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Chunky Munkey
Amarr Templars Amarr Empire
2923
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Posted - 2014.01.22 10:22:00 -
[61] - Quote
Reav Hannari wrote:Being a rookie is hard. If they could fit a militia cloak they'd all be hiding the whole match, ruining their fits just to carry a cloak. I agree that it should be something for true scouts to work towards because it will be so powerful. Learn to be stealthy without one first.
Since when is that how learning curves are implemented in this game? Do you have to live with sidearms until you can prove you can hit a target? Or do you get free light weapons from the get go?
No.
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Marc Rime
228
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Posted - 2014.01.22 10:29:00 -
[62] - Quote
Chunky Munkey wrote:Marc Rime wrote:So a cloak is hard to fit on a militia light, just as it would be hard to fit on militia mediums, no? I don't see the problem with that.
For new players who'd like to try playing with a cloak without having to spend SP they could just add a few AUR scouts that come equipped with a cloak (and have the rest of the modules built into the stats and no or few free slots) -- that's kinda the business model they have anyway. It's not hard to fit on a militia light, it's impossible. Fair enough, impossible. I still don't see the problem (considering how everything in this game works, that is). |
Chunky Munkey
Amarr Templars Amarr Empire
2923
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Posted - 2014.01.22 10:32:00 -
[63] - Quote
Marc Rime wrote:Chunky Munkey wrote:Marc Rime wrote:So a cloak is hard to fit on a militia light, just as it would be hard to fit on militia mediums, no? I don't see the problem with that.
For new players who'd like to try playing with a cloak without having to spend SP they could just add a few AUR scouts that come equipped with a cloak (and have the rest of the modules built into the stats and no or few free slots) -- that's kinda the business model they have anyway. It's not hard to fit on a militia light, it's impossible. Fair enough, impossible. I still don't see the problem (considering how everything in this game works, that is).
You don't see a problem with denying new players access to the defining characteristic of one of the game's classes?
No.
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
755
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Posted - 2014.01.22 10:36:00 -
[64] - Quote
Marc Rime wrote:So a cloak is hard to fit on a militia light, just as it would be hard to fit on militia mediums, no? I don't see the problem with that.
For new players who'd like to try playing with a cloak without having to spend SP they could just add a few AUR scouts that come equipped with a cloak (and have the rest of the modules built into the stats and no or few free slots) -- that's kinda the business model they have anyway. Hmm interesting idea. I can see the 'Logicloop' (love the colour scheme on that bad boy btw ) getting a custom cloak fitted.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Kevall Longstride
DUST University Ivy League
850
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Posted - 2014.01.22 10:44:00 -
[65] - Quote
Chunky Munkey wrote:Marc Rime wrote:Chunky Munkey wrote:Marc Rime wrote:So a cloak is hard to fit on a militia light, just as it would be hard to fit on militia mediums, no? I don't see the problem with that.
For new players who'd like to try playing with a cloak without having to spend SP they could just add a few AUR scouts that come equipped with a cloak (and have the rest of the modules built into the stats and no or few free slots) -- that's kinda the business model they have anyway. It's not hard to fit on a militia light, it's impossible. Fair enough, impossible. I still don't see the problem (considering how everything in this game works, that is). You don't see a problem with denying new players access to the defining characteristic of one of the game's classes?
No I don't. And I'm known as being the cheerleader for a vastly improved NPE. But once again, the cloaking is something to work for, like the HMG or Forge gun for a heavy. Expecting everything to be availble to you on day one in a free to play game, is not a good idea.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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Chunky Munkey
Amarr Templars Amarr Empire
2923
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Posted - 2014.01.22 10:55:00 -
[66] - Quote
Kevall Longstride wrote:Chunky Munkey wrote:Marc Rime wrote:Chunky Munkey wrote:Marc Rime wrote:So a cloak is hard to fit on a militia light, just as it would be hard to fit on militia mediums, no? I don't see the problem with that.
For new players who'd like to try playing with a cloak without having to spend SP they could just add a few AUR scouts that come equipped with a cloak (and have the rest of the modules built into the stats and no or few free slots) -- that's kinda the business model they have anyway. It's not hard to fit on a militia light, it's impossible. Fair enough, impossible. I still don't see the problem (considering how everything in this game works, that is). You don't see a problem with denying new players access to the defining characteristic of one of the game's classes? No I don't. And I'm known as being the cheerleader for a vastly improved NPE. But once again, the cloaking is something to work for, like the HMG or Forge gun for a heavy. Expecting everything to be availble to you on day one in a free to play game, is not a good idea.
The forge gun is available day 1. And there's a reason militia gear exists. Holding back on stronger versions of the same stuff is fine, CCP can either stagger the growth in power, or the growth in content. They've gone for power, and I'm just asking that they stick to it. Mixing the two just screws over new players.
No.
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The dark cloud
The Rainbow Effect
2104
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Posted - 2014.01.22 11:02:00 -
[67] - Quote
In my opinion militia light frames should get 50% reduction on cloaks as role bonus. That would hardly be overpowered at all. Another thing is i want role bonuses on basic frames aswell. Specialised versions get 2 bonuses so the basic suits should get only 1.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Marc Rime
228
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Posted - 2014.01.22 11:08:00 -
[68] - Quote
Chunky Munkey wrote:You don't see a problem with denying new players access to the defining characteristic of one of the game's classes? Pretty sure the new scouts will be able to fit a cloak even with the skill at no more than level1. It'll take some sacrifices but shouldn't be *that* much worse compared to what a low-SP char can fit otherwise. Having do dedicate slots to CPU/PG upgrades, or even leave them empty, isn't that big a deal when the alternative is, at best, standard level modules.
Not being able to try specialisations without either SP or AUR is very much in keeping with the rest of the game.
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Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
668
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Posted - 2014.01.22 11:12:00 -
[69] - Quote
My god, they must skill into scouts a bit to fit cloaks designed for scouts?! What sort of herasy is this?! Milita scouts should be able to fit these easy! |
Chunky Munkey
Amarr Templars Amarr Empire
2927
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Posted - 2014.01.22 11:15:00 -
[70] - Quote
Marc Rime wrote:Chunky Munkey wrote:You don't see a problem with denying new players access to the defining characteristic of one of the game's classes? Pretty sure the new scouts will be able to fit a cloak even with the skill at no more than level1. It'll take some sacrifices but shouldn't be *that* much worse compared to what a low-SP char can fit otherwise. Having do dedicate slots to CPU/PG upgrades, or even leave them empty, isn't that big a deal when the alternative is, at best, standard level modules. Not being able to try specialisations without either SP or AUR is very much in keeping with the rest of the game.
Do the math.
A cloak isn't a specialisation.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2927
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Posted - 2014.01.22 11:17:00 -
[71] - Quote
Pvt Numnutz wrote:My god, they must skill into scouts a bit to fit cloaks designed for scouts?! What sort of herasy is this?! Milita scouts should be able to fit these easy!
I guess we should have to skill up a logi to be able to use equipment too? Or sentinels to use a forge?
No.
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
756
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Posted - 2014.01.22 11:20:00 -
[72] - Quote
Well its not like a starting scout is getting nothing. They're better off than our Adv fit (Minmatar at least, not seen the others) as well as having better systems and an extra equipment slot. Not to mention currently we only had immunity to basic scanners whilst they will defeat adv scanners and vehicle scans off the bat.
I've been thinking about it and I do like the change up. Start in a more equipment orientated support role then move to deep cover ops when you have the skills for it. Then finally getting the skills to be a serious thorn in the side of your enemies when you reach proto level.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Rogue Saint
Science For Death
699
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Posted - 2014.01.22 11:28:00 -
[73] - Quote
New players shouldn't be able to use a cloak. Like in EvE you have spend time/training to get it, why should it be different for dust?
As for putting a cloak on a MLT suit. Thank **** they can't do that from day one!
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
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David Spd
Caldari State
119
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Posted - 2014.01.22 11:30:00 -
[74] - Quote
I'm not understanding the problem here. I was uderthe assumption that scouts in general were getting buffed. Just because youare a scout does not mean you NEED to fit a cloak. Scouts are suposed to move faster, be harder to detect etc.
Wth that logic scouts (in theory) are all ready really hard to detect, and an intelligent player is doing things other than stacking damage mods and gunning while standing in the middle of the fight.
I would think cloak would have very specific uses like passing through heavy fighting to plant an uplink or take care of other uplinks. I don't think the idea is to run with cloak on a fitting at all times. You use it for times where it is necessary.
I would HOPE that this is CCP learning from our current "slayer logi" nonsense and attempting to prevent scouts fromm being the new FoTM.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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Chunky Munkey
Amarr Templars Amarr Empire
2928
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Posted - 2014.01.22 11:30:00 -
[75] - Quote
Rogue Saint wrote:New players shouldn't be able to use a cloak. Like in EvE you have spend time/training to get it, why should it be different for dust?
As for putting a cloak on a MLT suit. Thank **** they can't do that from day one!
Perhaps because it's already different for Dust?
No.
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Marc Rime
228
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Posted - 2014.01.22 11:34:00 -
[76] - Quote
Chunky Munkey wrote:Marc Rime wrote:Chunky Munkey wrote:You don't see a problem with denying new players access to the defining characteristic of one of the game's classes? Pretty sure the new scouts will be able to fit a cloak even with the skill at no more than level1. It'll take some sacrifices but shouldn't be *that* much worse compared to what a low-SP char can fit otherwise. Having do dedicate slots to CPU/PG upgrades, or even leave them empty, isn't that big a deal when the alternative is, at best, standard level modules. Not being able to try specialisations without either SP or AUR is very much in keeping with the rest of the game. Do the math. A cloak isn't a specialisation. Well, with level 1 for any scout suit you have enough PG and CPU to fit a cloak on it. All but caldari have two or more low slots for CPU/PG upgrades, pretty sure you can squeeze in a weapon there without too much trouble.
I meant the scout is a specialisation. What is the problem with its "defining characteristic" requiring that you, you know, specialise before you can use it?
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Chunky Munkey
Amarr Templars Amarr Empire
2928
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Posted - 2014.01.22 11:36:00 -
[77] - Quote
David Spd wrote:I'm not understanding the problem here. I was uderthe assumption that scouts in general were getting buffed. Just because youare a scout does not mean you NEED to fit a cloak. Scouts are suposed to move faster, be harder to detect etc.
Wth that logic scouts (in theory) are all ready really hard to detect, and an intelligent player is doing things other than stacking damage mods and gunning while standing in the middle of the fight.
I would think cloak would have very specific uses like passing through heavy fighting to plant an uplink or take care of other uplinks. I don't think the idea is to run with cloak on a fitting at all times. You use it for times where it is necessary.
I would HOPE that this is CCP learning from our current "slayer logi" nonsense and attempting to prevent scouts fromm being the new FoTM.
Sorry to sound patronising, but yes, you really aren't understanding the problem.
This has nothing to do with balance, it's about excluding new players from content. Every item in this game has at least 2 versions, if not 3, that require no skillpoint investment whatsoever.
New players are supposed to be able to try everything out & see what takes their fancy. This is just putting a wall up in front of them.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2928
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Posted - 2014.01.22 11:38:00 -
[78] - Quote
Marc Rime wrote:Chunky Munkey wrote:Marc Rime wrote:Chunky Munkey wrote:You don't see a problem with denying new players access to the defining characteristic of one of the game's classes? Pretty sure the new scouts will be able to fit a cloak even with the skill at no more than level1. It'll take some sacrifices but shouldn't be *that* much worse compared to what a low-SP char can fit otherwise. Having do dedicate slots to CPU/PG upgrades, or even leave them empty, isn't that big a deal when the alternative is, at best, standard level modules. Not being able to try specialisations without either SP or AUR is very much in keeping with the rest of the game. Do the math. A cloak isn't a specialisation. Well, with level 1 for any scout suit you have enough PG and CPU to fit a cloak on it. All but caldari have two or more low slots for CPU/PG upgrades, pretty sure you can squeeze in a weapon there without too much trouble. I meant the scout is a specialisation. What is the problem with its "defining characteristic" requiring that you, you know, specialise before you can use it?
Lol, a skeleton fit?
C'mon man.
With every other specialisation, you get the specialty at level 1. This is not comparable.
No.
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David Spd
Caldari State
119
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Posted - 2014.01.22 11:38:00 -
[79] - Quote
Chunky Munkey wrote:David Spd wrote:I'm not understanding the problem here. I was uderthe assumption that scouts in general were getting buffed. Just because youare a scout does not mean you NEED to fit a cloak. Scouts are suposed to move faster, be harder to detect etc.
Wth that logic scouts (in theory) are all ready really hard to detect, and an intelligent player is doing things other than stacking damage mods and gunning while standing in the middle of the fight.
I would think cloak would have very specific uses like passing through heavy fighting to plant an uplink or take care of other uplinks. I don't think the idea is to run with cloak on a fitting at all times. You use it for times where it is necessary.
I would HOPE that this is CCP learning from our current "slayer logi" nonsense and attempting to prevent scouts fromm being the new FoTM. Sorry to sound patronising, but yes, you really aren't understanding the problem. This has nothing to do with balance, it's about excluding new players from content. Every item in this game has at least 2 versions, if not 3, that require no skillpoint investment whatsoever. New players are supposed to be able to try everything out & see what takes their fancy. This is just putting a wall up in front of them.
I edited my post because I realised I didn't address that. Typing on a Vita, so it takes a while
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1648
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Posted - 2014.01.22 11:47:00 -
[80] - Quote
Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place?
They're not exclusive to light frames so you can still make exotic fittings with other suits. You're just talking about a crap militia suit here. And Engineering is something everybody should max out sooner or later anyways.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Chunky Munkey
Amarr Templars Amarr Empire
2928
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Posted - 2014.01.22 11:52:00 -
[81] - Quote
Aikuchi Tomaru wrote:Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place? They're not exclusive to light frames so you can still make exotic fittings with other suits. You're just talking about a crap militia suit here. And Engineering is something everybody should max out sooner or later anyways.
Of course they can be and of course they should. But until then newberries have content completely locked off from them. It would be like having no militia vehicles.
No.
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ALPHA DECRIPTER
Dragon-Empire
684
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Posted - 2014.01.22 12:13:00 -
[82] - Quote
Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place?
I actually like this.
Being a true scout is hard work and requires lots of personal experience. Making your work to make things easier (cloak) is kind of what scouts have had to deal with this whole time.
If you want to be a real scout then the training you will go through without the cloak will teach you the tactics you need to survive. Once you have learned enough then you will be gifted with the cloak to unlock a new world of strategies.
Scout Tactician
Dance puppets, DANCE!
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Chunky Munkey
Amarr Templars Amarr Empire
2928
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Posted - 2014.01.22 12:27:00 -
[83] - Quote
ALPHA DECRIPTER wrote:Chunky Munkey wrote:Standard cloak: 35pg
Militia Gallente light frame: 24pg
So if you're looking to get a cloak, at the very least you're going to have to get a few levels into scout and engineering.
I understand that the intention was to dedicate the cloak to scouts, but when their fitting requirements are this prohibitive, why not just make them exclusive to light frames in the first place? I actually like this. Being a true scout is hard work and requires lots of personal experience. Making your work to make things easier (cloak) is kind of what scouts have had to deal with this whole time. If you want to be a real scout then the training you will go through without the cloak will teach you the tactics you need to survive. Once you have learned enough then you will be gifted with the cloak to unlock a new world of strategies.
So you're opposed to the existence of the various militia items too, correct?
No.
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Sgt Kirk
Fatal Absolution Covert Intervention
4089
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Posted - 2014.01.22 13:24:00 -
[84] - Quote
I'll agee if new players can use combat drones out the gate when they come out (in 2017). The Caldari tears will be very much worth it. |
calisk galern
BurgezzE.T.F Public Disorder.
1663
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Posted - 2014.01.22 13:40:00 -
[85] - Quote
so every tom dic and harry won't be spamming cloaks like newbs spam militia tanks....ya i'm fine with that. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
945
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Posted - 2014.01.22 13:57:00 -
[86] - Quote
Not to be mean but...so?
Isn't it better anyway? Newbies running around in cloaks and cloak spam would be annoying. I mean we're going to get a lot of players trying to spam it already but sheesh.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Chunky Munkey
Amarr Templars Amarr Empire
2929
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Posted - 2014.01.22 13:59:00 -
[87] - Quote
Roy Ventus wrote:Not to be mean but...so?
Isn't it better anyway? Newbies running around in cloaks and cloak spam would be annoying. I mean we're going to get a lot of players trying to spam it already but sheesh.
So you're opposed to militia tanks too then?
No.
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Sgt Kirk
Fatal Absolution Covert Intervention
4090
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Posted - 2014.01.22 14:10:00 -
[88] - Quote
Chunky Munkey wrote:So you're opposed to militia tanks too then?
To add onto my "Drones for Clones" campaign, all Gallente Assault rifles should come automatically equipped with grenade launchers without needing to specialize in the weapon.
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THUNDERGROOVE
ZionTCD Public Disorder.
463
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Posted - 2014.01.22 21:24:00 -
[89] - Quote
Chunky Munkey wrote:THUNDERGROOVE wrote:No different then logistics suits unable to fit good equipment until level 5. It's not a requirement to use a cloak on a scout suit. *good* equipment. In other words, you can be a crap logi, but you can still be a logi. You can be a crap scout but you're still a scout! I'll have fits that don't use cloaks in 1.8. Not every job needs one.
Director of ZionTCD
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó)
TDBS
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el OPERATOR
Mannar Focused Warfare Gallente Federation
51
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Posted - 2014.01.22 21:37:00 -
[90] - Quote
Dreniella wrote:Hey new players! Want to try heavy weapons? Tough luck.
And nobody cares. New players need to first practice basic shooting before they get into advanced game mechanics.
This^. Denying brand new players certain levels of the skilltrees makes them study other fundamentals in the meanwhile. Hopefully that period of time is where they can meet someone veteran who can advise them against peripheral purchases (ie. equipment) until they've done their coreskills so that when they do, finally, spec into whatever treasure trove of gear they get they can also fit it onto a suit with a weapon. And they can learn how to move/fire/return fire without the crutch of cloaking.
Open-Beta Vet.
NPC Corp Independent Contractor.
Drunk Night Tree Burner.
This is my Main and Original.
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