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981. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
ok, well what about an increase to dispersion, and recoil. the damage fall off is already pretty intense. people say the HMG is beast in CQC, but with the slow movement and turn speed, i have no problem taking out heavies with my freaking milita...
- by D legendary hero - at 2013.06.19 08:45:00
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982. STOP ASKING FOR MORE NERFS - in Feedback/Requests [original thread]
i have all my SP in heavy suits and HMGs and they are really bad right now for a number of reasons i posted on different threads. my thing is this: i dnt ask for nerfs to stuff. I only want buffs to my stuff to make it competitive. but peopl...
- by D legendary hero - at 2013.06.19 08:37:00
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983. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Skipper Jones wrote: D legendary hero wrote: ^^ i would agree with you if the HMG was more accurate. the trade of or balance rather is normally between damage/accuracy/ROF a sinper = high damage, high accuracy, low rate of fire HMG should b...
- by D legendary hero - at 2013.06.19 08:17:00
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984. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
J-Lewis wrote: 5% per level to overheat would be nice. A 0.5 second reduction to a 2 second charge time isn't really that useful even for the charge variant. That's about all though. the same thing they have for the HMG overheat reduction w...
- by D legendary hero - at 2013.06.19 07:08:00
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985. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
bump
- by D legendary hero - at 2013.06.19 06:53:00
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986. Extend HMG range - in Feedback/Requests [original thread]
TheEnd762 wrote: The Heavy's nature is to have a bit more health than everyone else, and thus be a little slower. The job of a heavy is to carry the heavy weapons; in the case of Dust, the Forge Gun and the HMG. The nature/job of the Heavy has...
- by D legendary hero - at 2013.06.19 06:51:00
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987. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Ray Gunmetal wrote: I believe the HMG and heavy class itself would be fine with abit more damage than what the SMG does since its has dispersion while aiming unlike the smg and turn speed to follow medium suits decently well, the range needs to...
- by D legendary hero - at 2013.06.19 06:40:00
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988. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
ChromeBreaker wrote: So you want want to give the HMG the dmg of an assault... without reducing its RoF?? so what 30dmg @2000r/m .... 1000dps... and how long can I continue firing before reloading? its insane. Completely OP AND an increase t...
- by D legendary hero - at 2013.06.19 06:38:00
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989. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
hackerzilla wrote: D legendary hero wrote: i recommend that the HMG gets a damage and range buff to about the same damage and range as a fully automatica AR of the same class Umm wasn't that the points the HMG was nerfed on? Remember how ...
- by D legendary hero - at 2013.06.18 05:31:00
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990. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
FOR ALL AR USES WHINNING THAT THE HMG WITH THE SAME RANGE AND DAMAGE AS AR (PER LVL) WOULD BE OP REMEMBER: 1. the HMG will NOT get an accuracy buff. so, it will not be like aiming down an AR so that dps is not a lazer like the AR 2. same reload 3...
- by D legendary hero - at 2013.06.18 05:29:00
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991. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Sinboto Simmons wrote: If we're making the heavys more powerfull I want 3 things 1:for cost to be increased more power=more isk 2:for scouts to be looked at as well because scouts got screwed over just as hard 3:for the heavy to not be able ...
- by D legendary hero - at 2013.06.18 05:22:00
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992. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Kitten Empress wrote: lol at people who didn't play the E3 build. Sorry dude, this will take them back to the OP'ness of before, trust me, I played the game when they were like that. And no, recoil won't balance it out. Quote from a friend: " &...
- by D legendary hero - at 2013.06.18 05:18:00
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993. Extend HMG range - in Feedback/Requests [original thread]
Master Jaraiya wrote: GVGMODE wrote: Real life HMG should be allowed to be used by other dropsuits if they have the strenght. Heavy dropsuit should have 20 slots (5High, 5Low, 5 weapon and 5 equipment) I mean it should be "too big to fail" ...
- by D legendary hero - at 2013.06.18 05:16:00
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994. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: God these flaylocks are like a win button against Gallente I have yet to play a game today where the majority of the team isn't using these... It is literally impossible to kill somebody with a flaylock as a Gallente logistic...
- by D legendary hero - at 2013.06.18 05:13:00
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995. Extend HMG range - in Feedback/Requests [original thread]
Beeeees wrote: Thats some fine reductio ad absurdum right there. Right now the HMG is a glorified shotgun. You cant even properly set up a killzone with it except indoors. And I doubt ambushing players around the corner is the HMGs niche, th...
- by D legendary hero - at 2013.06.18 05:05:00
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996. Extend HMG range - in Feedback/Requests [original thread]
Krom Ganesh wrote: D legendary hero wrote: the IRL argument was meant to be used in conjuntion with the "how much more so" question. therefore, if LMGs IRL use the same ammo as ARs, and are meant for supresion, walking fire, etc. How much m...
- by D legendary hero - at 2013.06.18 04:21:00
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997. Extend HMG range - in Feedback/Requests [original thread]
the IRL argument was meant to be used in conjuntion with the "how much more so" question. therefore, if LMGs IRL use the same ammo as ARs, and are meant for supresion, walking fire, etc. How much more so, should a HMG in the far future be more ef...
- by D legendary hero - at 2013.06.17 23:33:00
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998. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
^^i move to make them as such...lol
- by D legendary hero - at 2013.06.17 23:23:00
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999. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
haha you obviously havent speced into heavys, because to start you need to burn over 700,000SP to get weaponry to 5. and get the suit. plus heavy suits have the least CPU/PG out of all suits, how the hell am i going to fit all that **** on a basi...
- by D legendary hero - at 2013.06.17 23:19:00
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1000. Extend HMG range - in Feedback/Requests [original thread]
Benari Kalidima wrote: Psychotic Shooter wrote: it is a heavy weapon it should do more than an assault rifle it should take 2 infantry to take a heavy down Then what's the point of playing anything but heavy? whats the point of playing...
- by D legendary hero - at 2013.06.17 22:52:00
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