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2081. [SOLUTION] how CCP can help new players - in Feedback/Requests [original thread]
bump
- by D legendary hero - at 2013.07.09 16:05:00
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2082. [request] blue print minmintar assault suits - in Feedback/Requests [original thread]
i really want to see a blue tag on this one. basically there is no problem or complaint i just want to have a blue print standard minmintar assault suit. i guess other people may want other suits blue print like the galente or amar assault, lo...
- by D legendary hero - at 2013.07.09 02:53:00
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2083. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
Lynn Beck wrote: Its a rocket, not a kittening grenade, also: All sidearms are stronger than their full set counterpart- scramblers, smg-hmg, flaylock to mass driver, but they have eztremely reduced range and ammo, scrambler has 1/8 the ammo of...
- by D legendary hero - at 2013.07.08 19:13:00
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2084. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
Tallen Ellecon wrote: Flaylock > Massdriver This is not right. That's like if the scrambler pistol was better than the scrambler rifle, or if the SMG was a better killer than the HMG..... oh wait. ^^lolz its try the minmintar side arms ...
- by D legendary hero - at 2013.07.08 19:12:00
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2085. Lowering the price of tanks, leaving AV strong - in General Discussions [original thread]
Svipdagr Hero wrote: Leave AV and Tanks alone - they are balanced enough. Vehicle users cry because when they die, once every 3 games, they lose 4 games worth of isk. Chop the prices in half, keep it at 2-3 games cost for the risk value, but ...
- by D legendary hero - at 2013.07.08 19:10:00
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2086. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
Talos Alomar wrote: Aeon Amadi wrote: I got one sentence and addendum to all Flaylock defenders. ITS A ****ING SIDEARM!! WHO ***ING CARES Just because a weapon fits in the sidearm slot it doesn't mean that it has to be ineffective. ...
- by D legendary hero - at 2013.07.08 18:23:00
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2087. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
calisk galern wrote: Deluxe Edition wrote: Buster Friently wrote: calisk galern wrote: Munin-Frey wrote: They are obviously OP. That being said I don't mind them much.... They should have some downside. That guy who said they are ha...
- by D legendary hero - at 2013.07.08 18:17:00
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2088. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
R'adeh Hunt wrote: dman the great wrote: CCP this core flaylock is not a gun its an abomination; people are walking around with it and one shoting people without competition, it makes the game no fun to play and those of us who play fair and...
- by D legendary hero - at 2013.07.08 18:08:00
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2089. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
dman the great wrote: R'adeh Hunt wrote: dman the great wrote: CCP this core flaylock is not a gun its an abomination; people are walking around with it and one shoting people without competition, it makes the game no fun to play and thos...
- by D legendary hero - at 2013.07.08 17:53:00
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2090. [BUG] Shotgun phantom pellets - in Technical Support/Bugs [original thread]
CCP GeeDiiiiky wrote: hi, we are actually working on a better system of hit detection. and also, we do notice that it is becoming harder for the shotgun to hit a target, especially under an unstable network condition. It would be great if you c...
- by D legendary hero - at 2013.07.08 17:41:00
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2091. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
SnakeSix wrote: Shields aren't as OP as most think.. I run with flux grenades ever game now, takes out Cal Logis like nothing. indeed i have seen a serious improvement in my game play since i started using flux grenades. still i think flux...
- by D legendary hero - at 2013.07.08 17:36:00
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2092. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: I find it interesting how most people against the HMG getting a range and/or damage increase argue and show formulas based on every round hitting it's target, something impossible to do with a HMG beyond about 15 feet. ...
- by D legendary hero - at 2013.07.08 02:57:00
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2093. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
XxWarlordxX97 wrote: D legendary hero wrote: I won't bother putting the math here but you can do it in your head. adding 1/2 the value of these as a hot fix, will just barely help make armor tanking a viable option. right now its abit ridicu...
- by D legendary hero - at 2013.07.08 02:49:00
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2094. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
Bettie Boop 2100190003 wrote: The worst thing about the new plates is their drain on CPU & PG is way more than it should be. I understand that armor is supposed to be harder to get through at the expense of speed, though I don't see that mu...
- by D legendary hero - at 2013.07.08 02:45:00
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2095. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
Logi Bro wrote: To be honest, I think they should keep reactive plates as they are and make them a high-slot module, since armor tankers still don't have a high slot armor module. Just a thought. EDIT: Since I completely neglected to read you...
- by D legendary hero - at 2013.07.08 02:36:00
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2096. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
another problem with the HMG is that the bullets arent randomly flying around with in the ridicule. they are eith er flying directly on the tiny dot in the center or completely off to the side somewhere off target and out the ridicule circle. th...
- by D legendary hero - at 2013.07.07 02:45:00
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2097. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
^^this
- by D legendary hero - at 2013.07.07 02:42:00
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2098. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
Killar-12 wrote: Here a more comprehensive post that the earlier ones I've made on my alt Colonel Killar Armor Reps and the reps on Reactives are fine but the problem is how slow armor is and how little armor HP is given. It's not that I want m...
- by D legendary hero - at 2013.07.07 02:40:00
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2099. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
but if armor values were doubled or in the case of reactive plates quadrupled, you could still be effective by stacking complex damage mods. shield tankers can't stack damage mods. the speed penalty although it makes logical and realistic sense,...
- by D legendary hero - at 2013.07.07 02:22:00
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2100. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
ChromeBreaker wrote: D legendary hero wrote: if you have PG and CPU maxed out and max the skill that increase both by 1%. with a proto Cal logistics you can fit 5 complex shield extenders, 4 complex armor plates and since you have base shiel...
- by D legendary hero - at 2013.07.06 10:31:00
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