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501. CCP are you even reading the AR nerf threads? - in Feedback/Requests [original thread]
im still not satisfied with the current game playing right now. All i see are people in Caldari logistics, or caldari assault suits, with ARs and SMGs, or MD and smgs. I just played a match and called in a TANK, and 1 guy with 1 volley from his s...
- by D legendary hero - at 2013.08.24 05:23:00
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502. PETITION: Assault Scrambler rifle at STD level - in Feedback/Requests [original thread]
Tal-Rakken wrote: You know you could always spec to lvl1 and just use the aur variant and support the development of the game.... The crd9 aur variant is available at lvl1. That's how I tested out the ascr before I but the bullet and trained fo...
- by D legendary hero - at 2013.08.24 00:30:00
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503. PETITION: Assault Scrambler rifle at STD level - in Feedback/Requests [original thread]
Stefan Stahl wrote: I never understood why they argued that less available content equals more fun. Seriously, give access to all variants as early as possible. More variation is good. Balance the variants properly, but make them available. Pr...
- by D legendary hero - at 2013.08.23 23:10:00
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504. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
OMG....OMG... THIS IS SO OP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! naw.. jus kiddin this is great!! +1
- by D legendary hero - at 2013.08.23 23:03:00
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505. Portable mini installation (small turret) [request] - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: What if infantry could use small turrets on the ground? Could take up a light weapon slot. Could only be used after being planted on the ground. You can't move while using it. Just a little idea. May the forum tr...
- by D legendary hero - at 2013.08.23 23:01:00
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506. CCP are you even reading the AR nerf threads? - in Feedback/Requests [original thread]
bump = yes
- by D legendary hero - at 2013.08.23 22:55:00
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507. PETITION: Assault Scrambler rifle at STD level - in Feedback/Requests [original thread]
D legendary hero wrote: bump. i see CCP has the code for the STD level assault scrambler rifle in the game, go under variants, of the CDR- AScr and you will see under it a rifle that just says "Assault Scrambler". bump indeed
- by D legendary hero - at 2013.08.23 22:53:00
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508. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: Quote: it literally defeats the point to a heavy being a heavy. I haven't used the fitting calculator, but i added up the numbers my self. with maximum shield and armor core upgrades at lvl5, and shield and armor extenders ...
- by D legendary hero - at 2013.08.23 22:44:00
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509. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: [quote=D legendary hero] a compelling argument Cheers, Cross a compelling argument indeed. I am still convinced though that the suits BLACKST4R listed would produce consistently positive results, even against multiple oppone...
- by D legendary hero - at 2013.08.23 22:35:00
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510. [Request/Old] A portuguese forum section - in Feedback/Requests [original thread]
i sent in a support ticket requesting it. I am awaiting their response.
- by D legendary hero - at 2013.08.23 17:50:00
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511. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: D legendary hero wrote: If you are moving around and dodging, even if your opponent hits you with 10 shots, out of 60 (due to missing and spray and pray, for lower skilled players that number is much lower) your shields will...
- by D legendary hero - at 2013.08.23 06:34:00
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512. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: D legendary hero wrote: BL4CKST4R wrote: I think what the Heavy suit needs first and foremost, along with all other suits, is a passive armor repair that is dependable by itself but not as high as shield repair. thi...
- by D legendary hero - at 2013.08.23 06:10:00
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513. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: I think what the Heavy suit needs first and foremost, along with all other suits, is a passive armor repair that is dependable by itself but not as high as shield repair. this could be advantageous. it will also, cause pl...
- by D legendary hero - at 2013.08.23 01:03:00
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514. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: D legendary hero wrote: BL4CKST4R wrote: [quote=D legendary hero] [to avoid distorting the page i have removed the numbers] Adding a passive armor repair of 7-9 would definately increase the survivability of the Gallent...
- by D legendary hero - at 2013.08.23 00:54:00
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515. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: [quote=D legendary hero] [to avoid distorting the page i have removed the numbers] Adding a passive armor repair of 7-9 would definately increase the survivability of the Gallente suits by making armor repairers optional, the...
- by D legendary hero - at 2013.08.22 22:55:00
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516. [REQUEST] TIme Stamp in Chat - in Feedback/Requests [original thread]
Mass Heals wrote: I feel this is very easy to accomplish and extremely helpful for any player who hates looking at corp/squad/channel chat, quickly realizing that RF1 post was probably 20 min ago. Time stamps are a must. Thanks! (I hope I a...
- by D legendary hero - at 2013.08.22 21:14:00
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517. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Cross Atu wrote: D legendary hero wrote: you knwo they have a program that calculates fittings for you now. DEVs put the link up on tuesday. You're right, that would be a great tool for someone to use if they have a fit...
- by D legendary hero - at 2013.08.22 18:05:00
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518. [feedback] CCP Mintchip flaylocks need radius buff. damage is fine, but radius n... - in Feedback/Requests [original thread]
bacon blaster wrote: We are NOT going back to where it was so powerful that there was no reason to use anything else. number 1. that never happened. number 2. that was, is and until rebalanced will awalys be the AR which has more kills th...
- by D legendary hero - at 2013.08.22 17:58:00
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519. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
TunRa wrote: Yeah buff the flaylock after the nerf so we can go back to flaylock 514... no, instead lets nerf everything even more so we can keep playing AR514 like we always have been. thats brilliant, lets make an AR have 60 rounds, be ...
- by D legendary hero - at 2013.08.22 17:47:00
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520. [feedback] CCP Mintchip flaylocks need radius buff. damage is fine, but radius n... - in Feedback/Requests [original thread]
bump
- by D legendary hero - at 2013.08.22 17:31:00
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