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2061. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
remember im puttting this out as a temp fix, the issues go deep than this, down to the fundamental concepts behind sheild and armor tanking. CCP needs to look over that, but in the mean they can do this...
- by D legendary hero - at 2013.07.10 18:13:00
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2062. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
^^the point is that when a galente armor tank completely they should have the same base speed as a caldari, so untanked they should move fast. galente and minmintar = fast, amar and caldari = slow
- by D legendary hero - at 2013.07.10 06:23:00
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2063. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
^^this is true
- by D legendary hero - at 2013.07.10 06:21:00
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2064. Core Godlock pistol! - in Feedback/Requests [original thread]
RA Drahcir wrote: it is going to be nerfed...sorry, CCP accidentally made it too OP when they introduced it as a new [overly] good weapon they introduced it prenerfed it actually needs a radius buff, but the fire rate, and reload speed need ...
- by D legendary hero - at 2013.07.10 05:58:00
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2065. Core Godlock pistol! - in Feedback/Requests [original thread]
alec trebec wrote: The gun is not fine, the people who say it is are the ones going 20-1 who don't want their toys taken away Triple or quadruple the ISK price of the gun IMO its not the gun its the people using them in caldari logi suits ...
- by D legendary hero - at 2013.07.10 05:56:00
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2066. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
Breakin Stuff wrote: Hey look, he's back, and still smoking crack. Fixing armor tanking fixes heavies. It just happens that it fixes the amarr assault and logi as well as the gallente assault, logi and scout all at once. Go effing figure. fix...
- by D legendary hero - at 2013.07.10 04:02:00
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2067. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
BL4CKST4R wrote: D legendary hero wrote: ^^this could work too. ultimatly however it is fixed the HMG must be good at taking/supressing out infantry when equiped with an HMG. Well I think the HMG should do 100/100, even though it is a Min...
- by D legendary hero - at 2013.07.09 19:49:00
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2068. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
nukel head wrote: D legendary hero wrote: ^^seriously, have you tried hitting people with this wacky aimming system using an HMG. on top of that i have to put my sensitivety up to 10 to get any turn on this thing, and the fact that movement ...
- by D legendary hero - at 2013.07.09 19:46:00
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2069. [BUG] corporation creation - in Technical Support/Bugs [original thread]
the character i am using is THE WARRIOR OF LEGEND, and i have corporations skills books, and lvl 5 of the first category. check my walet today 7/9/13 and you will see that i spent 1.5million isk almost six times and still dnt have the corporation ...
- by D legendary hero - at 2013.07.09 19:41:00
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2070. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
^^this could work too. ultimatly however it is fixed the HMG must be good at taking/supressing out infantry when equiped with an HMG.
- by D legendary hero - at 2013.07.09 19:38:00
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2071. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
nukel head wrote: My post proves what? I was asking the question because I very rarely see a heavy sporting an AR. Why would that be is the AR is so powerful? Or are we talking about PROTO AR? the post proves that if the only viable soluti...
- by D legendary hero - at 2013.07.09 19:32:00
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2072. [BUG] corporation creation - in Technical Support/Bugs [original thread]
when creating a corporation if your ticker is taken (if it actually was or wasnt idk), the game will give you two chance to change it, after the 3rd attempt to creat an original ticker, the game will take your 1590,000 isk and then tell you that y...
- by D legendary hero - at 2013.07.09 19:29:00
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2073. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: The proto flaylock pistols are killing everyone way too fast and are way too reliable because the radius of splash damage is too high and the flaylocks fire a bit too fast. The proto flaylocks are also cheaper than proto ...
- by D legendary hero - at 2013.07.09 19:00:00
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2074. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: The proto flaylock pistols are killing everyone way too fast and are way too reliable because the radius of splash damage is too high and the flaylocks fire a bit too fast. The proto flaylocks are also cheaper than proto ...
- by D legendary hero - at 2013.07.09 18:58:00
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2075. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
when you do the comparison of the flaylocks verses other side arms, it actually has a dps on par or slightly less than them. considering also that the blast radius is quite small there should really be no problem with it, unless in close quarters ...
- by D legendary hero - at 2013.07.09 18:48:00
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2076. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
^^my point exactly.
- by D legendary hero - at 2013.07.09 18:45:00
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2077. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
bump
- by D legendary hero - at 2013.07.09 16:07:00
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2078. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
bump
- by D legendary hero - at 2013.07.09 16:06:00
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2079. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
bump
- by D legendary hero - at 2013.07.09 16:06:00
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2080. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
bump
- by D legendary hero - at 2013.07.09 16:05:00
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