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61. I thought rendering was fixed. - in General Discussions [original thread]
low genius wrote: could someone else start another thread chronicling the woes of ****** tank drivers? hey, we hardly ever see threads that described the troubles we have. Nobody knows the trouble we've seen, nobody knows our sorrow. http...
- by Cy Clone1 - at 2013.10.17 00:20:00
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62. I thought rendering was fixed. - in General Discussions [original thread]
Nirwanda Vaughns wrote: I tried counter sniping the other evening and couldn't see any of them due to clipping/rendering. just kept vanishing completely on top of tower or hills. kinda shuts down to entire game for vehicles.
- by Cy Clone1 - at 2013.10.16 22:00:00
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63. I thought rendering was fixed. - in General Discussions [original thread]
KenKaniff69 wrote: No it is actually worse-if that's possible. You might catch a break on Manus Peak though. It has worked there 3 or 4 times for me. Made me cry when I realized how beautiful it once was to see past 100m. back in chrome I c...
- by Cy Clone1 - at 2013.10.16 21:40:00
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64. I thought rendering was fixed. - in General Discussions [original thread]
I still have fg/swarms on top of towers that I cannot see. They are invisible, their shots are invisible. I thought they fixed this.
- by Cy Clone1 - at 2013.10.16 21:07:00
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65. Ammo for vehicles idea -- let's put it to a vote. - in General Discussions [original thread]
If it were being applied to the current model of tanks I would be pissed. I like to stay and fight not run away for ammo, but the changes they have given to tanks make it sound like ill be running away more often so it might not be that big of a d...
- by Cy Clone1 - at 2013.10.16 14:51:00
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66. This has been asked for before, but... - in General Discussions [original thread]
HyperionsThunder wrote: Can we get a profit/losses tab or something following each battle? If we died 10 times, but got revived 4, and we spawned our cheap tank, and it survived, and we did very well and earned 315K ISK, did we turn a profit? ...
- by Cy Clone1 - at 2013.10.16 14:41:00
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67. Tank Vote: - in General Discussions [original thread]
Expensive. Making cheap tanks would just make it so if they had a well equipped av player, they would just keep blowing up tanks before they could even make a mark on the field. Also would be a pain having to spawn far away to get another tank and...
- by Cy Clone1 - at 2013.10.16 14:36:00
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68. Why Amarr FW = best FOTM evar - in General Discussions [original thread]
caldari are doing just as well.
- by Cy Clone1 - at 2013.10.16 03:23:00
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69. Not sure what to spec next - in General Discussions [original thread]
I know you said no scr, but both variants are so good
- by Cy Clone1 - at 2013.10.15 22:36:00
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70. Tanks in ambush - in General Discussions [original thread]
Bright Cloud wrote: Get high ground with a swarm launcher and watch how every tanker is running for their life. I must know it cause i put 3 complex damage mods on a gallente medium frame suit with a proto swarm launcher. But yeah like other su...
- by Cy Clone1 - at 2013.10.15 03:38:00
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71. Think of tanks like this... - in General Discussions [original thread]
True Adamance wrote: Cy Clone1 wrote: True Adamance wrote: Cy Clone1 wrote: i feel for the infantry.it does seem a little silly that tanks can go into almost any match and pull off 25+-0 games and I always play by myself. Proto av can ...
- by Cy Clone1 - at 2013.10.15 03:25:00
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72. Tanks in ambush - in General Discussions [original thread]
DJINN leukoplast wrote: True Adamance wrote: kripter MAC wrote: Why?!?! CCP do the right thing and remove vehicles from ambush... Why should you get a vehicle reprieve in Ambush. Ever heard of ambushing tanks? Stranger things have hap...
- by Cy Clone1 - at 2013.10.15 03:19:00
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73. Think of tanks like this... - in General Discussions [original thread]
True Adamance wrote: Cy Clone1 wrote: i feel for the infantry.it does seem a little silly that tanks can go into almost any match and pull off 25+-0 games and I always play by myself. Proto av can obviously stop me, but I expect it too and I...
- by Cy Clone1 - at 2013.10.15 03:10:00
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74. Tanks in ambush - in General Discussions [original thread]
wouldn't it be cool if they came out with a grenade that disabled movement? Also Isn't it easier to destroy tanks in ambush seeing how there are less places to hide? I don't play ambush so forgive my ignorance
- by Cy Clone1 - at 2013.10.15 03:04:00
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75. Think of tanks like this... - in General Discussions [original thread]
i feel for the infantry.it does seem a little silly that tanks can go into almost any match and pull off 25+-0 games and I always play by myself. Proto av can obviously stop me, but I expect it too and I can still manage to get good scores. I thin...
- by Cy Clone1 - at 2013.10.15 02:59:00
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76. Think of tanks like this... - in General Discussions [original thread]
Armor tanks have had it so easy!!! Since I made the switch to a blaster mady, over the coarse of two weeks, while playing frequently I've lost one or two tanks to av players. Have yet to lose to a shield tank. Its actually crazy how much more powe...
- by Cy Clone1 - at 2013.10.15 01:58:00
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77. Please remove points for destroying neutral installations... - in General Discussions [original thread]
No!
- by Cy Clone1 - at 2013.10.13 02:27:00
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78. Why is the Easiest role in Dust rewarded the most? - in General Discussions [original thread]
ReGnYuM wrote: Honestly, the Logistic role in dust is arguably the easiest role to perform next to AV, yet this role is by far rewarded the most WP for the amount of skill required. The rate at which Logistic can passively gain SP is atrocious....
- by Cy Clone1 - at 2013.10.11 18:20:00
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79. Faction Warfare Puppets - in General Discussions [original thread]
very well could be the case, but I only lost once yesterday(Caldari) and I play solo. Played to many games to remember.
- by Cy Clone1 - at 2013.10.11 14:43:00
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80. Rail fitting experiments. - in General Discussions [original thread]
Spkr4theDead wrote: Cy Clone1 wrote: What's the consensus on a mady blaster build? I've been running highs: Light clarity ward booster f84 scanner lows: 180 nano heavy polar reps carpace hardeners x2 local power turret: scattered ion...
- by Cy Clone1 - at 2013.10.10 23:36:00
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