Pages: 1 2 3 4 5 [6] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
bogeyman m
Learning Coalition College
78
|
Posted - 2014.02.10 07:20:00 -
[151] - Quote
A lot of good discussion on this topic, but I'd still prefer Racial bonuses to be tanking related and Assault variants to be ganking related. I also think they should all be passive bonuses as adding multipliers to modules gets too easily out of hand. For example:
Passive Racial bonuses - survival oriented: - Amarr: shield & armour capacity increases - Caldari: shield recharge rate increase - Gallenti: armour repair rate increase - Minmatar: time-to-start shield recharge reduction, time-to-start armour repair reduction, biotics increase
Passive Assault bonus - racial weapon specific: - Amarr: overheat protection & larger clip sizes - Caldari: faster ADS, weaker hip-fire, longer range - Gallenti: better hip-fire, slower ADS, faster reload - Minmatar: increased rate of fire
I'll leave the specific numbers up to the smart guys, but whatever balances out the game play without making every suit the same would be ideal and would promote diversity on the battlefield. |
Ghost Kaisar
Titans of Phoenix Legacy Rising
2855
|
Posted - 2014.02.10 07:41:00 -
[152] - Quote
bogeyman m wrote:A lot of good discussion on this topic, but I'd still prefer Racial bonuses to be tanking related and Assault variants to be ganking related. I also think they should all be passive bonuses as adding multipliers to modules gets too easily out of hand. For example:
Passive Racial bonuses - survival oriented: - Amarr: shield & armour capacity increases - Caldari: shield recharge rate increase - Gallenti: armour repair rate increase - Minmatar: time-to-start shield recharge reduction, time-to-start armour repair reduction, biotics increase
Passive Assault bonus - racial weapon specific: - Amarr: overheat protection & larger clip sizes - Caldari: faster ADS, weaker hip-fire, longer range - Gallenti: better hip-fire, slower ADS, faster reload - Minmatar: increased rate of fire
I'll leave the specific numbers up to the smart guys, but whatever balances out the game play without making every suit the same would be ideal and would promote diversity on the battlefield.
I stopped reading after that.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
David Spd
Caldari State
133
|
Posted - 2014.02.10 11:20:00 -
[153] - Quote
Neo Rinzler wrote:Caldari Weapons already have a reload skill, 1/2 a second faster reload than another suit using the same weapon is NOT a good enough reason to use the Caldari Assault 3.2 to 2.04 with max reload and max cal assault or 2.62 with just max reload skill
Seriously 2.04 v 2.62 ..... 2 Million extra SP for 0.58 faster reload ?? This is why it is such a terrible bonus
in fact I wouldn't even waste SP skilling the damn thing to Proto I'd just use the basic Caldari Assault suit .. that is how pointless a reload skill bonus is
You're describing an entirely different issue.
The usefulness of an extremely fast reload in addition to the base reload skill vs. the actual cost to get to that point. Not only that but you're assuming that each opponent you go up against will have maxed reload as well.
If all you can say is "rail rifle has a reload skill and this skill is pointless" then I'm sorry but I'm done replying to you. Seems you've decided what you've decided, but sad to say repeating yourself over and over doesn't strengthen your argument.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
|
General12912
Gallente Marine Corps
58
|
Posted - 2014.02.10 11:34:00 -
[154] - Quote
how about we WAIT for 1.8 to come out, see how everything plays out, AND THEN come onto the forums complaining for an assault suit rebalance IF you still dont like it. as of right now, i think the bonuses allow for players to pick the assault fighting style they can work best with. it gives them a choice of being a fast recovery assault, tanky assault, high damage assault, or anything in between. what is being sugested here, and in all other topics like this, favors fast recovery assault suits. |
David Spd
Caldari State
133
|
Posted - 2014.02.10 11:43:00 -
[155] - Quote
Auris Lionesse wrote:Lol iron wolf saber lost all his credibility in this thread. no idea how he became a cpm, no wonder this game is so broken.
Galente are active tankers. Complex repairer should be able to get to 10 armor rep a second or slightly over that after adding in skills. Caldari desperately need a regulator buff.
while medium suits are cruisers. with 1 slot no Caldari heavy will be able to rep like a drake which it should. Caldari assault needs to be able to rep quickly.
Ideally we'd have mid slots also, more mods like shield/armor resistance mods and tracking mods to help turning speed on shotguns while ads.
suits need a 4 bonus system like eve, if you went tech 2 you'd get two bonuses for that ships role.
This is the thorax from eve: Gallente Cruiser skill bonus per level: 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed
That's just the basic gallente cruiser, not even tech 2, I.e. gallente medium, then you get two bonuses for going assault, or two bonuses for going logistics.
The op is fine for all races as the game currently is because ccps not giving enough bonuses and assault and logistics are basically acting as the tech two stand ins for medium standard frames being tech one with no role bonuses.
If iron wolf wants to give the assault suit combat bonuses and not tank bonuses, do this and give each assault suit a weapon bonus like eve would to encourage use of that weapon on the suit of the race it belongs to.
Yeah let's just copy everything over from EVE Online and expect it to translate perfectly well. I don't play EVE but as far as I know it's not a twitch-based skill shooter.
You can't just lob a bunch of offensive or defensive tank bonuses into passive skills and expect everybody to be pleased. As a first person shooter if you are better at the game than your opponent then it needs to show. Dust is supposed to be faster paced, and we're all ready seeing a low population thanks to the game requiring months of dedicated play to actually be competitive with skill investments.
Not only this but Dust 514 has insane competition when it comes to the genre. As an EVE Online player tell me what kinds of modern games do you have to play as alternatives? Any? I believe there's some kind of saying in New Eden along the lines of "Adapt or Die"? Something like that. Dust needs to do just that. EVE Online should be used as a rough concept to take inspiration from, not be the base fundamentals upon which this game is built.
Also the idea of making "tracking" mods on any first person shooter is ridiculous. This was one of the prime issues of Heavies being broken UP before Uprising: the restriction of turning speed. In a game where fast-paced twitch based skill is key, a heavy was a waste of a suit, since they couldn't turn fast enough to hit anything. The only "tracking" that needs to be in a console FPS is aim-assist, and people ***** up a storm about even that. "Mandatory" aim-assist ON A MOD would make people furious because it eliminates the need for SKILL in a SKILL BASED GENRE.
And semi-unrelated to this quote more directed at OP: I find Regulator bonus to be much more fitting to Caldari Assault, but I was never directly opposed to reload bonus either. Both bonuses support the same concept of hit & move gameplay I think supports the Assaults well.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
|
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
186
|
Posted - 2014.02.10 16:48:00 -
[156] - Quote
David Spd wrote:Auris Lionesse wrote:Lol iron wolf saber lost all his credibility in this thread. no idea how he became a cpm, no wonder this game is so broken.
Galente are active tankers. Complex repairer should be able to get to 10 armor rep a second or slightly over that after adding in skills. Caldari desperately need a regulator buff.
while medium suits are cruisers. with 1 slot no Caldari heavy will be able to rep like a drake which it should. Caldari assault needs to be able to rep quickly.
Ideally we'd have mid slots also, more mods like shield/armor resistance mods and tracking mods to help turning speed on shotguns while ads.
suits need a 4 bonus system like eve, if you went tech 2 you'd get two bonuses for that ships role.
This is the thorax from eve: Gallente Cruiser skill bonus per level: 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed
That's just the basic gallente cruiser, not even tech 2, I.e. gallente medium, then you get two bonuses for going assault, or two bonuses for going logistics.
The op is fine for all races as the game currently is because ccps not giving enough bonuses and assault and logistics are basically acting as the tech two stand ins for medium standard frames being tech one with no role bonuses.
If iron wolf wants to give the assault suit combat bonuses and not tank bonuses, do this and give each assault suit a weapon bonus like eve would to encourage use of that weapon on the suit of the race it belongs to. Yeah let's just copy everything over from EVE Online and expect it to translate perfectly well. I don't play EVE but as far as I know it's not a twitch-based skill shooter. You can't just lob a bunch of offensive or defensive tank bonuses into passive skills and expect everybody to be pleased. As a first person shooter if you are better at the game than your opponent then it needs to show. Dust is supposed to be faster paced, and we're all ready seeing a low population thanks to the game requiring months of dedicated play to actually be competitive with skill investments. Not only this but Dust 514 has insane competition when it comes to the genre. As an EVE Online player tell me what kinds of modern games do you have to play as alternatives? Dust needs to evolve beyond the "constraints" of EVE Online to appeal to a different audience. EVE Online should be used as a rough concept to take inspiration from, not be the base fundamentals upon which this game is built. Also the idea of making "tracking" mods on any first person shooter is ridiculous. This was one of the prime issues of Heavies being broken UP before Uprising: the restriction of turning speed. In a game where fast-paced twitch based skill is key, a heavy was a waste of a suit, since they couldn't turn fast enough to hit anything. Which is why the restriction was removed. That means people with better aim in a FIRST PERSON SHOOTER will do better. The only "tracking" that needs to be in a console FPS is aim-assist to help with the general inaccuracies of using joysticks with our thumbs, and people ***** up a storm about even that. "Mandatory" aim-assist with increasing strengths ON MODS would make people furious because it eliminates the need for SKILL in a SKILL BASED GENRE. And before someone quotes me saying EVE Online requires skill.. yes... I know all video games require some level of skill. These aren't the same skills we're talking about. Different genres = different skills required. You can be the best EVE Online player in the world... and be terrible at Dust 514 and vice versa. And semi-unrelated to this quote more directed at OP: I find Regulator bonus to be much more fitting to Caldari Assault, but I was never directly opposed to reload bonus either. Both bonuses support the same concept of hit & move gameplay I think supports the Assaults well.
You already invalidated your entire post within your first paragraph because dust is not supposed to be a twitch based shooter.
It's an extension of eve online on the console in the form of an fps. this game is not tryin to compete with cod it's supposed to be an mmo first with deep interaction with eve.
Second I never suggested or even remotely hinted at tracking mods tracking a target. I said improve ads turn spee for weapons that are currently too slow such as the shotgun. learn to read. This game is failing because it's not enough like eve which has grown year after year. Why would people pay 15$ a month on a more complex and difficult and unfair game? Because eves formula works/!: this hodgepodge they've created with dust doesn't which is why they can't even get people to play it for free. Without eve online dust does not and should not exist. this isn't call of duty so twitch shooter shouldnt even be mentioned in the same sentence as dust lol.
This game is about tactics strategy and metagame. Not going 40-0 with your sensitivity maxed out. |
Oswald Rehnquist
1237
|
Posted - 2014.02.10 19:13:00 -
[157] - Quote
A weapon bonus for the Caldari should be ADS related
- 5% to effective range of rail weapons while ADSing
- 5% to ADS Disruption and Kick
Good Thread of Cal users dicussion ideas
Below 28 dB
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1434
|
Posted - 2014.02.10 22:13:00 -
[158] - Quote
Amarr and Minmatar bonuses don't increase DPS, just max damage before reload/overheat. The Caldari bonus goes in line with this, but from the other side, so it kinda works.... but is weak. The Gallente bonus just doesn't help that much at all.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1434
|
Posted - 2014.02.10 22:32:00 -
[159] - Quote
Bendtner92 wrote:KING CHECKMATE wrote:This is the same reson why it could be abused. 2cx Shield ext, 3 Shield Regulators and 2 shield energizers or rechargers would result in 400HP being recharged in less than 6 seconds total.
Is...way too much of an advantage, that the CALDARI SCOUT is best to abuse. Did you do the math based on your new proposed bonus? Because with a bonus to Rechargers/Energizers I think a Caldari Assault with the same fit as you listed above would recharge it's shields in about the same time as it would with a Regulator bonus (remember that even without a bonus to Regulators the shield delay would be around 2.3 and 3.7). So if you think a Regulator bonus is OP, then so would a Recharger/Energizer bonus.
I'd rather have a fast charge regulator Caldari than the brick tanking BS they do now.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
|
NextDark Knight
Hellstorm Inc League of Infamy
184
|
Posted - 2014.02.10 22:57:00 -
[160] - Quote
Tallen Ellecon wrote:
I'd rather have a fast charge regulator Caldari than the brick tanking BS they do now.
No, Gal has the damn brick tank, the damn milita suit gets like 800 some tank with just enhanced plates. Plus a Damage mod if you put one point into Assault class.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
|
|
|
|
|
Pages: 1 2 3 4 5 [6] :: one page |
First page | Previous page | Next page | Last page |