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201. Am I The Only One - in Feedback/Requests [original thread]
Who misses native resists on vehicles? I cant remember the numbers, but it was nice having permanent resistances. It made vehicles feel like they had staying power, and like your SP was actually giving you something worth a damn, instead of yet an...
- by DUST Fiend - at 2015.01.18 02:39:00
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202. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
No warning while being locked, just when missiles are in the air. This allows swarm traps to still be powerful and lets careless pilots get ambushed
- by DUST Fiend - at 2015.01.16 18:46:00
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203. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
Soraya Xel wrote: Swarms have a higher top speed because it was indeed so easy for dropships to escape them, that they were not relevant. Im well aware how swarms were. Just because something WAS under performing in the past, is NOT an excu...
- by DUST Fiend - at 2015.01.16 16:47:00
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204. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
Stefan Stahl wrote: Jack McReady wrote: swarms are a problem (to armor tanked vehicles) but actually there are bigger issues to solve first I wholeheartedly agree with you that there are bigger problems than swarms. A damage amped pro rail...
- by DUST Fiend - at 2015.01.16 16:39:00
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205. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
Soraya Xel wrote: Being CPM doesn't mean I'm not supposed to tell people they're wrong. o_o But it does mean you aren't supposed to assume you're right, as you're supposed to be a neutral party who discusses all Information at hand, not just ...
- by DUST Fiend - at 2015.01.16 16:29:00
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206. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
Soraya Xel wrote: DarthJT5 wrote: Soraya Xel wrote: How does swarms have less warning than forge guns? Swarms have to be locked out in the open, take longer than a forge charge, and move about ten times slower than a forge blast. I don't...
- by DUST Fiend - at 2015.01.16 16:18:00
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207. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
Jack McReady wrote: DUST Fiend wrote: Soraya Xel wrote: How does swarms have less warning than forge guns? Swarms have to be locked out in the open, take longer than a forge charge, and move about ten times slower than a forge blast. I d...
- by DUST Fiend - at 2015.01.16 16:04:00
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208. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
Soraya Xel wrote: How does swarms have less warning than forge guns? Swarms have to be locked out in the open, take longer than a forge charge, and move about ten times slower than a forge blast. I don't get a nifty warning light before a shot...
- by DUST Fiend - at 2015.01.16 15:46:00
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209. Large Missile Launcher Reload Skill - in Feedback/Requests [original thread]
CCP Rattati wrote: As part of the vehicle rebalance initiative, I will be posting a special thread on every turret, where we can discuss the details. There needs to be significantly more information on this initiative. *waits patiently* Wil...
- by DUST Fiend - at 2015.01.16 04:16:00
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210. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
Hector Carson wrote: Dropships are a little easy to take out maybe adding counter measures should help survival rate increase for them OR Dropship pilots could just quit complaining and deal with what they got We'll stop providing feedback...
- by DUST Fiend - at 2015.01.16 01:03:00
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211. Different Day: Same QQ - in Feedback/Requests [original thread]
Take my Python out for a spin, go 11/0, last 5 seconds of the game, try to evade friendly dropship.....full shields, hardener on, lightly tap and BOOM....Victory Le sigh Le poor
- by DUST Fiend - at 2015.01.15 23:44:00
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212. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: What will you all do when more people start using forges .?. ban together and call for a change to the mechanic of forges ? 5m lock .?. you try standing 5m from an enemy turret and swarm it and let me ...
- by DUST Fiend - at 2015.01.15 22:52:00
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213. The swarm turn radius did nothing for dropships - in Feedback/Requests [original thread]
Hector Carson wrote: You have to think about it for a second, Dropships fly, turning in the air isn't exactly going to be easy, its not an LAV. So of course the swarms are going to hit you in the air. Think of it this way: Swarm Vs. Dropship ...
- by DUST Fiend - at 2015.01.15 22:45:00
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214. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
Alena Ventrallis wrote: We need some sort of warning system, that's for sure. For balance, we could have all vehicles indicate a lock has been made, without indicating from where. This has one alarm sound. Once the missiles have been released, ...
- by DUST Fiend - at 2015.01.15 22:36:00
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215. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
Kuruld Sengar wrote: Mouse and keyboard users have a rear view mirror mapped to c I believe. Ive never played MKB, but if theres an option for this on controller then ive missed it for years haha, which knowing me is entirely possible. Hopefu...
- by DUST Fiend - at 2015.01.15 16:36:00
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216. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
There's no notification that youre being tracked by swarm missiles that have already been fired.-á Why is this a problem? Its simple, swarm flight duration is MASSIVE, and will follow you for a long time. Now, as youre doing your job as a pilot a...
- by DUST Fiend - at 2015.01.15 16:31:00
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217. [Idea] Concerning ADS - in Feedback/Requests [original thread]
Teamwork should be rewarded and encouraged, not punished and prohibited
- by DUST Fiend - at 2014.12.20 10:22:00
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218. The problem with ADS - in Feedback/Requests [original thread]
Yea, I've been asking for independent first person turret control since whenever they released.... Would be nice though
- by DUST Fiend - at 2014.12.20 10:17:00
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219. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I dont like the sound of a long range tank that insta pops tanks. As a dropship pilot that just sounds like ill be getting one shot by redline tanks again :/ As if two shot isnt bad enough
- by DUST Fiend - at 2014.12.20 10:13:00
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220. Swarm Launcher travel distance and time - in Feedback/Requests [original thread]
Its all wrong Right now, as a pilot, you have to "outrun" swarms, in order to mitigate their damage. Regardless of if you have an afterburner on, swarms will eventually catch up to you unless you manage to outlive their range, an obnoxious 400 me...
- by DUST Fiend - at 2014.12.08 05:09:00
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