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141. Tanks; 2 pilots; mega buff - in General Discussions [original thread]
would be take to much of a commitment from the other team to be able to kill it. people would forget about the objectives in order to avoid slaughter. Fun idea though
- by Cy Clone1 - at 2013.08.25 01:25:00
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142. Vehicle locks - in General Discussions [original thread]
I've even tried running my tank into are redline to scare them out, but they seem intent on being useless and handicapped
- by Cy Clone1 - at 2013.08.24 22:46:00
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143. I am a dropship pilot, and I am not affraid. - in General Discussions [original thread]
well if they make it so we can see infantry and swarms then it'll all be good
- by Cy Clone1 - at 2013.08.24 20:58:00
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144. Somethings I'd like to see in the vehicle update for tanks. - in General Discussions [original thread]
higher recharge rate is a must. That way we actually get something from the skills and mods.
- by Cy Clone1 - at 2013.08.24 17:41:00
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145. For all you Ass hole tankers - in General Discussions [original thread]
Duran Lex wrote: Just played a game with Ted Nugget of SVER. Redline sniping...okay, i see that coming from a mile away from tanks. Decides to stop redline sniping, switch to missile tank. I switch to proto Ishukone FG with prof 5. 8 Forg...
- by Cy Clone1 - at 2013.08.24 15:21:00
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146. out with O'Dell - in General Discussions [original thread]
invisible swarms are quite annoying and In combination with not being able to see infantry at a certain distance it can mean the destruction of vehicles.
- by Cy Clone1 - at 2013.08.24 05:29:00
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147. ccp are you ever going to fix vehicle recall - in General Discussions [original thread]
vehicle recall is an important feature. If I chose an ads and av is too strong I don't want to fly around in redline all game. Or if I have to bring in a railgun to destroy redline installations or tanks I shouldn't be stuck using it the entire ga...
- by Cy Clone1 - at 2013.08.24 01:36:00
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148. out with O'Dell - in General Discussions [original thread]
[ Quote: quote=Charlotte O'Dell]Whether you "consider" me a tanker or not, I'll guarantee my tank will destroy your tank every single time.quote] make no guarantees sir. Tank vs tank may not be my strong suit, but Ive seen you play enough t...
- by Cy Clone1 - at 2013.08.23 20:46:00
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149. out with O'Dell - in General Discussions [original thread]
Would just like to say that I don't consider him a tanker, and I would like to apologise to the infantry for his suggestions and threads. Also requesting to have him removed from future 1.5 vehicle discussions. Thanks everybody and have a nice day
- by Cy Clone1 - at 2013.08.23 20:21:00
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150. Every explosive weapon is amazing...except missile turrets - in General Discussions [original thread]
small are great, large still suck
- by Cy Clone1 - at 2013.08.23 18:56:00
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151. Look at all the Heavy love! We can finally be excited! - in General Discussions [original thread]
DS 10 wrote: mini rehak wrote: For me it's the armor plate buff. More armor+less speed penalty=happy fatty. I want to see how the HMG will act with the skill change, I'm kinda on the fence about that one. It will take a day or so to adjus...
- by Cy Clone1 - at 2013.08.23 15:46:00
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152. Caldari python assault dropship vs caldari Charybdis lav - in General Discussions [original thread]
Charybdis also has a base resistance of 35-37%(max skills), correct me if im wrong. These are two completely different vehicle types however so its hard to actually compare them. I prefer the ads simply because you can get kills with out running p...
- by Cy Clone1 - at 2013.08.23 15:08:00
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153. Beware - in General Discussions [original thread]
good skill change
- by Cy Clone1 - at 2013.08.23 14:53:00
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154. 1.4 Swarm launcher super OP - Calling it now - in General Discussions [original thread]
Yeah this sounds like its going to hurt a lot. Two proto swarms are going to tear right through heavy slow moving vehicles dropships that are actually trying to kill people included. all we can do is wait and see however.. so wait was he saying th...
- by Cy Clone1 - at 2013.08.23 14:52:00
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155. HAVS ARE CRUTCHES AS MUCH AS SL ARE. - in General Discussions [original thread]
you wont ever find me rushing at you in my militia caldari suit, militia assault rifle are like tickle machines to them proto suits.
- by Cy Clone1 - at 2013.08.23 14:44:00
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156. Has anyone else been having trouble getting their repairers to work? - in General Discussions [original thread]
np it happens to all of us
- by Cy Clone1 - at 2013.08.23 14:37:00
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157. standard mass Mass drivers are more effective than proto large missles and proof - in General Discussions [original thread]
it doesn't help that large missiles lose efficiency over distances. Kinda bs considering missile installations can shoot the whole map at max efficiency
- by Cy Clone1 - at 2013.08.23 03:56:00
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158. Has anyone else been having trouble getting their repairers to work? - in General Discussions [original thread]
Blaze Ashra wrote: I find that if I am on fire I am running in a doomed vehicle no matter how many times I use the repairer. I can't even make an escape and recall it. Am I the only one having this issue? Armor reps take three seconds before...
- by Cy Clone1 - at 2013.08.23 03:54:00
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159. Shield Tanks - Missile turrets - in General Discussions [original thread]
Why do large missile turrets lose efficiency at longer ranges? Its kinda a pain to try and defeat a blaster tank when when my ideal range is the same. Also if missile were made for the Caldari tanks why is it shield tanks cannot aim nearly as far ...
- by Cy Clone1 - at 2013.08.23 01:25:00
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160. EXO-7 and Freedom Massdriver are OP... - in General Discussions [original thread]
I think if the skill bonus of the md was changed to something else, everyone might be happy
- by Cy Clone1 - at 2013.08.22 19:16:00
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