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2601. Keep this in mind when QQ ing - in Feedback/Requests [original thread]
TechMechMeds wrote: The amarr logi is the assault oriented logi, as described In its description so don't apply the 'should only have a sidearm' or 'should only be a medic' logic to it because non of that applies to it. Thank you Ps- I run ...
- by Cross Atu - at 2013.08.01 18:09:00
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2602. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Beren Hurin wrote: Cross, don't you think its a sort of zero sum game at this point. Any gank/dps/slayer bonus you add to assaults makes everyone less survivable? So aren't we just left with trying to facilitate logistics racial 'synergy' with ...
- by Cross Atu - at 2013.08.01 17:46:00
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2603. Perfecting the Roles - Equipment Items (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Cosgar wrote: Damn Cross, you have all these ideas but always go unheard. I got some reading to catch up on. PS: Sorry about the REs, I was testing out a "Demoman" fitting that night. No worries bro it'll help me learn to always check bef...
- by Cross Atu - at 2013.08.01 17:32:00
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2604. Perfecting the Roles - Equipment Items (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Oso Peresoso wrote: Cross Atu wrote: There is one other exception as well, of course you should get Guardian points for guarding a squad lead while they are calling in an orbital. Is everyone taking crazy pills? If you're repping a ...
- by Cross Atu - at 2013.08.01 17:30:00
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2605. Perfecting the Roles - Equipment Items (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Nanohives - There's a thread regarding armor and shield balance that's shown pretty conclusively how armor repair as a whole is pretty underwhelming currently. The repper hives, being frankly the lease effective on average, are far from "too...
- by Cross Atu - at 2013.08.01 17:20:00
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2606. Perfecting the Roles - Equipment Items (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Nanite Injectors - OP is correct injectors are still broken in several ways. CCP has stated that it's on their list of things to fix but requires the completion of a more granular WP awards system which is in the works but not yet completed. Add...
- by Cross Atu - at 2013.08.01 17:20:00
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2607. Perfecting the Roles - Equipment Items (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Cosgar wrote: Instead of a repair dart, how about a repair tool that heals a large amount of armor in a short amount of time but has a cooldown between uses? Call it a pulse repair tool. I suggested a repair tool with an overheat mechanic awh...
- by Cross Atu - at 2013.08.01 17:18:00
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2608. permanent SP respect option - in Feedback/Requests [original thread]
As quoted for what several times this month and who knows how often prior to that Cross Atu wrote: See this thread for all the reasons why an unlimited or 'pay to play" respec system is bad for Dust and bad for New Eden. There are quite a f...
- by Cross Atu - at 2013.08.01 15:11:00
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2609. Logistic Role Bonus Change - in Feedback/Requests [original thread]
BL4CKST4R wrote: RedZer0 MK1 wrote: Logistics. When starting this game last year there wasn't any doubt that's what I'd be playing. Yet, the recent changes got me thinking. If the main purpose of the 'Logistic' class is to provide support wi...
- by Cross Atu - at 2013.08.01 04:12:00
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2610. Logistic Role Bonus Change - in Feedback/Requests [original thread]
Quoted from the Dev Blog post Cross Atu wrote: The Cal logi suit is expected and not uncalled for. The Amarr suit buffs are very nearly what I've been suggesting personally so no complaints there the overall trend towards removing even m...
- by Cross Atu - at 2013.08.01 03:29:00
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2611. [Feedback] Drop Uplink spam is not fun - in Feedback/Requests [original thread]
To the best of my knowledge CCP has confirmed that the current visibility of Uplinks is not working as intended and that there is a fix in the works to have Uplinks properly placed within the scan/TACNET system (more or less as they were within ...
- by Cross Atu - at 2013.08.01 03:25:00
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2612. [Feedback/Suggestion] Recruting System - in Feedback/Requests [original thread]
Thank you I-Shayz-I & Sneaky Fletcher for your posts and input. I'm hoping that more of the playerbase can see this post and hopefully get it the exposure needed for a response and reaction (as in actual mechanical change) from CCP. Cheers...
- by Cross Atu - at 2013.08.01 03:22:00
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2613. Question for new players - Recruiting system. - in Rookie Training Grounds [original thread]
A bit of a bump, I'd really like input from more rookies regarding this subject. Cheers, Cross
- by Cross Atu - at 2013.08.01 03:18:00
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2614. [Feedback/Suggestion] Recruting System - in Feedback/Requests [original thread]
Wednesday bump anymore feedback?
- by Cross Atu - at 2013.07.31 07:03:00
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2615. Amarr Logistics Suit - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: Agreed. Thank you CCP for listening to the discussions, arguments, and tantrums of your players and forming a solution that you felt would be best for the game. Thank you, again for the adjustments. I continue to loo...
- by Cross Atu - at 2013.07.31 01:14:00
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2616. What PC wants to be when it grows up... - in General Discussions [original thread]
...is something like this It'll be interesting to see how well it fairs ~Cross
- by Cross Atu - at 2013.07.31 01:09:00
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2617. Question for new players - Recruiting system. - in Rookie Training Grounds [original thread]
Lucrezia LeGrand wrote: What does the recruit militia dropsuit look like? I believe it is a Caldari based medium frame however I'm not 100% sure on that. I'll post back with more information when I have it (if anyone else knows the answer ple...
- by Cross Atu - at 2013.07.30 08:29:00
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2618. [Feedback/Suggestion] Recruting System - in Feedback/Requests [original thread]
Tuesday bump
- by Cross Atu - at 2013.07.30 08:27:00
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2619. [Request] Officer weapons - in Feedback/Requests [original thread]
+1 for officer weapons of each type.
- by Cross Atu - at 2013.07.30 00:41:00
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2620. Spawning on Objectives - in Feedback/Requests [original thread]
Some sort of spawns which cannot be destroyed need to be maintained to prevent even more redlining. That being said having them separated from the null cannons seems fine (especially once uplinks are fixed so they don't show up everywhere for no...
- by Cross Atu - at 2013.07.30 00:40:00
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