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521. PETITION: Assault Scrambler rifle at STD level - in Feedback/Requests [original thread]
bump. i see CCP has the code for the STD level assault scrambler rifle in the game, go under variants, of the CDR- AScr and you will see under it a rifle that just says "Assault Scrambler".
- by D legendary hero - at 2013.08.22 17:30:00
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522. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
bump flaylocks desperately need a buff to be working again. I'm tired of having level 5 skills in weapons that then get nerfed to oblivion. the HMG is worthless (except of course on milita suits... and still thats laughable) flaylocks were next....
- by D legendary hero - at 2013.08.22 17:29:00
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523. CCP are you even reading the AR nerf threads? - in Feedback/Requests [original thread]
Zeylon Rho wrote: Breakin Stuff wrote: Laser rifles are the amarr equivalent of the sniper rifle. Kinda like the scrambler rifle is the amarr equivalent of the Assault rifle. Noticing a pattern here? Oh wait, you mean all of the weapons w...
- by D legendary hero - at 2013.08.22 17:26:00
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524. [Request/Old] A portuguese forum section - in Feedback/Requests [original thread]
Cool. I am going to send in a support ticket requesting that we get permission to translate some of the DEV threads and other threads that received 3000+ likes into portugues. Legal. Vou mandar um boleto de apoio, pedindo que nos permitem traduzi...
- by D legendary hero - at 2013.08.22 17:20:00
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525. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
you knwo they have a program that calculates fittings for you now. DEVs put the link up on tuesday.
- by D legendary hero - at 2013.08.22 05:46:00
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526. Thornton, Ryan! AKA [CCP Blam] - in Feedback/Requests [original thread]
DRaven DeMort wrote: CLONE117 wrote: when i joined the corp we didnt have all these fancy-shmancy dropships..we had STICKS! 2 STICKS AND A ROCK FOR A TEAM.. AND WE HAD TO SHARE THE ROCK! buck up boy! your one very lucky merc!.... Damn ...
- by D legendary hero - at 2013.08.22 03:44:00
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527. [Request/Old] A portuguese forum section - in Feedback/Requests [original thread]
Oi tudo joia irmao? Nao acho que eles planejam de traduzir ou seja de comunicar com a comunidade portuguesa neste momento. Eu falei sobre isso com eles numa filo passado mais nao me escutarem nem me contestaram. sabe o que mais me molesta nisso? ...
- by D legendary hero - at 2013.08.22 03:42:00
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528. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Beren Hurin wrote: D legendary hero wrote: SponkSponkSponk wrote: If they want to encourage pure shield or pure armour tanking, they need more percentage bonuses (like shield rechargers). e.g. if shield extenders and plates provided perc...
- by D legendary hero - at 2013.08.22 03:32:00
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529. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
SponkSponkSponk wrote: If they want to encourage pure shield or pure armour tanking, they need more percentage bonuses (like shield rechargers). e.g. if shield extenders and plates provided percentage bonuses you could still provide equivalent...
- by D legendary hero - at 2013.08.22 02:37:00
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530. 1.4 A list of confirmed things. - in Feedback/Requests [original thread]
Prangstar RND wrote: N1ck Comeau wrote: Ren Ratner wrote: No more pretending to be Snake. I don't get the joke lol, hiding in a box prangster?.... prangster?!....PRAANGSTERRRRRRRRRRRRRRRRRRR!!!!!!!!!!! ...*do do di dodo, di di da*
- by D legendary hero - at 2013.08.21 04:22:00
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531. Mass driver heavy suit - ulimate dust "*****" power - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Dalmont Legrand wrote: Yesterday, I played ambush and guess what? Well it was my team versus HEAVY MASS DRIVER RUNNERS. My question is: this game is supposed to be grenade launchers heavy suit fights only or what? Th...
- by D legendary hero - at 2013.08.20 02:05:00
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532. Mass driver heavy suit - ulimate dust "*****" power - in Feedback/Requests [original thread]
[quote=CLONE117 why r heavy suits so famous for light weapons now?.... [/quote] simple. there are only 2 heavy weapons. everything out guns the HMg, but especially ARs. wo why use it? the forgun is great, but not everyone can forgun.
- by D legendary hero - at 2013.08.20 02:00:00
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533. Mass driver heavy suit - ulimate dust "*****" power - in Feedback/Requests [original thread]
Dalmont Legrand wrote: Yesterday, I played ambush and guess what? Well it was my team versus HEAVY MASS DRIVER RUNNERS. My question is: this game is supposed to be grenade launchers heavy suit fights only or what? That battle was massacre! ...
- by D legendary hero - at 2013.08.20 01:59:00
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534. Why should I ever use the Scrambler Rifle? A couple of Fixes suggsted. - in Feedback/Requests [original thread]
Original poster what we really need is an AScr rifle variant that is available at level 2, or lvl1. a cheaper Ascrambler rifle that is less effective than the ADV, but still availible. more Ascr mitigate the "i need a full auto scrambler" problem....
- by D legendary hero - at 2013.08.20 01:54:00
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535. [Request] Concerning Running People Over - in Feedback/Requests [original thread]
Synbot wrote: I suggest, when you ram someone with a vehicle the vehicle takes as much damage as the player lost, divided by 2. It doesn't make since that a person covered in a big suit of metal, being ran over, doesn't affect vehicles at all...
- by D legendary hero - at 2013.08.20 01:51:00
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536. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: No. The MD is perfect. It can compete with the AR in CQC and in elevated positions over the AR. We need a hit detection fix so other weapons can get on our (and FG) level. Also need draw distance increase so snipers can ...
- by D legendary hero - at 2013.08.19 22:54:00
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537. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
Yeeeuuuupppp wrote: I COMPLETELY disagree with the mass driver part. It should be left alone. I feel like flaylock Pistols Should Have The Blast Radius At 2m for the std, 3m for the adv, 3.5m for the proto. And The Splash Damage at 140hp for th...
- by D legendary hero - at 2013.08.19 20:07:00
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538. CCP are you even reading the AR nerf threads? - in Feedback/Requests [original thread]
shaman oga wrote: I would like to see this experiment: 2 players both decent at shooting, 2 amarr STD medium suits, not fitted (because they have the same shield and armor), 1 with std AR and 1 with std MD, shoulder to shoulder, 10 meters dista...
- by D legendary hero - at 2013.08.19 14:01:00
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539. CCP are you even reading the AR nerf threads? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Laser rifles are the amarr equivalent of the sniper rifle. Kinda like the scrambler rifle is the amarr equivalent of the Assault rifle. Noticing a pattern here? Oh wait, you mean all of the weapons will have racial varia...
- by D legendary hero - at 2013.08.19 13:59:00
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540. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
keep the fire burn visual effect when armor is low, but dnt take the burn damage. when drop ships reach 0 armor, they should get 1 second more of flight, and then just start crashing to the ground and explode on impact with anything they hit.
- by D legendary hero - at 2013.08.19 06:44:00
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