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3461. Nano injector - in Rookie Training Grounds [original thread]
The 'hit detection' for the injector has been improved over the course of beta however despite this progress it still needs work (as does the awards / meta arc but that's it's own post). At this point your best bet is 1. Get needle out 2. appro...
- by Cross Atu - at 2013.02.19 16:17:00
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3462. Welcome Back CCP Frame!!! - in General Discussions [original thread]
"when the dev smiles it's already too late" (yes I am so deep into gamer geek culture that I'll paraphrase things like that )
- by Cross Atu - at 2013.02.19 16:01:00
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3463. Revive Glitch - in Feedback/Requests [original thread]
Good catch and thanks for being a beta player who reports bugs On that note I think this will get the most action if post in the bugs forum. Cheers, Cross
- by Cross Atu - at 2013.02.17 16:12:00
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3464. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
Useful, new players this could save you a lot of trouble down the line (vets too if you've yet to decide on your build order). Check it out.
- by Cross Atu - at 2013.02.16 11:46:00
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3465. Why Light Side Logi is more profitable than Dark Side Logi. - in Rookie Training Grounds [original thread]
gbghg wrote: Soldiersaint wrote: Im not pulling my repair back out until they get rid of the stupid cap that stops you from scoring while you heal people. That is just trash.I love playing medic but until they get rid of the stupid sp cap on...
- by Cross Atu - at 2013.02.16 11:42:00
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3466. There is No Point... - in General Discussions [original thread]
Maken Tosch wrote: 1. Join a player-run corp. NPC corps are just there as a starter and players aren't meant to expand much within an npc corp anyways. 2. Matchmaking is still being fixed and we will likely not see any improvements for the nex...
- by Cross Atu - at 2013.02.16 11:26:00
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3467. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
@CCP 72 Likes and counting, a "the issue where higher meta equimpent lowers potential WP gains has been noted and will be reworked in a future release" would be wonderful @J Lav, I'm still planning to respond to you, sorry for the delay my atte...
- by Cross Atu - at 2013.02.16 11:19:00
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3468. skirmish=Battlefields conquest. No CCP! - in Feedback/Requests [original thread]
CRUs + HAV, Dropships or upgraded LAVs = No spawn point.
- by Cross Atu - at 2013.02.16 11:10:00
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3469. AFK'ers - in Feedback/Requests [original thread]
Kain Spero wrote: They really just need to not give ISK or SP to folks that go 0/0 . #DustAFK The K/D isn't relevant. Now make it those who earn 0 War Points and you're on to something. With K/D they can just get killed once and then go si...
- by Cross Atu - at 2013.02.13 23:28:00
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3470. [Request] DUST Voting for CSM8 - in Feedback/Requests [original thread]
Honestly at this stage of the game (and until the issue with size disparity and game maturity is suitably addressed) Dust really is not ready for a place on the CSM. There are far too many points of possible contention, far too much of D514 yet t...
- by Cross Atu - at 2013.02.13 02:24:00
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3471. I never say (X) is overpowered... - in Feedback/Requests [original thread]
Out of curiosity which version of the GEK was it?
- by Cross Atu - at 2013.02.12 19:58:00
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3472. [Request] The sweet old game-type Team Deathmatch. - in Feedback/Requests [original thread]
Tribalfreak Baham wrote: Cross Atu wrote: Lt Sprinquello wrote: sic You can not call this TDM anymore sic Seems many of us not only can but in fact do call it TDM regardless of twists. It seems like what you're asking for is som...
- by Cross Atu - at 2013.02.12 17:56:00
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3473. [Feedback/Request] Revivial System Improvement - in Feedback/Requests [original thread]
CCP wrote: [SUGGESTION] Revival System Improvement Update: Dev team likes these ideas and will implement some changes to the call for help system in the upcoming content patch as well. Thank you CCP! Cheers, Cross
- by Cross Atu - at 2013.02.12 16:51:00
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3474. When was the last time you saw a close Ambush match? - in Feedback/Requests [original thread]
Much like Ops Fox I saw several last night actually. Not that I'm saying most are, I think that 2/3 aren't that close by the end because one team builds up momentum and starts steamrolling the other team but close matches do happen. 0.02 ISK Cross
- by Cross Atu - at 2013.02.12 16:22:00
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3475. [Request] The sweet old game-type Team Deathmatch. - in Feedback/Requests [original thread]
Lt Sprinquello wrote: sic You can not call this TDM anymore sic Seems many of us not only can but in fact do call it TDM regardless of twists. It seems like what you're asking for is something more akin to old school Quake or Unreal w...
- by Cross Atu - at 2013.02.12 16:20:00
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3476. [Request] User-friendly market changes - in Feedback/Requests [original thread]
At minimum some method of highlighting the militia area and making sure (during the market intro?) that new players understand the militia section is the "try before you buy" (with SP) gear on the market.
- by Cross Atu - at 2013.02.11 23:54:00
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3477. I know this has been said before.......... - in Feedback/Requests [original thread]
dabest2evadoit7 wrote: Irish Syn wrote: And this is why I always give squad leader responsibilities to someone else when I call in a tank or dropship. But I agree it shouldn't be that difficult. I thought of that too late. Oh believe thoug...
- by Cross Atu - at 2013.02.11 23:45:00
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3478. Devs the noob cannon gonna scare away new players to game - in Feedback/Requests [original thread]
It's also important to note that (until such a day, if it ever comes, that the Devs make random spawns less fatal) Ambush is not a balanced game mode and cannot be used for a legitimate discussion of comparative weapon balance. That's akin to ru...
- by Cross Atu - at 2013.02.11 17:56:00
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3479. Devs the noob cannon gonna scare away new players to game - in Feedback/Requests [original thread]
SickJ wrote: Jack McReady wrote: Cross Atu wrote: Also even before then the HMG is easy to counter so long as you engage it outside of it's optimal contexts. optimal contexts? lolwut? He means shoot them in the cranium with a Sn...
- by Cross Atu - at 2013.02.11 17:44:00
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3480. [Request] The sweet old game-type Team Deathmatch. - in Feedback/Requests [original thread]
Ambush = TDM
- by Cross Atu - at 2013.02.11 17:29:00
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