...
- by Django Quik - at 2013.05.13 10:31:00
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1834. Sticky:Instant Battle Academy - in General Discussions [original thread]
Buster Friently wrote: War points is a good starting point, but I think allocated SP will need to be used as well. The reasoning behind this is that a veteran could easily let an avatar sit for some time just to accrue SP, then go Proto, while ...
- by Django Quik - at 2013.05.13 08:50:00
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1835. Racial Starter Fits - in General Discussions [original thread]
Can a GM please move this to Training Ground please :)
- by Django Quik - at 2013.05.12 21:07:00
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1836. Light Dropsuits have odd slot layouts - in General Discussions [original thread]
I run gallente hacking scout and would love to be able to roll with 2 complex hacking mods and an armor repper. Right now I'd be limited to 2 hacking mods and some shield mods that are pointless because my best defense is being undetectable.
- by Django Quik - at 2013.05.12 21:05:00
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1837. Sticky:Instant Battle Academy - in General Discussions [original thread]
Chojine Dentetsu wrote: CCP Nullarbor wrote: On Tuesday 14th of May we will be enabling a special instant battle queue for new players called the Instant Battle Academy. Entry to these battles will be limited by total war points earned per c...
- by Django Quik - at 2013.05.12 20:59:00
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1838. Light Dropsuits have odd slot layouts - in General Discussions [original thread]
Standard Gallente - 1 High 2 Low Standard Minmatar - 1 High 2 Low Advanced Gallente - 2 High 2 Low Advanced Minmatar - 2 High 2 Low Prototype Gallente - 1 High 4 Low Prototype Minmatar - 3 High 2 Low The biggest oddity I see here is that the ad...
- by Django Quik - at 2013.05.12 20:47:00
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1839. I don't think i know how SP is awarded any more... - in General Discussions [original thread]
Mike Poole wrote: Django Quik wrote: Once you hit your weekly cap of ~190k SP (active), you only earn 1SP per 1WP in battle up to a limit of 1000SP per game. Wow, so that's how they screw you over into buying those boosters? I've been p...
- by Django Quik - at 2013.05.12 20:08:00
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1840. I don't think i know how SP is awarded any more... - in General Discussions [original thread]
Mike Poole wrote: Logi Bro wrote: If they haven't changed it since the last time I checked, it's: 5 SP for every 1 second you spend in-game. 1 SP for every 1 WP you earn in-game. Considering I was there for the full game and got somethin...
- by Django Quik - at 2013.05.12 20:01:00
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