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821. Scout Registry / Killboard - in General Discussions [original thread]
Some of my corp mates were telling me nova knives are now working excellently and in fact you don't even really have to be facing the enemy to take them out pretty easily. Now I have never used knives and don't plan to but I'm pretty psyched that ...
- by Django Quik - at 2013.11.14 22:02:00
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822. Dynamic Merc Movement - How can Dust514 be more fluid? - in General Discussions [original thread]
Ploo-Koon wrote: Jump boosting, maybe not jetpacks (can you say floating sniper?) but being able to equip a module that if you hit jump twice boosts you for longer/higher jumps. I love the idea(s) but CCP will have to move away from the UNREA...
- by Django Quik - at 2013.11.13 22:51:00
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823. Dynamic Merc Movement - How can Dust514 be more fluid? - in General Discussions [original thread]
Jadd Hatchen wrote: *grin* I just wish others could share what was not released of the sneak peak of the in process development of the future World of Darkness MMO that CCP is working on that was presented at Fanfest 2013. It had a lot of this...
- by Django Quik - at 2013.11.13 22:46:00
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824. Dynamic Merc Movement - How can Dust514 be more fluid? - in General Discussions [original thread]
Avallo Kantor wrote: This seems like it would require a -lot- of work for very little gain game to game. For more dynamic actions you would require unique animations for each body frame (which would have to then be checked against all frames to...
- by Django Quik - at 2013.11.13 22:45:00
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825. Dynamic Merc Movement - How can Dust514 be more fluid? - in General Discussions [original thread]
Michael Arck wrote: Honestly speaking, what structures would you be vaulting over? To my knowledge, there aren't many. Most would require a running jump a la Brink style/parkour. No, if this game was all about speed and action, then yes. But i...
- by Django Quik - at 2013.11.13 22:33:00
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826. Dynamic Merc Movement - How can Dust514 be more fluid? - in General Discussions [original thread]
We've all seen requests for vaulting in this forum over the months and I really hope we do get this in the not too distant future. There have also been requests for climbing and even full on parkour/free running - this would be awesome but at leas...
- by Django Quik - at 2013.11.13 18:35:00
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827. Sticky:Interview questions for CCP FlyingScotsman - Friday 15th November - in General Discussions [original thread]
I'm interested to find out how CCP's vision for Dust514 has changed over the course of development, from alpha to beta to release. How has the plan for the game developed and what things have been either added or removed that had (or not) been ini...
- by Django Quik - at 2013.11.12 21:01:00
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828. Who's going to rep the logi? - in General Discussions [original thread]
Tech, I've always liked you mate but think we're just going to disagree on this. The bonus could easily be replaced with something else - Im not necessarily advocating a nerf, just an adjustment. Logis can easily fit reppers and don't need it buil...
- by Django Quik - at 2013.11.09 13:02:00
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829. Who's going to rep the logi? - in General Discussions [original thread]
THUNDERGROOVE wrote: shaman oga wrote: Just make equipment slot mandatory, if you have at least 1 equipment of the same level of your suit , logi would not be much more better of other suits. Cheapest prototype nanohive: 17,310 ISK Cheapes...
- by Django Quik - at 2013.11.08 22:55:00
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830. Who's going to rep the logi? - in General Discussions [original thread]
Lv2spd2 wrote: Django Quik wrote: TL:DR - the logi bonus is BS and needs changing and anyone defending it is full of crap. I may not know who is going to rep the logi, but I know who's NOT going to rep you. Read the op mate. The reason...
- by Django Quik - at 2013.11.08 22:47:00
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831. Who's going to rep the logi? - in General Discussions [original thread]
Keep seeing logis saying this in all the balance logi threads when people say the innate bonus is stupid and it just makes me aww. Yeah, who is going to rep the logi? The logi who can easily carry repping hives perhaps? Or maybe another logi beca...
- by Django Quik - at 2013.11.08 17:46:00
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832. Who else uses all sidearms fits? - in General Discussions [original thread]
Oh I don't disagree with that; it's just that the SMG is much more effective for it, especially at point blank range. Another reason I secondary the SMG is for ammo - if I survive for 5 minutes, chances are I'm pretty much out of scrambler ammo.,...
- by Django Quik - at 2013.11.08 08:25:00
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833. Who else uses all sidearms fits? - in General Discussions [original thread]
Quil Evrything wrote: Django Quik wrote: I made a similar thread a while back celebrating the Sidearm Kings of Dust. I run pistol SMG on my scout suit because it's the only way to be able to fit any decent mods on a scout, especially at adva...
- by Django Quik - at 2013.11.08 00:52:00
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834. Who else uses all sidearms fits? - in General Discussions [original thread]
I made a similar thread a while back celebrating the Sidearm Kings of Dust. I run pistol SMG on my scout suit because it's the only way to be able to fit any decent mods on a scout, especially at advanced where we have minimal CPU.
- by Django Quik - at 2013.11.07 23:46:00
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835. CCP, you need to hot fix the triple SP event ASAP (with disturbing math) - in General Discussions [original thread]
You know, you don't have to cap. Your game isn't going to be ruined if you don't get the full 570k of SP from this event. What are you going to be like if they ever do put the rollover/global cap in? Just keep on playing until you get the absolut...
- by Django Quik - at 2013.11.07 23:43:00
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836. The "Supposed" Scout Buff - in General Discussions [original thread]
Doshneil Antaro wrote: OK even more fun passive is great, your ignoring the rest of my post. Well, I addressed the part about passive scan not working - it does. And not only on line of sight like you say. With my gal scout and range both at...
- by Django Quik - at 2013.11.07 23:38:00
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837. The "Supposed" Scout Buff - in General Discussions [original thread]
Krom Ganesh wrote: Doshneil Antaro wrote: This minor buff would be fine if passive scan was worth squat. As is, they only scan what you are looking at. I can already see those mercs, why scan them? Someone coming from your sides and back don...
- by Django Quik - at 2013.11.07 18:17:00
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838. Scout Registry / Killboard - in General Discussions [original thread]
On another slightly related note - a lot of people have been talking about the old type IIs and second equipment slots being amazing. I feel the need to remind you all that the second equipment slot was at the expense of both speed and most import...
- by Django Quik - at 2013.11.06 23:01:00
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839. Scout Registry / Killboard - in General Discussions [original thread]
Thanks for all the feedback guys. As far as my idea goes, the reason I've posited it as such is because I think this is the most likely way it will be done, as it requires no extra things be added to the game to facilitate it. Active module slots...
- by Django Quik - at 2013.11.06 22:54:00
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840. Scout Registry / Killboard - in General Discussions [original thread]
I think I've posted before how I think cloaks should work but as they've popped up again, I'll restate my idea. I don't think any equipment should be exclusive to any suit (note I said 'equipment' not weapons), however things like cloaks should b...
- by Django Quik - at 2013.11.06 18:51:00
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