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4121. [Suggestion] The Yellow Zone. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Cross Atu wrote: Garrett Blacknova wrote: Cross Atu wrote: I agree that is a short fall, and honestly even the removal of the war points suggested in the OP is a somewhat imperfect solution in that it's somethi...
- by Cross Atu - at 2012.11.18 20:02:00
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4122. 1st day report - in Feedback/Requests [original thread]
Hit the "Jump" button to jump off of ladders (do not hit the interact button). This confused me for quite a while as it seemed natural to hit the same button to release my hold on the ladder as to grab the ladder. In any event jumping from ladder...
- by Cross Atu - at 2012.11.18 19:35:00
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4123. [Feedback] Improved Matchmaking - An elegant solution to the "casual vs har... - in Feedback/Requests [original thread]
I think you're right about a lot of this RF, the feedback thread is in response to CCP updates on these forums talking about reworking the SP awards system to 'balance casual vs hardcore' gaming. CCP have confirmed that they're working on improve...
- by Cross Atu - at 2012.11.18 19:15:00
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4124. [Suggestion] Wait to start matches - in Feedback/Requests [original thread]
Ima Leet wrote: there was a build where you would not start a battle until both teams were full. currently matches start as long as there is one person queuing up. i'm asking that you not start battles until there is at least half a team on eac...
- by Cross Atu - at 2012.11.18 18:56:00
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4125. [Feedback\debate] Regarding Squad leader orders. - in Feedback/Requests [original thread]
I could see a squad leader "passive" defend order, but I would make it a lessor order so some priory has to be established. This would be useful however for squads who run with a sniper on overwatch, an AV guy split off to counter HAV/LAV/Dropship...
- by Cross Atu - at 2012.11.18 18:52:00
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4126. More icons in HUD (similar to "downed player" icon) - in Feedback/Requests [original thread]
This topic needs to be on the front page again.
- by Cross Atu - at 2012.11.18 12:10:00
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4127. [Suggestion] The Yellow Zone. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Cross Atu wrote: I agree that is a short fall, and honestly even the removal of the war points suggested in the OP is a somewhat imperfect solution in that it's something of a violation to the setting (clearly a mech...
- by Cross Atu - at 2012.11.18 12:00:00
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4128. [Suggestion] The Yellow Zone. - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Honestly, i like the idea of force fielded area better. Some sort of installation that would be added around the starting CRU of every team. This installation would create a force field of say a 100m radius. No shots w...
- by Cross Atu - at 2012.11.18 11:44:00
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4129. The Business of Sales (Or How to Get a PS4 Sooner by Not Buying a PS3) - in General Discussions [original thread]
DailyGamingNews wrote: It's possible that how the PlayStation 3 fares in the current console war may also determine the release date of the PS4, for a couple of reasons. So what you're saying is that if I want all my current games to remain...
- by Cross Atu - at 2012.11.18 11:35:00
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4130. Forge Gun Question - in General Discussions [original thread]
I hear there's currently a bug in the way mods function causing the stacking penalty to become a stacking bonus . Combine that with full skills, and the base value of the mods an' you can get up there pretty far. Also worth noting is that the ...
- by Cross Atu - at 2012.11.18 11:29:00
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4131. Is it just me or - in General Discussions [original thread]
I went 49-0 gunning, then next match went 2-11 playing Logi and earned more WP (even with the repper hotfix/nerf) and did more to contribute to my team winning. A high KDR is great for padding your wallet but unless you're either A) only runni...
- by Cross Atu - at 2012.11.18 11:24:00
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4132. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Bump for the healers.
- by Cross Atu - at 2012.11.18 11:04:00
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4133. [Feedback] Improved Matchmaking - An elegant solution to the "casual vs har... - in Feedback/Requests [original thread]
Agreed a tiered system in the EVE style would make sense to implement within Dust, After all the planets Dust will be taking place on are already going to be within High Sec, Low Sec, and 0.0 Having mechanics in place allow for continued progress...
- by Cross Atu - at 2012.11.18 10:58:00
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4134. [Suggestion] The Yellow Zone. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Was thinking about this after I'd posted, and realised that letting a team farm points from spawn-camping their opponents was a stupid suggestion. But the reason I came up with it was because I didn't think it was any ...
- by Cross Atu - at 2012.11.18 10:47:00
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4135. [Define] "Casual" & "Hardcore" ? (Within Dust 514) - in General Discussions [original thread]
R F Gyro wrote: Cross Atu wrote: Thanks to everyone who's responded thus far :) I'd like to reiterate that I'm seeking definitions for within Dust 514 and measured in traceable in game metrics . Since CCP has stated that balance between...
- by Cross Atu - at 2012.11.18 10:30:00
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4136. Corporation voicechat on PC - in Feedback/Requests [original thread]
For what you're seeking Teamspeak, Mumble, or the like will be your best bet. As Mister Hunt states correctly above me the EVE/Dust link is likely to be as close as you come regarding a direct game feature from CCP.
- by Cross Atu - at 2012.11.18 09:05:00
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4137. [Request] More Detailed Statistics. - in Feedback/Requests [original thread]
Tyrus 4 wrote: ah, if i had known about those threads I would have just posted my ideas there. my apologies. No worries, it's a good idea and needs more attention, thanks for taking the time to type up a detailed OP. I just wanted to link ...
- by Cross Atu - at 2012.11.18 09:01:00
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4138. Integral laser flare that says "I need a NANOHIVE" - in Feedback/Requests [original thread]
This thread: https://forums.dust514.com/default.aspx?g=posts&t=44744&find=unread also has some related ideas. I'm all for a better visual communication system within Dust. Coming from the perspective of a Corp battle it would be invaluab...
- by Cross Atu - at 2012.11.18 08:56:00
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4139. [Feedback/Request] HAVs ruin "jump in and play" experience - in Feedback/Requests [original thread]
In the current build of CODEX most tanks are just fodder for Dropships. Without infantry support the HAV may as well be a pinata. The ships themselves (like HAVs an investment of potentially millions in both ISK and Skill Points) can be mitigated ...
- by Cross Atu - at 2012.11.18 08:47:00
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4140. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
This is for down the road when we have more than one type of planet. Compensator Module Temporarily compensates for the extremes of non-terran environments allowing its user to move as if under terrestrial norms.
- by Cross Atu - at 2012.11.18 08:29:00
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