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2381. [Suggestion] The Yellow Zone. - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Honestly, i like the idea of force fielded area better. Some sort of installation that would be added around the starting CRU of every team. This installation would create a force field of say a 100m radius. No shots w...
- by Cross Atu - at 2012.11.18 11:44:00
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2382. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Bump for the healers.
- by Cross Atu - at 2012.11.18 11:04:00
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2383. [Feedback] Improved Matchmaking - An elegant solution to the "casual vs har... - in Feedback/Requests [original thread]
Agreed a tiered system in the EVE style would make sense to implement within Dust, After all the planets Dust will be taking place on are already going to be within High Sec, Low Sec, and 0.0 Having mechanics in place allow for continued progress...
- by Cross Atu - at 2012.11.18 10:58:00
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2384. [Suggestion] The Yellow Zone. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Was thinking about this after I'd posted, and realised that letting a team farm points from spawn-camping their opponents was a stupid suggestion. But the reason I came up with it was because I didn't think it was any ...
- by Cross Atu - at 2012.11.18 10:47:00
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2385. Corporation voicechat on PC - in Feedback/Requests [original thread]
For what you're seeking Teamspeak, Mumble, or the like will be your best bet. As Mister Hunt states correctly above me the EVE/Dust link is likely to be as close as you come regarding a direct game feature from CCP.
- by Cross Atu - at 2012.11.18 09:05:00
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2386. [Request] More Detailed Statistics. - in Feedback/Requests [original thread]
Tyrus 4 wrote: ah, if i had known about those threads I would have just posted my ideas there. my apologies. No worries, it's a good idea and needs more attention, thanks for taking the time to type up a detailed OP. I just wanted to link ...
- by Cross Atu - at 2012.11.18 09:01:00
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2387. Integral laser flare that says "I need a NANOHIVE" - in Feedback/Requests [original thread]
This thread: https://forums.dust514.com/default.aspx?g=posts&t=44744&find=unread also has some related ideas. I'm all for a better visual communication system within Dust. Coming from the perspective of a Corp battle it would be invaluab...
- by Cross Atu - at 2012.11.18 08:56:00
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2388. [Feedback/Request] HAVs ruin "jump in and play" experience - in Feedback/Requests [original thread]
In the current build of CODEX most tanks are just fodder for Dropships. Without infantry support the HAV may as well be a pinata. The ships themselves (like HAVs an investment of potentially millions in both ISK and Skill Points) can be mitigated ...
- by Cross Atu - at 2012.11.18 08:47:00
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2389. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
This is for down the road when we have more than one type of planet. Compensator Module Temporarily compensates for the extremes of non-terran environments allowing its user to move as if under terrestrial norms.
- by Cross Atu - at 2012.11.18 08:29:00
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2390. [Suggestion] The Yellow Zone. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I suggested this in a thread before, but I suggested that each team's "red zone" area, where they're safe but the enemy can't travel, should be marked as a "blue zone". While in the blue (or yellow) zone, you're relativ...
- by Cross Atu - at 2012.11.18 08:19:00
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2391. Corp Battle reviewing - in Feedback/Requests [original thread]
+1 I don't think quality tactics and command require eternal secrecy. All sorts of metrics are tracked and publicly available in EVE, There are entire websites (like battle clinic, or EVE Who) devoted to giving out detailed information on fitting...
- by Cross Atu - at 2012.11.17 21:02:00
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2392. [Suggestion] The Yellow Zone. - in Feedback/Requests [original thread]
Thanks for your support Free :) I agree that it won't stop the grief players, but without the possibility of gaining ISK/WP/SP from their Yellow Zone actions I think it will seriously deter most others (who wants to risk their tank knowing they'l...
- by Cross Atu - at 2012.11.17 19:41:00
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2393. Dust communication *facepalm*: part 2: the radio man/logistics? - in Feedback/Requests [original thread]
As a supplement a simple map tag system could be included. Using the squad orders system a second color of tag (with no WP value associated) could be included, usable by, and visible to, only squad leaders within that team. This way if a rally nee...
- by Cross Atu - at 2012.11.17 19:23:00
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2394. [Suggestion] The Yellow Zone. - in Feedback/Requests [original thread]
This is building on a suggestion from another thread in this forum (which I've failed to relocate at the moment), however it's inspired by multiple feedback threads I've read here as well as in game experience. The Red Zone differs from map to ...
- by Cross Atu - at 2012.11.17 19:10:00
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2395. [Request] Change the Redline for hisec/lowsec - in Feedback/Requests [original thread]
+1 OP The redzone was also the major source of the prior build Rep Tool + LAV exploit that lead to so much PS spam.
- by Cross Atu - at 2012.11.16 05:27:00
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2396. Requesting Alliance chat - in Feedback/Requests [original thread]
I'd love player Alliances to be fully enabled. I'm slightly surprised it didn't come with Corps. In any event I'm looking forward to the full features of an active player Alliance system.
- by Cross Atu - at 2012.11.16 05:08:00
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2397. Mass drivers and where they are going - in Feedback/Requests [original thread]
At the start of this build it was the Mass Driver more than any other weapon that killed me (one shot killing scout suits), it was later surpassed by the GEK but that's another topic. Having started running a basic Mass Driver myself I find it to...
- by Cross Atu - at 2012.11.15 21:02:00
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2398. Eryx/Prometheus, drop guns add cloak. - in Feedback/Requests [original thread]
Governor Odius wrote: If EVE is any indicator it won't be able to shoot while cloaked. Also, if you read the second vehicle devblog the Prometheus is referred to as a "force recon" dropship, rather than logi, and is given the special ability ...
- by Cross Atu - at 2012.11.15 20:54:00
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2399. Reasons to live: Warpoint Multiplier - in Feedback/Requests [original thread]
I think that the market will take care of this issue without any additional mechanic. Right now we're only seeing NPC seeded gear, meaning that the current market in beta bears almost no resemblance (beyond the UI) to what the real market in Dus...
- by Cross Atu - at 2012.11.15 20:51:00
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2400. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Valmar Shadereaver wrote: i use my best suit fit on most map's 3-5 time's (causing huge isk sink if enemy lucky overkill's -.- ) so im runing around whit 80% revive and advanced repair tool most of the time sure if i revive ppl they dont die as...
- by Cross Atu - at 2012.11.15 20:44:00
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