Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
JP Acuna
Pendejitos Zero-Day
197
|
Posted - 2014.06.20 18:02:00 -
[1] - Quote
I'm not the only one who thinks they're too powerful right now. Swarms did need a buff, tanks needed to get nerfed, but dropships are always in the middle... How do we deal with this? |
Judge Rhadamanthus
Amarr Templar One
2281
|
Posted - 2014.06.20 18:06:00 -
[2] - Quote
I am watching this one. I don't want to jump too soon. Swarmer needed a buff. They work hard form their kills. As of now a proto swarms on a mine commando can 4 shot a python. They. Are stronger, yes. Too much? Too soon to say. Let's see, and make sure we give both sides time to adjust and that feed back is civilised and accurate.
Judge For CPM 1 youtube
Twitter @Judge_EVELegion
|
Adipem Nothi
Nos Nothi
2098
|
Posted - 2014.06.20 18:11:00 -
[3] - Quote
If Python or Incubus are now getting crashed in 3 volleys (without bumping into stuff) from a single source, then yes I think we very much need to fix. That's pretty much no warning at all.
I crashed a wounded Gorgon in 3 volleys earlier today, but I've yet to square off with a healthy or higher end bird. I'll play more later. In the mean time, what are you specific observations? How many volleys are you tanking and what bird are you flying?
- Pro(5) Swarmer
Shoot scout with yes...
- Ripley Riley
|
Everything Dies
Crux Special Tasks Group Gallente Federation
761
|
Posted - 2014.06.20 18:40:00 -
[4] - Quote
Swarms are the only thing that can hit dropships these days. With the reduction to range for rail guns, any half-intelligent pilot knows to stay away from mountainsides and they'll basically be untouchable as fewer and fewer people run swarms (unless they're close to a supply depot.) Now that dropships have basically become flying tanks (4,000+ EHP? Really?) the majority of the matches I've played (skirmish) tend to see dropships take to the sky at the start of the battle and never come down, all the while raining down death from above.
Not sure how to remedy this, though. Best thing at this point would probably be to increase the speed of the actual swarm rockets to prevent dropships from darting off the moment they take any sort of damage and outrunning the second volley.
Mike Patton is the greatest singer in music. Proof:
Listen
|
|
CCP Logibro
C C P C C P Alliance
8240
|
Posted - 2014.06.20 18:48:00 -
[5] - Quote
There have only been two changes to dropships and swarms.
First was a bugfix for Incubus resistance to swarms, from 55/55 to 80/120. Second was making the proficiency skill on Swarms and Forge Guns work against vehicle armour.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
|
|
taxi bastard
Holdfast Syndicate Amarr Empire
131
|
Posted - 2014.06.20 18:56:00 -
[6] - Quote
bellow is a minmitar propaganda video.
as you can see the minmitar are by their LAV - the squad leader then shows the swarm user what a dropship looks like ( i assume that unless the minimitar have been enlightened by being slaves for the glorious ammar they will never have seen a dropship before). when the swarms are launched half the squad flee in the LAV afraid that their position has been given away. the rest of the squad then start saying god is great because the minimitar swarm did not blow up on launch. they continue saying god is great is disbelief that the swarm finds it target and brings down the dropship.
unfortunately no ammarians were seen jumping out of the dropship and using their inertia dampeners to save themselves.
https://www.youtube.com/watch?v=hKoq6SrE54I |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
100
|
Posted - 2014.06.20 18:59:00 -
[7] - Quote
taxi bastard wrote:bellow is a minmitar propaganda video. as you can see the minmitar are by their LAV - the squad leader then shows the swarm user what a dropship looks like ( i assume that unless the minimitar have been enlightened by being slaves for the glorious ammar they will never have seen a dropship before). when the swarms are launched half the squad flee in the LAV afraid that their position has been given away. the rest of the squad then start saying god is great because the minimitar swarm did not blow up on launch. they continue saying god is great is disbelief that the swarm finds it target and brings down the dropship. unfortunately no ammarians were seen jumping out of the dropship and using their inertia dampeners to save themselves. https://www.youtube.com/watch?v=hKoq6SrE54I
pffft....terrorists |
JARREL THOMAS
Dead Man's Game
312
|
Posted - 2014.06.20 19:02:00 -
[8] - Quote
When it comes to dropships flying off with like 200 hp left and surviving.
Increase range and speed of swarms or
ad a mechanic were when vehicles get critical damage they begin to slow down and speed back up when hp is above critical
Caldari Loyalist
I speak for the rabbits
|
Arkena Wyrnspire
Fatal Absolution
14713
|
Posted - 2014.06.20 19:08:00 -
[9] - Quote
JARREL THOMAS wrote:When it comes to dropships flying off with like 200 hp left and surviving.
Increase range and speed of swarms or
ad a mechanic were when vehicles get critical damage they begin to slow down and speed back up when hp is above critical
Disagree. That just ends up making it impossible to escape them.
You have long since made your choice. What you make now is a mistake.
|
Scheneighnay McBob
Cult of Gasai
5348
|
Posted - 2014.06.20 19:10:00 -
[10] - Quote
I'm still in favor of buffing range and nerfing damage on swarms
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
|
|
skippy678
The Phoenix Federation Dark Taboo
2477
|
Posted - 2014.06.20 19:28:00 -
[11] - Quote
Judge Rhadamanthus wrote:I am watching this one. I don't want to jump too soon. Swarmers needed a buff. They work hard for their kills. As of now a proto swarms on a mine commando can 4 shot a python. They. Are stronger, yes. Too much? Too soon to say. Let's see, and make sure we give both sides time to adjust and that feed back is civilised and accurate.
Agreed it is still too early to say.
Vehicle balance - Prob. not going to happen in the existence of Dust 514 or the first 2 years of Legion -lolz
My Youtube Lvl. 2 Forum Warrior
Follow:@skippy6gaming #BetaVet
|
Ryder Azorria
Amarr Templars Amarr Empire
1005
|
Posted - 2014.06.20 19:37:00 -
[12] - Quote
skippy678 wrote:Judge Rhadamanthus wrote:I am watching this one. I don't want to jump too soon. Swarmers needed a buff. They work hard for their kills. As of now a proto swarms on a mine commando can 4 shot a python. They. Are stronger, yes. Too much? Too soon to say. Let's see, and make sure we give both sides time to adjust and that feed back is civilised and accurate. Agreed it is still too early to say. Vehicle balance - Prob. not going to happen in the existence of Dust 514 or the first 2 years of Legion -lolz It's probably not going to ever happen - mostly because nobody can agree on what makes good vehicle/infantry balance. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
12
|
Posted - 2014.06.20 22:07:00 -
[13] - Quote
CCP Logibro wrote:There have only been two changes to dropships and swarms.
First was a bugfix for Incubus resistance to swarms, from 55/55 to 80/120. Second was making the proficiency skill on Swarms and Forge Guns work against vehicle armour. I think you should give a rep bonus to dropships do we get our old reps back that would fix the swarm launcher dilema Without nerfing any av. |
Booby Tuesdays
Ahrendee Mercenaries
570
|
Posted - 2014.06.20 22:15:00 -
[14] - Quote
If pilots are now afraid of my Proto Min Commando wielding Proto Swarms and dual DMG mods, then I think light AV is back on track.
Melee Weapon of Choice: Nokia-3310 Prof. V
|
Cody Sietz
SVER True Blood Dirt Nap Squad.
3385
|
Posted - 2014.06.20 22:32:00 -
[15] - Quote
I think they balanced swarms vs dropships by lowering the SL range by over 50 percent.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Everything Dies
Crux Special Tasks Group Gallente Federation
764
|
Posted - 2014.06.21 00:39:00 -
[16] - Quote
Scheneighnay McBob wrote:I'm still in favor of buffing range and nerfing damage on swarms
I'd like to see a return to 400 meters or so for range and then give it a few weeks to see if damage needs to be reduced. Bad things tend to happen when more than one change is made a time.
Mike Patton is the greatest singer in music. Proof:
Listen
|
Cogadh Draco
WarRavens Final Resolution.
42
|
Posted - 2014.06.21 00:46:00 -
[17] - Quote
CCP Logibro wrote:There have only been two changes to dropships and swarms.
First was a bugfix for Incubus resistance to swarms, from 55/55 to 80/120. Second was making the proficiency skill on Swarms and Forge Guns work against vehicle armour.
Please, no more 'fixes' or 'nerfs' to either gun please.
Ok maybe swarm missiles could do with a minor projectile speed buff though. |
DozersMouse XIII
Inner.Hell
847
|
Posted - 2014.06.21 00:51:00 -
[18] - Quote
I've been running swarms for over a month now
they feel good right where there at right now
just because something kills you does not mean it needs to be changed
NERF THE TAMSEN
|
Beld Errmon
1692
|
Posted - 2014.06.21 01:06:00 -
[19] - Quote
CCP Logibro wrote:There have only been two changes to dropships and swarms.
First was a bugfix for Incubus resistance to swarms, from 55/55 to 80/120. Second was making the proficiency skill on Swarms and Forge Guns work against vehicle armour.
And you nerfed armor repairers, and rather then doing it in a way that balanced the problem of vehicles stacking multiple reps you just did a blanket nerf to all armor reps, now stacking multiple reps is the only smart way to fit a vehicle, with armor hardeners being useless and buffer barely worth the loss of rep power.
Once again dropships get screwed on the alter of AV vs Tanks.
Pilot - Tanker - FOTM (insert here)
|
Byozuma Kegawa
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
275
|
Posted - 2014.06.21 01:41:00 -
[20] - Quote
Define screwed. No, really, all they did was improve armor resistance on a class of dropship and adjust the skill bonus for the main AV weapons. Swarms were always supposed to be the main AV to use on dropships, just as forgegus were always supposed to be the main AV to use on tanks. It only makes sense that swarms would rock a dropship if properly skilled/high level. This is just another example of sucking it up and carrying on. |
|
JP Acuna
Pendejitos Zero-Day
198
|
Posted - 2014.06.21 01:46:00 -
[21] - Quote
I'm concerned because dropships seem to have come back to where we didn't like them: they die too easily.
I'd be ok dying more often, but then the ISK cost is wrong. I lose in a single ship what i can't make in 2 matches. |
DozersMouse XIII
Inner.Hell
847
|
Posted - 2014.06.21 01:50:00 -
[22] - Quote
JP Acuna wrote:I'm concerned because dropships seem to have come back to where we didn't like them: they die too easily.
I'd be ok dying more often, but then the ISK cost is wrong. I lose in a single ship what i can't make in 2 matches. I agree on cost 100%
but swarms as of right now feel right
NERF THE TAMSEN
|
Byozuma Kegawa
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
275
|
Posted - 2014.06.21 01:52:00 -
[23] - Quote
Honestly, dropships needed a little more fragility. I've been on so many teams where the enemy had a dropship or two just loitering, shooting people then running away as the swarms started to respawn. They'd get pegged a few times, run off, repair, fly back once the swarms were replaced with rifles and the cycle would start all over again. You just couldn't kill them without vehicle support and even then, only HAV support cause LAV turrets are exposed enough that the gunner is easily picked off. This was a needed change, dropships need to know that ground troops ARE a threat and not ants to be stepped on. |
Cody Sietz
SVER True Blood Dirt Nap Squad.
3387
|
Posted - 2014.06.21 02:54:00 -
[24] - Quote
DozersMouse XIII wrote:I've been running swarms for over a month now
they feel good right where there at right now
just because something kills you does not mean it needs to be changed Let me know when you kill something with them
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Yeeeuuuupppp
356
|
Posted - 2014.06.21 05:02:00 -
[25] - Quote
When my incubus doesn't out run them, they hurt like amofo
Rage Proficiency V
Mic status: Muted
Storage Wars Champion.
|
ACT1ON BASTARD
Amarr Templars Amarr Empire
13
|
Posted - 2014.06.21 06:39:00 -
[26] - Quote
Byozuma Kegawa wrote:Define screwed. No, really, all they did was improve armor resistance on a class of dropship and adjust the skill bonus for the main AV weapons. Swarms were always supposed to be the main AV to use on dropships, just as forgegus were always supposed to be the main AV to use on tanks. It only makes sense that swarms would rock a dropship if properly skilled/high level. This is just another example of sucking it up and carrying on. Militia swarms wreck now, at least give us dropshippers our old reps back. |
David Spd
Caldari State
140
|
Posted - 2014.06.21 06:56:00 -
[27] - Quote
Arkena Wyrnspire wrote:JARREL THOMAS wrote:When it comes to dropships flying off with like 200 hp left and surviving.
Increase range and speed of swarms or
ad a mechanic were when vehicles get critical damage they begin to slow down and speed back up when hp is above critical Disagree. That just ends up making it impossible to escape them.
So you mean to say that if a vehicle driver overextends and pushes their luck, takes critical damage he/she should still be allowed to escape?
Anti-vehicle weapons are supposed to be a deterrent, sure, but if a vehicle driver is incompetent or sticks around too long they should be penalized for it.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
|
medomai grey
WarRavens Final Resolution.
830
|
Posted - 2014.06.21 07:12:00 -
[28] - Quote
Seems to be a misconception that all dropships got frailer. All CCP did was correct the odd swarm damage efficiencies against Incubus.
So as a Python pilot, I haven't noticed any changes at all. :P
Medium frame EHP is not medium
|
DozersMouse XIII
Inner.Hell
848
|
Posted - 2014.06.21 07:17:00 -
[29] - Quote
Cody Sietz wrote:DozersMouse XIII wrote:I've been running swarms for over a month now
they feel good right where there at right now
just because something kills you does not mean it needs to be changed Let me know when you kill something with them been running them for over a month now
before hotfix bravo I was going 50k+ damage a game with maybe 1 vehicle kill (besides lavs) using proto swarms
after hotfix bravo i'm getting high damage with results 2+ a game using cbr7's and proto
NERF THE TAMSEN
|
Lynn Beck
NoGameNoLife
1870
|
Posted - 2014.06.21 07:22:00 -
[30] - Quote
I haven't swarmed much since Bravo, however it still took our whole squad of proto AV to down an Incubus- i blame that on him being smart and not trying to be a tank. CCP nerf thinking.
In all honesty though, we only hit him with 2 volleys a piece before he peeled off, almost about to die. I find thst to be a decent compromise, in the fact that solo i have an opportunity to kill him, but it requires him to either be cocky and stock around past my 3rd volley(in which my 4-5th are already reloaded and firing) or it takes multiple people to down.
General John Ripper
Like ALL the things!!!
|
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |