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581. Av needs to be left alone. - in General Discussions [original thread]
Ill be the one to say tanks dont need a major buff, other than modifications to the current races to fix the imbalence between armor and shield . The problem is we are stuck with standard vehicles, or the completely useless enforcer varient for a ...
- by Cy Clone1 - at 2013.05.20 20:36:00
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582. fix the Booster/repair modules for tanks - in General Discussions [original thread]
ladwar wrote: Cy Clone1 wrote: ladwar wrote: Cy Clone1 wrote: Can someone please tell me why the shield booster has a pulse interval of 1sec, but in actually reps every 3sec. The armor repair has 3sec, but reps every one second. Armo...
- by Cy Clone1 - at 2013.05.20 20:06:00
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583. Armored warfware - in General Discussions [original thread]
just a suggestion,If the av nades tracking was decreased even a little bit, it would help immensly, no more hide behind a hill or wall with nanohive and fire and forget. I hate being in the endless cycle of nerfing one thing, and then having to ne...
- by Cy Clone1 - at 2013.05.20 19:50:00
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584. fix the Booster/repair modules for tanks - in General Discussions [original thread]
ladwar wrote: Cy Clone1 wrote: Can someone please tell me why the shield booster has a pulse interval of 1sec, but in actually reps every 3sec. The armor repair has 3sec, but reps every one second. Armor Tanks 1. heals faster 2.heals more ...
- by Cy Clone1 - at 2013.05.20 19:16:00
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585. fix the Booster/repair modules for tanks - in General Discussions [original thread]
I only tank, literally all my sp is in tanks and i cant read a word of that wall, minimelest text please i dont have all day. I was simply stating how tanks are fine if you play to there strengths One thing people fail to realise is your basing ...
- by Cy Clone1 - at 2013.05.20 19:10:00
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586. fix the Booster/repair modules for tanks - in General Discussions [original thread]
yeah 10sec active, 30sec cooldown(shield). vs 60sec active, 10sec cooldown and only 5% difference in resistence
- by Cy Clone1 - at 2013.05.20 15:51:00
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587. fix the Booster/repair modules for tanks - in General Discussions [original thread]
Can someone please tell me why the shield booster has a pulse interval of 1sec, but in actually reps every 3sec. The armor repair has 3sec, but reps every one second. Armor Tanks 1. heals faster 2.heals more 3.higher hp 4.moves faster 5.higher p...
- by Cy Clone1 - at 2013.05.20 15:35:00
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588. Assault dropship. - in General Discussions [original thread]
Fiasco Llana wrote: I think so. No dropship should have a gun that the pilot can shoot in the air. It's insanely OP V.S. tanks. Dropships are TROOP TRANSPORT. Not tank destroyers. Buddy of mine spawned in a proto tank for me, I go on top of a ...
- by Cy Clone1 - at 2013.05.19 18:28:00
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589. This is what's wrong with vehicles - in General Discussions [original thread]
Val'herik Dorn wrote: That was a soma (Militia tank) He's using at least adv nades... and im pretty sure someone else chucked a couple at it.... MLT tanks should not be able to take ADV gear its pretty simple actually... Its hard to kill t...
- by Cy Clone1 - at 2013.05.19 16:44:00
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590. how many tankers are left at all? - in General Discussions [original thread]
I will tank every single game, for the rest of my dust play.
- by Cy Clone1 - at 2013.05.19 13:58:00
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591. Another HAV Stealth Nerf - in General Discussions [original thread]
Unrelated, but the Armor repair module has a pulse interval of 3sec, but repairs every second, where as shiled booster has pulse interval of 1sec but takes 3. Also we get 20% passive recharge they get 15% better armor reps
- by Cy Clone1 - at 2013.05.18 20:20:00
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592. Another HAV Stealth Nerf - in General Discussions [original thread]
In pubies, against an organized corp you will get torn to pieces. One guy with a proto forge gun will wreck you in a CB.[/quote] i agree.something needs to be done
- by Cy Clone1 - at 2013.05.18 19:00:00
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593. Another HAV Stealth Nerf - in General Discussions [original thread]
NOT slap26 wrote: Cy Clone1 wrote: The damage nerf is fine, but they need to allow us more pg/cpu space. That way some vehicles can be hard to kill and have low damage, or have high damage but low survivabillity. It would create alot more di...
- by Cy Clone1 - at 2013.05.18 18:50:00
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594. Another HAV Stealth Nerf - in General Discussions [original thread]
The damage nerf is fine, but they need to allow us more pg/cpu space. That way some vehicles can be hard to kill and have low damage, or have high damage but low survivabillity. It would create alot more diversity and i feel balence the vehicles o...
- by Cy Clone1 - at 2013.05.18 18:18:00
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595. FULL SCALE SKILL RESET - in General Discussions [original thread]
Just try a little harder, we all start out playing more experienced players. DEAL with it.
- by Cy Clone1 - at 2013.05.17 00:22:00
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596. Tanks need to be adjusted. - in General Discussions [original thread]
Thank you Blam, all i wanted was for it to be adressed and i apperciate your feedback.
- by Cy Clone1 - at 2013.05.13 03:38:00
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597. Tanks need to be adjusted. - in General Discussions [original thread]
Caldari tanks now have around 76km/hr, while gallente now have around 96km/hr.
- by Cy Clone1 - at 2013.05.12 20:15:00
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598. How old are you? - in General Discussions [original thread]
18
- by Cy Clone1 - at 2013.05.12 19:34:00
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599. Tanks need to be adjusted. - in General Discussions [original thread]
Yeah the other aspects like hardeners i dont even want to begin with. my issue lies with pg and speed.
- by Cy Clone1 - at 2013.05.12 19:25:00
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600. Tanks need to be adjusted. - in General Discussions [original thread]
maybe if the armor is running blaster or missile, but a rail gun will still beat a shiled tank. Missiles were designed to beat armor, like laser will be to defeat shields. I respect your point, and agree with it to an extent. its just without the ...
- by Cy Clone1 - at 2013.05.12 17:34:00
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