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241. Discusion: Remove Weapon Proficiency Skills - in General Discussions [original thread]
A passive skill that merely boosts weapon damage output by a percentage rate isn't very exciting, and quite frankly helps some weapons more than others. There are other buffs to weapons that could improve weapon performance and at the same time be...
- by Denn Maell - at 2014.02.05 06:16:00
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242. Summary of the RR QQ and Rifles in General - in General Discussions [original thread]
The RR has equal DPS, accuracy, and optimal range than any of the rifles in its class. Also it advances through tiers incredibly. The difference between a Bas AR and a Duvolle is negligible, yet the difference between Base RR and a Kaalkiota RR i...
- by Denn Maell - at 2014.02.05 05:56:00
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243. Fit of the Month - in General Discussions [original thread]
If everything fell into cycles naturally (i.e. scramblers are hot this week, but people start armor tanking to get around it, and then Rails/CRs are the next week) it would be perfectly acceptable and even charming as players mimic the fittings an...
- by Denn Maell - at 2014.02.04 17:13:00
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244. Question for Speed Tankers on 1.8 - in General Discussions [original thread]
Bojo The Mighty wrote: Gavr1lo Pr1nc1p wrote: Gallente everything will be FoTM come 1.8, i can guarantee it. I just hope for your sake that nyan san doesn't decode to start running gk.0 scouts with 4x adv plates, and 2x damage mods with rai...
- by Denn Maell - at 2014.02.04 04:28:00
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245. SHouldnt the SCRAMBLER RIFLE get.... - in General Discussions [original thread]
Please no! The heat up is fun and challenging in itself. I love a weapon that requires skill to use-OR IT WILL KILL YOU! Honestly, this weapon is fun if you put it in the hands of a scout. If anything increasing the damage it does in feedback wou...
- by Denn Maell - at 2014.02.03 23:43:00
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246. 1.8 When? - in General Discussions [original thread]
Mid-Feb to mid-Mar is the best estimate I've heard. Sorry, nothing concrete. It does seem the Dev's are rethinking the earlier stat changes and suit bonuses they put up earlier. Honestly, I hope those were preliminary and not set in stone because...
- by Denn Maell - at 2014.02.03 23:35:00
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247. Question for Speed Tankers on 1.8 - in General Discussions [original thread]
I probably shouldn't be considered a speed tanker, but when I do its usually the mobility and not CQC. With the proximity lag effect its more difficult than it needs to be. For me speed is best used to get into and out of firing positions with a m...
- by Denn Maell - at 2014.02.03 23:32:00
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248. i want a RESPEC - in General Discussions [original thread]
If the rumors about changing the price of the 'Specialty Dropsuits' (such as the Commando, but the rest as well) and 'balancing' this with an increase in SP cost of the associated skills in question, it seems a horrible inevitability that Infantry...
- by Denn Maell - at 2014.02.03 23:28:00
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249. The dominance of long-range weapons. - in General Discussions [original thread]
Lynn Beck wrote: By op's logic, scr is also OP as **** and deserves a crippling- i mean... 'Readjustment' The scrambler rifle's 'readjustment' already exists: if you don't manage heat buildup, your own weapon can and will kill you . I think ...
- by Denn Maell - at 2014.02.03 23:13:00
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250. Is there too much ISK in circulation? - in General Discussions [original thread]
Nothing Certain wrote: The Robot Devil wrote: Not a problem. There is always going to be some whom are space rich and it should stay that way. We are not communist here and we shouldn't be trying to take people's ISK to make it fair. Yes ...
- by Denn Maell - at 2014.02.03 17:35:00
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251. 1.8 sentinel face off - in General Discussions [original thread]
I don't know about GalSentGǪYeah its got resistances for armor (I don't know why, but whatever) and its got the low slots to be a proper heavy HeavyGǪbut that 1 sec recharge delay on CalSent is going to have some serious implications for figurin...
- by Denn Maell - at 2014.02.03 17:23:00
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252. 1.8 Logistics Changes - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: i doubt it. with the many other suit buffs coming, i don't think that they will nerf the logi beyond what they're already losing. 2 words: "Flay", and "Lock"
- by Denn Maell - at 2014.02.03 01:11:00
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253. Broken Nanite injectors - in General Discussions [original thread]
When using the circle button to 'quick revive' someone, I always get 'stuck' until they complete their standing back up cycle. What's curious to me is that this issue seems to clear up if I cycle through the tool menu and manually pull it out.
- by Denn Maell - at 2014.02.03 01:08:00
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254. support logi! - in General Discussions [original thread]
calisk galern wrote: Repe Susi wrote: TranquilBiscuit ofVaLoR wrote: and when there's a blueberry RIGHT NEXT to a red hacking an objective and they don't even try to stop him. i watched a blueberry stare at a guy hacking the objective, t...
- by Denn Maell - at 2014.01.31 17:50:00
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255. Weapons Efficiency - in General Discussions [original thread]
Pokey Dravon wrote: Denn Maell wrote: Auris Lionesse wrote: rail rifles do kinetic damage, kinetic is strong against armor. forge gun is ALSO KINETIC damage. thermal is strong against shields. do you even eve bro? Fixed that for ya. ...
- by Denn Maell - at 2014.01.30 14:44:00
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256. Weapons Efficiency - in General Discussions [original thread]
Auris Lionesse wrote: rail rifles do kinetic damage, kinetic is strong against armor. forge gun is ALSO KINETIC damage. thermal is strong against shields. do you even eve bro? Fixed that for ya.
- by Denn Maell - at 2014.01.30 06:13:00
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257. Weapons Efficiency - in General Discussions [original thread]
Rails use powerful Electro magnets to send an object at insane speed towards an enemy. Its essentially no different in practice to using a standard powder round except its kinetic force comes from magnetic fields instead of a chemical reaction. P...
- by Denn Maell - at 2014.01.30 05:39:00
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258. PC has just been shut down. - in General Discussions [original thread]
We need the old Corp battles back, or if not that then a way of participating in corp battles without the heavy investment. Give Corps the ability to 'Raid' locked districts to steal clones/Isk rather than all or nothing conquest. You could still...
- by Denn Maell - at 2014.01.30 05:25:00
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259. THE RAIL RIFLE IS NOT OP - STOP THE QQ - in General Discussions [original thread]
At the STD level the base RR does as much DPS as Duvolle. With an optimal range that starts right before the AR's absolute range. Pray tell, how is stating this is unbalanced is QQ'ing?
- by Denn Maell - at 2014.01.30 01:21:00
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260. PvE What do you want? - in General Discussions [original thread]
Eve players (or NPC factions) should hire Dust Mercs. If completing a PVE in Dust means that Eve Character can gain sovereignty status of a system faster, or gain a bonus to production for a time if they hire the mercs the players would be initiat...
- by Denn Maell - at 2014.01.30 01:16:00
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