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21. Swarms vs Dropships - in General Discussions [original thread]
Arkena Wyrnspire wrote: JARREL THOMAS wrote: When it comes to dropships flying off with like 200 hp left and surviving. Increase range and speed of swarms or ad a mechanic were when vehicles get critical damage they begin to slow down and ...
- by David Spd - at 2014.06.21 06:56:00
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22. What does the CPM actually do for the community? - in General Discussions [original thread]
Auris Lionesse wrote: Passing along the worst community ideas and opinions to Ccp. When Ccp asks should we make this more mmo like to reflect eves complexity and depth they say no the mouthbreathers want more twitch based lobby shooter. Fu...
- by David Spd - at 2014.03.07 04:00:00
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23. Yet another jenza poll - in General Discussions [original thread]
Midas Fool wrote: Some of the things on the list should simply not be considered (atm), like tiericide. If they didn't make their game fundementally flawed from the outset (Proto pubstomping) then nobody would even need to talk about tierici...
- by David Spd - at 2014.02.14 22:49:00
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24. Hello Small Mass of People I'm about to use as a Jury - in General Discussions [original thread]
jenza aranda wrote: Stuff and things are happening behind the scenes. Stuff and things are always happening. If you can't talk about LaLiLuLeLo then I don't think anybody can get excited. Yes, that's both a Metal Gear Solid reference and ...
- by David Spd - at 2014.02.14 22:45:00
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25. @ CCP Sabrewing / Assault Bonuses Fixed - in General Discussions [original thread]
Auris Lionesse wrote: Lol iron wolf saber lost all his credibility in this thread. no idea how he became a cpm, no wonder this game is so broken. Galente are active tankers. Complex repairer should be able to get to 10 armor rep a second or s...
- by David Spd - at 2014.02.10 11:43:00
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26. @ CCP Sabrewing / Assault Bonuses Fixed - in General Discussions [original thread]
Neo Rinzler wrote: Caldari Weapons already have a reload skill, 1/2 a second faster reload than another suit using the same weapon is NOT a good enough reason to use the Caldari Assault 3.2 to 2.04 with max reload and max cal assault or 2.62 wi...
- by David Spd - at 2014.02.10 11:20:00
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27. @ CCP Sabrewing / Assault Bonuses Fixed - in General Discussions [original thread]
NK Scout wrote: Thr caldari bonus is loads of useless, if I wanted less reload I'd go commando or get the reload skill, I never have reload issurs, EVER Choosing Commando over Assault is making a very large decision that isn't just about rel...
- by David Spd - at 2014.02.09 04:30:00
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28. @ CCP Sabrewing / Assault Bonuses Fixed - in General Discussions [original thread]
Iron Wolf Saber wrote: To clarify a bit of translation : Assaults are not supposed to be ones being the ones exposed to combat, they're the ones exposing others to combat. HP recoverability would be more in theme in this as it less down time ...
- by David Spd - at 2014.02.09 03:52:00
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29. @ CCP Sabrewing / Assault Bonuses Fixed - in General Discussions [original thread]
Iron Wolf Saber wrote: I disagree with these bonuses. Assaults are combat oriented. Thus things like plates and extenders are off the table. Even with as messed up as it initially sounds, I also found this statement to make a hell of a lot ...
- by David Spd - at 2014.02.09 01:52:00
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30. Minmatar assault. Mass Driver. - in General Discussions [original thread]
Doshneil Antaro wrote: Still is only going to be usable in bursts, not sustained battlefield presence. With hives being reduced, the assault wielder will easily suck one down after one clip. 2 hives average per MD user means you will have about...
- by David Spd - at 2014.02.09 01:17:00
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31. Combat Mantras explained better. - in General Discussions [original thread]
I paid a bit of attention to the Caldari section but it seems like a lot of it was... guesswork, in a way. Like the translation to Dust. I may just be tired, but are Caldari really that much different in Eve Online to where it's not easy to set a ...
- by David Spd - at 2014.02.04 09:44:00
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32. Combat Mantras explained better. - in General Discussions [original thread]
This stuff sounds great (and also makes me realize I got stuck with a faction that doesn't suit my playstyle) but at the same time most of this stuff isn't actually relevant in Dust since the vast majority of the stuff to support the "Eve logic" i...
- by David Spd - at 2014.02.04 09:10:00
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33. Hey new players! Want to try cloaking??? Tough luck. - in General Discussions [original thread]
Chunky Munkey wrote: David Spd wrote: I'm not understanding the problem here. I was uderthe assumption that scouts in general were getting buffed. Just because youare a scout does not mean you NEED to fit a cloak. Scouts are suposed to move ...
- by David Spd - at 2014.01.22 11:38:00
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34. Hey new players! Want to try cloaking??? Tough luck. - in General Discussions [original thread]
I'm not understanding the problem here. I was uderthe assumption that scouts in general were getting buffed. Just because youare a scout does not mean you NEED to fit a cloak. Scouts are suposed to move faster, be harder to detect etc. Wth that ...
- by David Spd - at 2014.01.22 11:30:00
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35. Tank Tank Tank - in General Discussions [original thread]
Yeah once people found out tanks don't suck anymore I'm often seeing 6 tanks in public matchmaking. A ll on the same team... "Get good" is irrelevant when calling in a tank to couner is improbable. Goes back to six-man protostomping, but in additi...
- by David Spd - at 2013.12.31 20:13:00
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36. CCP This is how you can drastically increase the size of the player base - in General Discussions [original thread]
THE DRiZZLE AQUA TEEN wrote: Iron Wolf Saber wrote: To massively increase player base is to increase the number of players graduating from academy to be frankly honest. No you don't you need to separate 30 mill vets from New players. We pl...
- by David Spd - at 2013.12.29 11:14:00
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37. I think I know the problem with Scotty - in General Discussions [original thread]
Pile of sticks in a cardboard box. "Problem with Scotty" *Looks at cardboard box* I'll say....
- by David Spd - at 2013.12.19 23:44:00
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38. COMPLETE UTTER BS! - in General Discussions [original thread]
CCP Nullarbor wrote: Yes sorry the friendly fire kicking is not working as intended, we have a patch going out early this week. Keep you eye on the known issues thread for updates: https://forums.dust514.com/default.aspx?g=posts&t=126665&...
- by David Spd - at 2013.12.15 18:28:00
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39. Is DUST 514 literally Unplayable now post 1.7 update? Pros and cons. - in General Discussions [original thread]
Faunher wrote: The things making this game unenjoyable for me now are the TTK, and the militia tanks. For the TTK, unless you are a heavy, you have near to zero survivability outside of mcc sniping and playing tag with some friends behind your...
- by David Spd - at 2013.12.13 13:41:00
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40. When both teams have tanks... - in General Discussions [original thread]
I've been noticig this a lot. I'm infantry only (not enough SP to invest in good AA weapons) but lately it seems like a lot of tankers are off doing their own thing. Pretty damn funny looking at the map waiting on respawn to see anti-infantry ta...
- by David Spd - at 2013.12.13 13:32:00
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