Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1375
|
Posted - 2014.01.29 17:38:00 -
[31] - Quote
I've been wanting a Bill of Materials for a while now.
The Leadership, Production and Trade skill sets should all be copy-pasted from Eve as well (with minor adjustments for the Leadership Skills)
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
|
Komodo Jones
Chaotik Serenity
388
|
Posted - 2014.01.29 17:41:00 -
[32] - Quote
Don't care, just want it to happen.
This is a signature.
You're now reading it.
You may now reply to my post.
|
Nirwanda Vaughns
297
|
Posted - 2014.01.29 17:43:00 -
[33] - Quote
Alaika Arbosa wrote:I've been wanting a Bill of Materials for a while now.
The Leadership, Production and Trade skill sets should all be copy-pasted from Eve as well (with minor adjustments for the Leadership Skills)
leadership could render some things a bit OP but if done right would make squad leader choice vital. i have all lv5 in leadership and commandships (all 4 races) at level 5 on my EVE char and ou can make a good fleet great witht he right choice.
but yeah teh trade and production skills could pretty much be moved straight over. I've said the same about the dropsuits and weapons havign the ame damage tpes/resistances as the ships in EVE in order to finally help balance weapons correctly instead of just a flat +/- 10-20% we have now. and ou could even include resistance plating to really help assault/heavy guys out
Proto and proud!!
|
Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
206
|
Posted - 2014.01.29 17:43:00 -
[34] - Quote
meri jin wrote:I for example don't like the Warframe PVE. I played this game only a little and it's getting very boring very fast (for me at last). Killing drones and sunshas, hacking, carrying heavy stuff around, escort, and other stuff should be mixed in a interesting way. Random loot for killing stuff would be nice as well. Random loot makes other games addicting and interesting as hell. Having boss mob would be nice as well.
The PVE should be co-op oriented, heavy stuff but have a intelligent scaling. Like if you have a 3 or 5 person squads but same mission, the difficulty could scale by choice and the loot and payout should scale as well.
You could even copy/past some eve missions and ideas. Like that you first have to find key cards to progress or having rare mobs drop keycards to rare missions. Random drops could be meta stuff, "isk drops", rare minerals, limited implants (like running 10% faster for 10 hours, 12%/12h, 18%/18h you get my point?
I like this, especially the part about random loot. Maybe there should be a Rogue Drone range of weapons/equipment that have some sort of special ability. |
Fox Gaden
Immortal Guides
2332
|
Posted - 2014.01.29 17:44:00 -
[35] - Quote
Vell0cet wrote:Here's a link to a thread I started on how PvE should be done in DUST. In short, we would be on wrecks in space scanned down by EVE pilots, fighting drones and competing merc teams. It's worth reading if you're interested in PvE. I'd love to hear any feedback in the linked thread if you have any thoughts. I would love to see this on the roadmap. It is a bit ambitious for phase 1 though.
Fox Gaden: DUST Wall of Fame, 2014
|
Killar-12
The Corporate Raiders Top Men.
2122
|
Posted - 2014.01.29 17:51:00 -
[36] - Quote
Fox Gaden wrote:Two types of PVE;
1) Mission PVE: PVE where all players are friendly. Basically your High Sec PVE. Good for getting new players oriented to DUST combat.
2a) Open District PVE: You que into a district as an individual or as a squad. Max 32 players in a district, or whatever the game can handle. Squad members are Green. Corp & Alliance members are Blue. Everyone else is yellow, until they shoot you, your squad, or your Corp/Alliance, at which point they turn Red for 5 minutes. (Oh, yeah, and there are Drone infestations. That is what you are officially supposed to be there for.)
2b) Open Corporate District PVE: Corp members can enter districts owned by their Corp to hunt drones.
Mercs from other Corps can raid PC Districts. Cap on raiders is 12, and cap on defenders is 20, to give a home field advantage and to make it feel like a raid. Raiders donGÇÖt have clones on the surface, and Drop Uplinks donGÇÖt have the range to bring clones in from orbit. So raiders spawn about 500 m off the ground and have some control of their horizontal drift until they activate their inertial dampeners. If a CRU on the surface is hacked it gives the raiders access to 50 clones and the use of Drop Uplinks until those clones are used up.
Raiders can hunt drones or hunt PVEGÇÖers. Raiding should weaken a district's defenses, but not dramatically, and definitely not flip a district.
No time limit, but Raiders and Corp members are kicked out when a PC battle starts.
Edit: Might have to drop those caps to 6 attackers and 12 defenders. I was not taking Drones into account when I was considering how many active units would be on the field. I like this, PvE ought to include pirates as well as Drones... that's just me though.
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1376
|
Posted - 2014.01.29 17:51:00 -
[37] - Quote
Nirwanda Vaughns wrote:Alaika Arbosa wrote:I've been wanting a Bill of Materials for a while now.
The Leadership, Production and Trade skill sets should all be copy-pasted from Eve as well (with minor adjustments for the Leadership Skills) leadership could render some things a bit OP but if done right would make squad leader choice vital. i have all lv5 in leadership and commandships (all 4 races) at level 5 on my EVE char and ou can make a good fleet great witht he right choice. but yeah teh trade and production skills could pretty much be moved straight over. I've said the same about the dropsuits and weapons havign the ame damage tpes/resistances as the ships in EVE in order to finally help balance weapons correctly instead of just a flat +/- 10-20% we have now. and ou could even include resistance plating to really help assault/heavy guys out
I thought that the whole point of Leadership skills was to make things OP.
Besides, it would help drive home the importance of Teamwork.
Only tweaks I'd make to the Leadership skills if it were up to me would be as follows:
Information Warfare: 2% bonus to Scan Precision/Range Skirmish Warfare: 2% bonus to Movement Speed
Skirmish warfare would end up increasing Sprint speed as well by virtue of increasing movement speed. Make them effective across the entirety of the map as well, just as Leadership bonuses work across the entirety of the Solar System in Eve.
I doubt that the leadership skills would make things OP until we got Links and Command Dropsuits/Vehicles
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
|
Fox Gaden
Immortal Guides
2332
|
Posted - 2014.01.29 18:05:00 -
[38] - Quote
Nirwanda Vaughns wrote:Alaika Arbosa wrote:I've been wanting a Bill of Materials for a while now.
The Leadership, Production and Trade skill sets should all be copy-pasted from Eve as well (with minor adjustments for the Leadership Skills) leadership could render some things a bit OP but if done right would make squad leader choice vital. i have all lv5 in leadership and commandships (all 4 races) at level 5 on my EVE char and ou can make a good fleet great witht he right choice. but yeah teh trade and production skills could pretty much be moved straight over. I've said the same about the dropsuits and weapons havign the ame damage tpes/resistances as the ships in EVE in order to finally help balance weapons correctly instead of just a flat +/- 10-20% we have now. and ou could even include resistance plating to really help assault/heavy guys out Hmm, give DUST characters the same manufacturing abilities as EVE players. They would have to create buy orders and currier contracts to get the materials moved to their system, but if enough of them started doing it, EVE pilots would start selling minerals at the 48 DUST stations, just because there would be a market there.
Fox Gaden: DUST Wall of Fame, 2014
|
Nirwanda Vaughns
297
|
Posted - 2014.01.29 18:13:00 -
[39] - Quote
Fox Gaden wrote:Nirwanda Vaughns wrote:Alaika Arbosa wrote:I've been wanting a Bill of Materials for a while now.
The Leadership, Production and Trade skill sets should all be copy-pasted from Eve as well (with minor adjustments for the Leadership Skills) leadership could render some things a bit OP but if done right would make squad leader choice vital. i have all lv5 in leadership and commandships (all 4 races) at level 5 on my EVE char and ou can make a good fleet great witht he right choice. but yeah teh trade and production skills could pretty much be moved straight over. I've said the same about the dropsuits and weapons havign the ame damage tpes/resistances as the ships in EVE in order to finally help balance weapons correctly instead of just a flat +/- 10-20% we have now. and ou could even include resistance plating to really help assault/heavy guys out Hmm, give DUST characters the same manufacturing abilities as EVE players. They would have to create buy orders and currier contracts to get the materials moved to their system, but if enough of them started doing it, EVE pilots would start selling minerals at the 48 DUST stations, just because there would be a market there.
the materials to build dust items would only be available from the Drone Infestation is Dust. the markets will be merged eventually but at first things could be done just as the MCC/Warbarges are done, automatically. you put a sell order up and mercs in dust can buy from any station and its transffered via NPC 'means' until a full system is implimented that relies on you having EVE pilots in corp ship things for dust mercs. there are a lot of things slightly different in dust which can be used to bypass 'proper' ways. just look at how Warbarges will eventually be flown by an EVE pilot yets atm we're magically tansported to system/planet, the same applies to markets for the time being
Proto and proud!!
|
Nirwanda Vaughns
297
|
Posted - 2014.01.29 18:17:00 -
[40] - Quote
Alaika Arbosa wrote:Nirwanda Vaughns wrote:Alaika Arbosa wrote:I've been wanting a Bill of Materials for a while now.
The Leadership, Production and Trade skill sets should all be copy-pasted from Eve as well (with minor adjustments for the Leadership Skills) leadership could render some things a bit OP but if done right would make squad leader choice vital. i have all lv5 in leadership and commandships (all 4 races) at level 5 on my EVE char and ou can make a good fleet great witht he right choice. but yeah teh trade and production skills could pretty much be moved straight over. I've said the same about the dropsuits and weapons havign the ame damage tpes/resistances as the ships in EVE in order to finally help balance weapons correctly instead of just a flat +/- 10-20% we have now. and ou could even include resistance plating to really help assault/heavy guys out I thought that the whole point of Leadership skills was to make things OP. Besides, it would help drive home the importance of Teamwork. Only tweaks I'd make to the Leadership skills if it were up to me would be as follows: Information Warfare: 2% bonus to Scan Precision/Range Skirmish Warfare: 2% bonus to Movement Speed Skirmish warfare would end up increasing Sprint speed as well by virtue of increasing movement speed. Make them effective across the entirety of the map as well, just as Leadership bonuses work across the entirety of the Solar System in Eve. I doubt that the leadership skills would make things OP until we got Links and Command Dropsuits/Vehicles
Its meant to give ou an advantage not make OP but yeah if a few changes were done right they could help promote more teamwork and get more bluedots in squads in pub matches. the main ones that would need ot be looked at are siege and armored warfare. any increase to HP of each could be unbalanced but maybe armored warfare reduces the movement penalty of armor plates for all squad members and siege increases shield recharge rate?
Proto and proud!!
|
|
demonkiller 12
G.L.O.R.Y
381
|
Posted - 2014.01.29 22:52:00 -
[41] - Quote
Draxus Prime wrote:This is what CCP said, and is what I want Infestation mode You search an entire district for rogue drone hives as long as theyre entirely new maps with heaps of indoor settings, these maps are bloody boring and old
|
demonkiller 12
G.L.O.R.Y
381
|
Posted - 2014.01.29 22:54:00 -
[42] - Quote
Reav Hannari wrote:+1 for PvEvP.
After rewatching that video it looks a lot like New Eden. Minmatar infiltrator with dreadlocks, cloaking, combat rifle and knife skills. It looks like a rogue drone factory too being run by the Caldari.
Add in a touch of Amarr near the end. Unreal engine 4, only Epik can really use this currently, luckily one of my tutors worked on UDK so they let him have a test version on unreal , even CCP might not have access to unreal 4, anyway if dust ever did use unreal 4 it would have to be on PS4 or MAYBE 5 - so yea we a few years off that and 60fps |
demonkiller 12
G.L.O.R.Y
381
|
Posted - 2014.01.29 22:55:00 -
[43] - Quote
Fox Gaden wrote:Two types of PVE;
1) Mission PVE: PVE where all players are friendly. Basically your High Sec PVE. Good for getting new players oriented to DUST combat.
2a) Open District PVE: You que into a district as an individual or as a squad. Max 32 players in a district, or whatever the game can handle. Squad members are Green. Corp & Alliance members are Blue. Everyone else is yellow, until they shoot you, your squad, or your Corp/Alliance, at which point they turn Red for 5 minutes. (Oh, yeah, and there are Drone infestations. That is what you are officially supposed to be there for.)
2b) Open Corporate District PVE: Corp members can enter districts owned by their Corp to hunt drones.
Mercs from other Corps can raid PC Districts. Cap on raiders is 12, and cap on defenders is 20, to give a home field advantage and to make it feel like a raid. Raiders donGÇÖt have clones on the surface, and Drop Uplinks donGÇÖt have the range to bring clones in from orbit. So raiders spawn about 500 m off the ground and have some control of their horizontal drift until they activate their inertial dampeners. If a CRU on the surface is hacked it gives the raiders access to 50 clones and the use of Drop Uplinks until those clones are used up.
Raiders can hunt drones or hunt PVEGÇÖers. Raiding should weaken a district's defenses, but not dramatically, and definitely not flip a district.
No time limit, but Raiders and Corp members are kicked out when a PC battle starts.
Edit: Might have to drop those caps to 6 attackers and 12 defenders. I was not taking Drones into account when I was considering how many active units would be on the field. Nah defenders should have smaller numbers but unlimited clones, attackers have bigger numbers but limited clone and they have to destroy turret placements vehicle depots and mission objective while making their way to the defenders HQ
|
True Adamance
Kameira Lodge Amarr Empire
6347
|
Posted - 2014.01.29 22:56:00 -
[44] - Quote
Doing single clone survival horror style missions on board derelict ships and Sansha's Nation hide outs.
Dark flashing neon lighting, lots of empty corridors, sparking electrical coils, low menacing sounds.....randomised number of hidden, spawning enemies..... will there even be any present on the map at all? Will you find anything? What other horrors might you find on that vessel in the middle of dead space?
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
demonkiller 12
G.L.O.R.Y
381
|
Posted - 2014.01.29 23:00:00 -
[45] - Quote
True Adamance wrote:Doing single clone survival horror style missions on board derelict ships and Sansha's Nation hide outs.
Dark flashing neon lighting, lots of empty corridors, sparking electrical coils, low menacing sounds.....randomised number of hidden, spawning enemies..... will there even be any present on the map at all? Will you find anything? What other horrors might you find on that vessel in the middle of dead space? so the new alien game but with drones |
Vell0cet
SVER True Blood Public Disorder.
858
|
Posted - 2014.01.30 00:06:00 -
[46] - Quote
Fox Gaden wrote:Vell0cet wrote:Here's a link to a thread I started on how PvE should be done in DUST. In short, we would be on wrecks in space scanned down by EVE pilots, fighting drones and competing merc teams. It's worth reading if you're interested in PvE. I'd love to hear any feedback in the linked thread if you have any thoughts. I would love to see this on the roadmap. It is a bit ambitious for phase 1 though. Yes and no. In some respects it may be easier to code than other ideas. Smaller maps and rendering interiors might be much less resource-intensive on the hardware than big open maps, and you won't have the sniper LOS issues for the map designers to work out. The biggest challenge will be getting the drone AI right, which would be an issue on any PvE mode they design. Not to mention this would add some truly unique and interesting gameplay to EVE as well, which it could really benefit from with upcoming competitors.
I would rather see PvE done right than hastily rushed out and be underwhelming just because players are bored with PvP. Anyways if you have any feedback, I'd be grateful if you could post in my thread (it could use a bump).
Best PvE idea ever!
|
True Adamance
Kameira Lodge Amarr Empire
6359
|
Posted - 2014.01.30 01:06:00 -
[47] - Quote
demonkiller 12 wrote:True Adamance wrote:Doing single clone survival horror style missions on board derelict ships and Sansha's Nation hide outs.
Dark flashing neon lighting, lots of empty corridors, sparking electrical coils, low menacing sounds.....randomised number of hidden, spawning enemies..... will there even be any present on the map at all? Will you find anything? What other horrors might you find on that vessel in the middle of dead space? so the new alien game but with drones
No just something atmospheric rather than a generic PvE mode....randomise the scenario...something you find nothing. Other time enemies, other times something a bit more unique....
Something hard too. One single life per player with tough enemies.....that would be pulse pounding.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
Denn Maell
PIanet Express Canis Eliminatus Operatives
128
|
Posted - 2014.01.30 01:16:00 -
[48] - Quote
Eve players (or NPC factions) should hire Dust Mercs. If completing a PVE in Dust means that Eve Character can gain sovereignty status of a system faster, or gain a bonus to production for a time if they hire the mercs the players would be initiating the PVE missions.
This would also give Dust an appropriate commodity to sell on Eve Markets: Mercenary contracts. Eve players and Dust planetary district holders would designate what they want done, and on the market screen Dust players could select them.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
|
low genius
The Sound Of Freedom Renegade Alliance
1151
|
Posted - 2014.01.30 02:59:00 -
[49] - Quote
I want the ability to gank people who pve. |
Waiyu Ren
Immortal Guides
27
|
Posted - 2014.01.30 03:49:00 -
[50] - Quote
A sort of "Beach-head" PvE Drone infestation mode wouldn't be too hard to implement right now (hindered only by the lack of AI and drones) using everything that is already in the game.
A team is "Smart Deployed" and has to locate and capture a CRU. Until they do, no new clones are available. The installations are red from the outset (and so invisible until spotted/scanned), and the CRUs spawn drones every few minutes.
The way it plays out in my head is an initial scramble with slight enemy resistance at first, that increases as the mission timer runs, followed by a tipping point when the players capture enough CRUs to stem the tide. The mission would end once the last CRU was hacked. Amp the difficulty by using MCC deployment and having red null cannons at mission commencement which must be shut down.
PvEvP? Squads are automatically allied with their squad-mates, but not with other squads or loneberries. A BIG map, with multiple initial drop zones = Profit?
Shouting doesn't make your opinion seem more valid, it just makes you seem more annoying.
|
|
Soldiersaint
Deepspace Digital
712
|
Posted - 2014.01.30 04:18:00 -
[51] - Quote
low genius wrote:I want the ability to gank people who pve. Go burn in hole |
True Adamance
Kameira Lodge Amarr Empire
6383
|
Posted - 2014.01.30 04:28:00 -
[52] - Quote
Soldiersaint wrote:low genius wrote:I want the ability to gank people who pve. Go burn in hole Nope I feel this should be an aspect of PvP and PvE.
Raid missions should be allowed to be undertaken by players on higher risk PvE missions to hijack, kill, or steal the rewards.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
meri jin
Goonfeet Special Planetary Emergency Response Group
675
|
Posted - 2014.01.30 07:56:00 -
[53] - Quote
ANON Cerberus wrote:demonkiller 12 wrote:So i'm pretty bored of Dust atm and my eve character is busy training to get into my sxcy new navy apoc, what do you guys want to see in PvE? Im picturing it like what Warframe has done (not actually played warframe just see my friends play it a lot) Oh man while Warframe has issues, it has some great moments! Play it on PC - have plenty of the rare weapons n ****. There are some things CCP could take from warframe regarding co-op PVE. The PVP is sucky but thats not really what the game is about. I would LOVE to have rare bosses! (Or officers as we call them in the EVE universe for all intents and purposes)
Yeah, I once found a officer by a incident. How is this a incident you ask? Well he killed 3 Tec3 PVE Cruisers in no time, we came back with, me in my Archon, and this as*hole was gone ...
My EVE pilot have more ISK then your peon corp.
|
Obodiah Garro
Tech Guard RISE of LEGION
599
|
Posted - 2014.01.30 08:57:00 -
[54] - Quote
anything PvE, anything where my corp and I can squad n synch up to take on some AI. |
Jacques Cayton II
Providence Guard Templis CALSF
563
|
Posted - 2014.01.30 09:16:00 -
[55] - Quote
Drones, npc factions soldiers that's really it
We fight for the future of the State not our
personal goals
|
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
97
|
Posted - 2014.01.30 09:27:00 -
[56] - Quote
idk but id like mining to be added :) relaxing on top of a ridge with drones mining ore as i watch other players in active battles across the map. |
meri jin
Goonfeet Special Planetary Emergency Response Group
676
|
Posted - 2014.01.30 09:33:00 -
[57] - Quote
Akdhar Saif wrote:meri jin wrote:I for example don't like the Warframe PVE. I played this game only a little and it's getting very boring very fast (for me at last). Killing drones and sunshas, hacking, carrying heavy stuff around, escort, and other stuff should be mixed in a interesting way. Random loot for killing stuff would be nice as well. Random loot makes other games addicting and interesting as hell. Having boss mob would be nice as well.
The PVE should be co-op oriented, heavy stuff but have a intelligent scaling. Like if you have a 3 or 5 person squads but same mission, the difficulty could scale by choice and the loot and payout should scale as well.
You could even copy/past some eve missions and ideas. Like that you first have to find key cards to progress or having rare mobs drop keycards to rare missions. Random drops could be meta stuff, "isk drops", rare minerals, limited implants (like running 10% faster for 10 hours, 12%/12h, 18%/18h you get my point? I like this, especially the part about random loot. Maybe there should be a Rogue Drone range of weapons/equipment that have some sort of special ability.
Interesting example! Having random loot from drops that is DROP ONLY and can't be build, but can be sold. From Meta 1 till 13.
WUHU!!
Auris Lionesse wrote:idk but id like mining to be added :) relaxing on top of a ridge with drones mining ore as i watch other players in active battles across the map.
"Mining" in Dust could be salvaging and hacking stuff for example, but not picking ores, ships do this a million times more effective. But I could imagine, that there are things to small for ships to handle.
I like To make A addition to PVE ideas. How about having a epic story line from the Sisters of EVE? Having unique loot and may be even stuff/service for you captain rooms. With every half a year the storyline could extend a little.
My EVE pilot have more ISK then your peon corp.
|
Johnny Guilt
Algintal Core
474
|
Posted - 2014.01.30 09:49:00 -
[58] - Quote
Free roam open map no redline infesation drone hive hunting
A strange game.
The only winning move is
not to play.
|
Rogue Saint
Science For Death
737
|
Posted - 2014.01.30 10:33:00 -
[59] - Quote
My suggestion for PvE using existing maps/sockets (with a few tweaks):
Using a Skirmish mode, at the start of the match all the null cannons are owned by the drones, the team then has to clear the null cannon and capture it before moving on to the next. Once all null cannons are captured they begin to "flip" back to drone control forcing the team to retake them and fight more drones.
There is a drone MCC and player MCC, first to destroy MCC wins, or if the drones clone the players. You cannot clone the drones.
- First wave of drones are lights (i.e. at the start of the match). - Second wave of drones when the null cannons begin to flip are a mix of lights/mediums. - Third wave of drones will be a mix of mediums/heavies. - etc.
Clearly certain sockets won't be usable (really CQC sockets), only "open" sockets.
There is no loot, just a decent amount of ISK as reward.
There are "levels" of difficulty for the dungeons which basically means there are higher number of spawns and the squad composition will be more mediums/heavies.
Thoughts?
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
|
meri jin
Goonfeet Special Planetary Emergency Response Group
676
|
Posted - 2014.01.30 10:53:00 -
[60] - Quote
Rogue Saint wrote:My suggestion for PvE using existing maps/sockets (with a few tweaks):
Using a Skirmish mode, at the start of the match all the null cannons are owned by the drones, the team then has to clear the null cannon and capture it before moving on to the next. Once all null cannons are captured they begin to "flip" back to drone control forcing the team to retake them and fight more drones.
There is a drone MCC and player MCC, first to destroy MCC wins, or if the drones clone the players. You cannot clone the drones.
- First wave of drones are lights (i.e. at the start of the match). - Second wave of drones when the null cannons begin to flip are a mix of lights/mediums. - Third wave of drones will be a mix of mediums/heavies. - etc.
Clearly certain sockets won't be usable (really CQC sockets), only "open" sockets.
There is no loot, just a decent amount of ISK as reward.
There are "levels" of difficulty for the dungeons which basically means there are higher number of spawns and the squad composition will be more mediums/heavies.
Thoughts?
meeeeh... sounds boring, or like a game with blueberries on both sides... wait, that is boring to!
My EVE pilot have more ISK then your peon corp.
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |