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4701. Mercs helping Mercs: A beginner walkthrough for new players. - in Rookie Training Grounds [original thread]
Pt3D wrote: PT SD wrote: Cross Atu wrote: +1 very nice. Also if other Mercs helping Mercs guides are written in the future (say role/class Intro/Start up guides) perhaps you can link them in one of your OPs above so that there's one loca...
- by Cross Atu - at 2012.09.26 03:34:00
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4702. Feedback: Current Skill Point System vs Games in Progress - in Feedback/Requests [original thread]
Tarn Adari wrote: All of the above (and also realtime KDR update). I too often freeze or disconnect out of games I am especially good in... Also a good idea. Really in every situation where we're risking loss of gear/ISK we should have the po...
- by Cross Atu - at 2012.09.26 03:31:00
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4703. A rather unscientific AR Poll - in General Discussions [original thread]
Tarn Adari wrote: Well...I don't use ARs myself, but judging from my deaths, the Duvolle Assault Rifle is pretty evil... I don't use them either but I figure since it's game wide everyone can chime in
- by Cross Atu - at 2012.09.26 03:29:00
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4704. fellow logistics do your job - in General Discussions [original thread]
DUST Fiend wrote: Not all logi's heal you know. Also the flip to that is not all healers are logi's Sometimes the guys with the injectors are the snipers or assaults and while they're close enough to trigger the message they've often got ot...
- by Cross Atu - at 2012.09.26 01:23:00
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4705. How about a reward for people who have an Eve account and play Dust? - in Feedback/Requests [original thread]
While I do love free cash I think there are innate advantages to having an account open on both games (quite a few of them actually if you spec for it). Side note, there talk of a "transaction tax" between EVE and Dust which would mitigate the...
- by Cross Atu - at 2012.09.26 01:18:00
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4706. Feedback: Current Skill Point System vs Games in Progress - in Feedback/Requests [original thread]
Cinder Integ wrote: Keeping this simple: One of a players first games of the day, which has the highest multiplier on Skill Point Rewarded, can end extremely soon if not at the moment a player joins a game due to the game being already in progr...
- by Cross Atu - at 2012.09.18 23:21:00
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4707. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
Ieukoplast wrote: I dunno, as it stands now, I can't imagine the masses adopting to this game very well. There is just too much complexity and complications, most people simply want to relax and have fun when playing online... not to eat, sleep...
- by Cross Atu - at 2012.09.18 23:02:00
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4708. A rather unscientific AR Poll - in General Discussions [original thread]
So I've heard a fair bit of talk about the AR, and versions of the AR etc. which inspired me to keep better track on the battlefield and also to ask this question. What types of AR do you see racking up the most kills in your games? (of course ...
- by Cross Atu - at 2012.09.18 22:42:00
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4709. Ultimate way to farm SP - in General Discussions [original thread]
The dark cloud wrote: Allright before some 1 screams booster no i dont crash vehicles and repair them afterwards like the WARRIORS do. No i just simply repair the MCC when the shields are dropping. I get a grimsnes with 4 remote repair modules,...
- by Cross Atu - at 2012.09.18 22:36:00
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4710. Depth and complexity dust marketing point - in General Discussions [original thread]
And it interacts with a years old persistent universe with old grudges and rivalries(both NPC and human), an' just wait until Dust rolls into Null Sec (or perhaps someday Wormhole Space?). Dust is rich with potential both in it's features and sett...
- by Cross Atu - at 2012.09.18 22:26:00
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4711. Does anyone know?? - in General Discussions [original thread]
It's a pretty new feature so I doubt it's planned yet but I'd say throw up a suggestion thread over in feedback and maybe they'll take you up on it
- by Cross Atu - at 2012.09.18 22:08:00
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4712. Starting skill sets - in General Discussions [original thread]
Moonracer2000 wrote: I'm hoping we get an advanced char gen option for release. One that starts you off with no skills trained. I would much prefer this, as the current three basically hurts players who want a unique build (and wish to stream...
- by Cross Atu - at 2012.09.18 04:23:00
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4713. Role of Logistics after Crusader - in General Discussions [original thread]
I wonder out of the Logi or the Command which will lend itself most to eWar, at present I lean toward Command but it'll be interesting to see how that plays out. If it is the command I wouldn't be surprised to see the Logi stay mostly as is (comma...
- by Cross Atu - at 2012.09.18 04:17:00
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4714. Mercs helping Mercs: A beginner walkthrough for new players. - in Rookie Training Grounds [original thread]
+1 very nice. Also if other Mercs helping Mercs guides are written in the future (say role/class Intro/Start up guides) perhaps you can link them in one of your OPs above so that there's one location to look for/through all of them. Cheers, Cross
- by Cross Atu - at 2012.09.18 03:55:00
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4715. Spawning is bad, bad, bad. - in Feedback/Requests [original thread]
My 'favorite' random spawn so far has to be either 1) getting shot to death before my screen loaded from overview to main HUD 2) getting clipped by a LAV as I was spawning in (and when that didn't kill me getting shot by the AR and Shotgun guy...
- by Cross Atu - at 2012.09.18 03:38:00
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4716. Feedback: Spent a game crashing and repairing a dropship here's what I was r... - in Feedback/Requests [original thread]
Soleire wrote: Would that work with me as squad leader? I believe it would so long as you are not currently in the dropship at the time (tho my understanding could be in error as I haven't tested that personally).
- by Cross Atu - at 2012.09.18 03:32:00
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4717. ******** Game Balancing - in Feedback/Requests [original thread]
Raitenjuro wrote: Dont like the Vehicle nerf. And I dont even use tanks. Does anyone feel that CCP keeps on going too far with the Nerfing. I mean a boost to AV AND weakining vehicles. Its like they like swinging the pendulum back and forth of ...
- by Cross Atu - at 2012.09.18 03:30:00
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4718. [BUG]Supply Depot "empty fit" - in Technical Support/Bugs [original thread]
I've encountered this bug a few times now both before and after the recent "squads" hotfix. All of the instances of it have occurred post HAV rebalance. The bug is as follows. When already spawned into a battle approach and use a friendly Suppl...
- by Cross Atu - at 2012.09.18 03:14:00
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4719. Backwards Logic. - in Feedback/Requests [original thread]
Lighting Man wrote: Remember that this is beta and that I am sure some of the rewards will be adjusted once it goes live, so maybe you will only get +20 for the 20% injector. This would work as well, the main point for me is to avoid rewar...
- by Cross Atu - at 2012.09.18 03:05:00
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4720. Tired of not knowing! - in General Discussions [original thread]
Depends on your role. A HAV or dropship guy isn't going to need "light weapons", nor for that matter is it a primary focus for a Logi. An AR guy will want both, a sniper mostly weapons to start and a Heavy AV and Armor. Of course all of that is ...
- by Cross Atu - at 2012.09.18 02:50:00
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