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2581. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Responded there but here may be a better place for it, Cross Atu wrote: Here's an additional tidbit. You can throw basic militia grenades from high ground, such as the top of those tall 'spires' and have them explode on the ground below. Perha...
- by Cross Atu - at 2013.08.03 16:38:00
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2582. [Feedback] Armor really is bad. Very bad. - in Feedback/Requests [original thread]
Speed, even small amounts of it, is huge in Dust. This is especially true, or rather most clearly highlighted, in highly competitive matches. Ironically the value of speed is often overlooked by most players (and once in awhile it feels like it'...
- by Cross Atu - at 2013.08.03 16:34:00
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2583. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Beren Hurin wrote: On the topic of grenades though, I'm testing throw distance an I see no difference from one to another packed, core, impact, sleek, or regular. Oh, you've found another whole 'kettle of fish' It makes me wonder how gren...
- by Cross Atu - at 2013.08.03 16:29:00
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2584. [Feedback/Suggestion] Recruting System - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: odd that i'm on the forums everyday and just now seeing this topic I've not utilized the recruiting system as I, like most PS3 players, go straight into the game for a few days b4 checking out the forums and what not. ...
- by Cross Atu - at 2013.08.03 16:26:00
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2585. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Beren Hurin wrote: Cross Atu wrote: Forgive me if I'm having an understanding fail, I'm very tired but since when are there Locus Grenades with a max ammo capacity of 3? If memory serves Contacts are 1, anti-Infantry are 2, and AV/Flux are 3...
- by Cross Atu - at 2013.08.03 16:19:00
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2586. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Beren Hurin wrote: Cross Atu wrote: CCP FoxFour wrote: Beren Hurin wrote: Note: If we know the # of clusters used / nanohive for resupply/triage, then you can start to estimate wp/hive. That was part of the intention of this post too. ...
- by Cross Atu - at 2013.08.03 16:17:00
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2587. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
CCP FoxFour wrote: ChromeBreaker wrote: From what i understand... A nano hive has a max pool of nanites... and releases a wave every cycle That cycle can either repair or resuply, but uses the same amount of nanites for both and regardless...
- by Cross Atu - at 2013.08.03 16:07:00
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2588. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
ladwar wrote: CCP FoxFour wrote: ladwar wrote: CCP FoxFour wrote: ladwar wrote: hm.. so time for testing.. im guessing nades have per cluster value of 8, making it so the advanced+ give a max of 9 of them(per hive). time for random ...
- by Cross Atu - at 2013.08.03 16:01:00
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2589. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
CCP FoxFour wrote: Beren Hurin wrote: Note: If we know the # of clusters used / nanohive for resupply/triage, then you can start to estimate wp/hive. That was part of the intention of this post too. WP/hive??? What do you mean? The Warpoi...
- by Cross Atu - at 2013.08.03 15:55:00
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2590. [Feedback/Suggestion] Recruting System - in Feedback/Requests [original thread]
Saturday bump, hoping the weekend will catch more Mercs with feedback for this topic (of course the group who leans most towards supporting this concept is the same group who frequents computer optimized forums the least but still I can hope eh?...
- by Cross Atu - at 2013.08.03 15:51:00
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2591. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Cross Atu wrote: BL4CKST4R wrote: Was playing academy yesterday and I noticed most new players are Gallente. I really hope they fix the suits soon because that might be part of the bad NPE. It might also effect the leve...
- by Cross Atu - at 2013.08.03 06:52:00
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2592. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Was playing academy yesterday and I noticed most new players are Gallente. I really hope they fix the suits soon because that might be part of the bad NPE. It might also effect the level of saturation within the meta of explo...
- by Cross Atu - at 2013.08.03 00:45:00
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2593. [Feedback/Suggestion] On Faction Warfare - in Feedback/Requests [original thread]
Telleth wrote: Love the response fox, all the monies to true grit to get this going. This would become the main mode of play while instant battles would be for beginners, training, lone wolves, and the occasional pub stomper. As far as friend...
- by Cross Atu - at 2013.08.02 15:07:00
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2594. [Request/Equipment] Proto Axis repair tool - in Feedback/Requests [original thread]
Speaking of diversification which I think we'd benefit from a greater amount of
- by Cross Atu - at 2013.08.02 14:46:00
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2595. [Feedback] Drop Uplink spam is not fun - in Feedback/Requests [original thread]
Draco Cerberus wrote: When the fixes to the TacNet system have been made I am sure we can expect some DL spam but this is because of what players have learned to do due to the broken mechanic. I am eagerly anticipating the fix and hope that whe...
- by Cross Atu - at 2013.08.01 18:59:00
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2596. New Player Impressions - Dust 514 is NOT Fun - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: Cross Atu wrote: I-Dont-Wipe My BUTT wrote: Played this game briefly during the open beta. Forgot about it. Then saw an article on JOYSTIQ about MMOs on consoles and thought I'd try it again to see what changes ...
- by Cross Atu - at 2013.08.01 18:56:00
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2597. How to fix the WP gain for Repair Tools (Infantry triage bonus) - in Feedback/Requests [original thread]
For a stronger repair tool I'd be more inclined to add something like this: https://forums.dust514.com/default.aspx?g=posts&m=614351#post614351 Granted the line does need looked at more generally but I'd rather add repair tool types tha...
- by Cross Atu - at 2013.08.01 18:42:00
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2598. New Player Impressions - Dust 514 is NOT Fun - in Feedback/Requests [original thread]
I-Dont-Wipe My BUTT wrote: Played this game briefly during the open beta. Forgot about it. Then saw an article on JOYSTIQ about MMOs on consoles and thought I'd try it again to see what changes have been made since I was last here. Amazingly s...
- by Cross Atu - at 2013.08.01 18:35:00
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2599. Limit Revives - in Feedback/Requests [original thread]
There's already a cooldown on WP earnings from revives, if they're happening so quickly that a Merc cannot choose the bleed out then the merc using the injector isn't earning points anymore... if they are[/i] still earning points then someone has...
- by Cross Atu - at 2013.08.01 18:28:00
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2600. Perfecting the Roles - Equipment Items (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Cross Atu wrote: Nanohives -snip- The repper hives, being frankly the lease effective on average, are far from "too effective". I'll respond to the entirety of your post later, but I think triage nanohives are f...
- by Cross Atu - at 2013.08.01 18:14:00
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