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D legendary hero
THE WARRIORS OF LEGEND
665
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Posted - 2013.08.19 20:07:00 -
[61] - Quote
Yeeeuuuupppp wrote:I COMPLETELY disagree with the mass driver part. It should be left alone. I feel like flaylock Pistols Should Have The Blast Radius At 2m for the std, 3m for the adv, 3.5m for the proto. And The Splash Damage at 140hp for the std, 150hp for the adv, 155 for the proto. I know most people are going to ***** about how " Op" it will be if they do this but keep in mind, most people are mostly running Caldari Logi & Assault with 400+ shields.
thats cool too. but i think having the current damage with a .5m increase in radius per level will make the weapon useable.
giving the numbers you put would work too however. |
Charlotte O'Dell
0uter.Heaven EoN.
961
|
Posted - 2013.08.19 22:08:00 -
[62] - Quote
No. The MD is perfect. It can compete with the AR in CQC and in elevated positions over the AR. We need a hit detection fix so other weapons can get on our (and FG) level. Also need draw distance increase so snipers can hit at their max range. |
D legendary hero
THE WARRIORS OF LEGEND
665
|
Posted - 2013.08.19 22:54:00 -
[63] - Quote
Charlotte O'Dell wrote:No. The MD is perfect. It can compete with the AR in CQC and in elevated positions over the AR. We need a hit detection fix so other weapons can get on our (and FG) level. Also need draw distance increase so snipers can hit at their max range.
thats why this MD buff has nothing to do with a performance buff. its an ammo increase.
Flaylocks still need the extra .5m radius buff. or even an extra meter!
1m radius is just too small to be effective and with such low damage output its ineefective as a side arm. |
D legendary hero
THE WARRIORS OF LEGEND
678
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Posted - 2013.08.22 17:29:00 -
[64] - Quote
bump
flaylocks desperately need a buff to be working again. I'm tired of having level 5 skills in weapons that then get nerfed to oblivion. the HMG is worthless (except of course on milita suits... and still thats laughable)
flaylocks were next. Flaylocks need to be buffed by .5m to 1m extra radius per level, MD need the ammo buff. |
TunRa
Gravity Prone EoN.
59
|
Posted - 2013.08.22 17:36:00 -
[65] - Quote
Yeah buff the flaylock after the nerf so we can go back to flaylock 514... |
D legendary hero
THE WARRIORS OF LEGEND
678
|
Posted - 2013.08.22 17:47:00 -
[66] - Quote
TunRa wrote:Yeah buff the flaylock after the nerf so we can go back to flaylock 514...
no, instead lets nerf everything even more so we can keep playing AR514 like we always have been. thats brilliant, lets make an AR have 60 rounds, be able to kill 7 heavies with 1600 ehp without needing a supply depot, kill poeople out to 75m with negligble damage fall off, and have Dps that is just high or higher than an HMGs damage ooohh wait... we all ready have that at the STD level... but flaylocks are OP? GTFO ar noobs |
D legendary hero
THE WARRIORS OF LEGEND
748
|
Posted - 2013.08.28 14:11:00 -
[67] - Quote
bumprific |
ChromeBreaker
SVER True Blood Public Disorder.
1039
|
Posted - 2013.08.28 14:13:00 -
[68] - Quote
Oh so necro'd |
D legendary hero
THE WARRIORS OF LEGEND
750
|
Posted - 2013.08.28 14:33:00 -
[69] - Quote
ChromeBreaker wrote:Oh so necro'd
hey man whats up? |
ChromeBreaker
SVER True Blood Public Disorder.
1041
|
Posted - 2013.08.28 14:38:00 -
[70] - Quote
Saw a D legendary thread n thought id better take a look lol ... Nothing really new... skilling into DS's, as ive come into some isk lol
0.5m blast increase isnt going to make much of a differance to anyone who can shoot straight...
And the mass driver thing is just mad, but everyone in this thread seems to have picked up on that so not really bothered by that either... |
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Fire of Prometheus
DUST University Ivy League
212
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Posted - 2013.08.28 14:42:00 -
[71] - Quote
Mass drivers don't need more ammo, this is what makes them balanced. If they get more ammo than they will definitely be OP.
As for flaylocks, I haven't used them enough to become knowledgable on the subject. |
D legendary hero
THE WARRIORS OF LEGEND
751
|
Posted - 2013.08.28 15:23:00 -
[72] - Quote
ChromeBreaker wrote:Saw a D legendary thread n thought id better take a look lol ... Nothing really new... skilling into DS's, as ive come into some isk lol 0.5m blast increase isnt going to make much of a differance to anyone who can shoot straight... And the mass driver thing is just mad, but everyone in this thread seems to have picked up on that so not really bothered by that either...
the extra .5m does make a difference. If someone sucks with a flaylock it won't work. but, trust me anyone who is good with this thing, knows that that extra radius makes the difference between life and death. even oyu must admit nerfing damage and radius is a horrible idea.
how is giving the mass drive more ammo mad?
you can get on average 14-17 kills with a milita AR if you are good.*
but with a MD using only splash at best you can get 5 kills.*
*against suits with 450-500 ehp. not including the use of flux grenades |
D legendary hero
THE WARRIORS OF LEGEND
751
|
Posted - 2013.08.28 15:24:00 -
[73] - Quote
Fire of Prometheus wrote:Mass drivers don't need more ammo, this is what makes them balanced. If they get more ammo than they will definitely be OP.
As for flaylocks, I haven't used them enough to become knowledgable on the subject.
what makes them balanced is the low RoF, low damage to shields and the Arc it follows. |
D legendary hero
THE WARRIORS OF LEGEND
787
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Posted - 2013.08.30 20:44:00 -
[74] - Quote
bump |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
178
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Posted - 2013.08.30 20:56:00 -
[75] - Quote
Noooooooo!! I would be sooo OP if I decided to invest SP into MD.
I'm a commando and I'm running the adv LR and just a basic MD. If I had more ammo on top of being able to pop out a hive if I wanted to..... well, that would probably become a FotM... Just sayin'. |
DeadlyAztec11
Red Star Jr. EoN.
2083
|
Posted - 2013.08.30 21:54:00 -
[76] - Quote
BL4CKST4R wrote:The MD doesn't need a buff especially when they are going to be used by everybody and their grandma after 1.4. If anything every weapon should get a damage buff not just the MD. Also the MD is performing way beyond were it is supposed to be with it doing 30% extra damage instead of 20% to armor and barely any fall off damage. I know who you are!
Your me from another universe! :$ |
NOAMIzzzzz
BIG BAD W0LVES Eternal Syndicate
16
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Posted - 2013.08.30 23:12:00 -
[77] - Quote
Lol...no |
D legendary hero
THE WARRIORS OF LEGEND
789
|
Posted - 2013.08.31 01:16:00 -
[78] - Quote
how would an Ammo increase be OP? how would a .5 meter radius increase by OP?
you can't answer it because it isnt OP.
you know what is OP? the fact that A GEK can kill a max skill heavy in 2.5 seconds. yep, thats 1591 ehp gone in 2.5 seconds.
not even an Assault forgun has the dps a GEK does. but MD is OP? GTFO |
Minor Treat
The Enclave Syndicate Dark Taboo
76
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Posted - 2013.08.31 04:20:00 -
[79] - Quote
D legendary hero wrote:i know im going to get trolled...lol
MD: 50% increase in ammo, 0% increase in damage (after 1.4 patch)
flaylocks: .5m increase in blast radius for all variants.
EDIT: i changed the damage increase from 15% to 0%. the comment by breakin' stuff is logical. i must agree an increase to damage could have an adverse effect on non-armor users and unforseen consequences. I still stand firm by my belief that the MD needs more ammo. its a primary weapon. having such limited ammo isn't justified.
the MD hs plenty of draw backs:
.the possibility of suicide .slow fire rate .slow reload time .trajectory calculations (if your not good at this you will die fast) .elevation considerations .weak against shields (so, flux grenades are nessesary for functionality as without them you will waste more limite ammo and die faster)
having limited ammo limits its use as an AD weapon, which is stupid. this is not a good idea |
Burntface man112
Onikanabo Brigade Caldari State
17
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Posted - 2013.08.31 04:30:00 -
[80] - Quote
If this ever happens i will play something else, my corporation fell apart because 60 members quit the game because of flaylockers in 1.2 through 1.3. in a months span; 60 players left Dust 514 and when i contacted them again to play the game after is patch, they refused. Most saying its splash damage game without precision so they went back to battlefield 3. The infantry weapons are fine now, and flaylock is suppose to be a sidearm which means its use is in last stand situations or set ups. |
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D legendary hero
THE WARRIORS OF LEGEND
794
|
Posted - 2013.08.31 08:09:00 -
[81] - Quote
Burntface man112 wrote:If this ever happens i will play something else, my corporation fell apart because 60 members quit the game because of flaylockers in 1.2 through 1.3. in a months span; 60 players left Dust 514 and when i contacted them again to play the game after is patch, they refused. Most saying its splash damage game without precision so they went back to battlefield 3. The infantry weapons are fine now, and flaylock is suppose to be a sidearm which means its use is in last stand situations or set ups.
well then battlefeild and its 1 shot kills everything at any range can have them...
my corporation fell apart after TAC ARs killed tanks.
- After chromosome this game lost too many people. When HMGs, lazers, MD got nerfed, this game lost 25% of its players total players.
- then, when TAC ARs ruled this game lost 50% of its players.
- there are only a couple of thousand people world wide playing dust now.
- their were 10,000+ in chromosome. now, there is about 5,000 - 6,000 players. why? because people like the 60 in your corp, want to turn this game into battle field and cod, were 2-3 shots kill and your can spray and pray and dnt actually have to work for your kills.
where is the precision in ARs if you are going to use them like bullet hoses close range? flaylocks only killed people in close range like most explosives work!
snipers never complained because they stayed in their range. HMGs, MD, lazers and all other weapons that weren't AR or SMG were nerfed. the only usable weapon against ARs in CQB were flaylocks and now they are nerfed.
people like you ruined this game. and the best part? is that you are all running back to CoD and battlefield after ruining this game, you aren't even going to stick around. |
demonkiller 12
G.U.T.Z Covert Intervention
152
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Posted - 2013.08.31 10:01:00 -
[82] - Quote
D legendary hero wrote:demonkiller 12 wrote:D legendary hero wrote:castba wrote:Why do I feel like this is a troll thread? its not, but i thought i would instantly get flamed for asking for a buff to the flaylock and MD why the **** do you want a buff to either - if youre good with the fleylock youll see its still ******* ridiculously powerful and that it should be outright removed MD is amazing where its at, borderline OP right on time. ladies and gents, "le troll" aka the ar noob. observe his brash and irrational comment, not supported by any facts. by the fact that the flaylock can stil OHK and the fact that mass driver is only good in certain situations |
D legendary hero
THE WARRIORS OF LEGEND
794
|
Posted - 2013.08.31 13:50:00 -
[83] - Quote
demonkiller 12 wrote:D legendary hero wrote:demonkiller 12 wrote:D legendary hero wrote:castba wrote:Why do I feel like this is a troll thread? its not, but i thought i would instantly get flamed for asking for a buff to the flaylock and MD why the **** do you want a buff to either - if youre good with the fleylock youll see its still ******* ridiculously powerful and that it should be outright removed MD is amazing where its at, borderline OP right on time. ladies and gents, "le troll" aka the ar noob. observe his brash and irrational comment, not supported by any facts. by the fact that the flaylock can stil OHK and the fact that mass driver is only good in certain situations
flaylocks never could OHK bro. * If I use my rpimary to get your shields and armor low, and then switch to a secondary to finish you off in CQC thats not a OHK.
flaylock was a CQC weapon and a skilled shot weapon. by nerfing the damage and radius, its become subpar to the AR in CQC and its supposed to be better than the AR in CQC.
the AR is not a CQB weapon so, why does it beat CQC weapons in CQC?
people complained that this game would become a splash damage game, instead of a skilled shot game but all those people were the ones uning bullet hose spray and pray ARs, and SMGs....
not a single one used breach ARs or TAC ARs. this game has turned into a chip damage spray and pray battle of whos got the better AR and dropsuit.
any signs of efficacy outside of caldri dropsuits with ARs is considered OP.
*(unless we are talking about milita and STD scout suits. but for those same suits a militia AR can kill in 5 shots, and a GEK in 3 shots. remember, flaylocks direct damage was 200+, a militia AR does 467 dps so a scout suit with 200 ehp dies in .6 seconds to a milita AR without damage mods, proficiency or getting headshots) |
D legendary hero
THE WARRIORS OF LEGEND
799
|
Posted - 2013.09.01 22:31:00 -
[84] - Quote
this is what happens when I try to use flaylocks after the nerf...lol |
Spec Ops Cipher
Seraphim Initiative..
431
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Posted - 2013.09.02 01:54:00 -
[85] - Quote
Flaylocks are fine atm. I use them on almost all my fits, easy to kill with, needs a nerf if nothing else. But atm its the mass driver in the spotlight, and rightly so. Hopefully it gets fixed soon. |
D legendary hero
THE WARRIORS OF LEGEND
799
|
Posted - 2013.09.02 18:16:00 -
[86] - Quote
Spec Ops Cipher wrote:Flaylocks are fine atm. I use them on almost all my fits, easy to kill with, needs a nerf if nothing else. But atm its the mass driver in the spotlight, and rightly so. Hopefully it gets fixed soon.
ok...
- flaylocks need extra radius damage is fine.
- MD are perfectly fine. and actually need a buff in ammo
- ARs are over powered because they out dps forguns, do the most damage of any handheld weapon up to 75m.
lets face the facts ARs are OP. they need a nerf. |
D legendary hero
THE WARRIORS OF LEGEND
897
|
Posted - 2013.09.09 19:16:00 -
[87] - Quote
lets make it happen |
D legendary hero
THE WARRIORS OF LEGEND
1018
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Posted - 2013.09.13 17:17:00 -
[88] - Quote
So, its ok for the AR to remain OP, but nothing else can be buffed?
whats it going to be? everyone says "don't nerf ARs, buff everything else"
now im proposing a balanced buff and its a problem?
no! its one or the other, either nerf the AR or buff other guns. starting with flaylocks and MD. then scr, shotguns, HMGs, |
KA24DERT
Pure Innocence. EoN.
96
|
Posted - 2013.09.13 18:45:00 -
[89] - Quote
MD definitely needs an ammo buff. I would argue that it also needs a nanohive resupply buff. |
D legendary hero
THE WARRIORS OF LEGEND
1022
|
Posted - 2013.09.14 05:40:00 -
[90] - Quote
the flaylocks need either a buff in damage and splah damage, keeping the current radius... OR an increase per level by .5 meters in splash radius. |
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