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2161. [Suggestion] Triage Repair Tool variation. - in Feedback/Requests [original thread]
In the spirit of [Request] ACTIVE dropsuit modules (similar to "superpowers") I would like to suggest a new variant of the Prototype Triage Repair Tool. The premise being to add an overheat mechanic which runs in parallel with an increase in pe...
- by Cross Atu - at 2013.01.12 23:26:00
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2162. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
bump
- by Cross Atu - at 2013.01.12 17:18:00
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2163. [Suggestion] Add Cerfiticates & "Required For" - in Feedback/Requests [original thread]
bump
- by Cross Atu - at 2013.01.12 17:17:00
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2164. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
bump
- by Cross Atu - at 2013.01.12 17:16:00
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2165. [Feedback/Request] Revivial System Improvement - in Feedback/Requests [original thread]
lil bump
- by Cross Atu - at 2013.01.12 17:15:00
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2166. SP Capping NEW system 8th Jan 2013 - in Feedback/Requests [original thread]
Broxx Nexular wrote: so i have a question. Having that kind of SP limit. Doesn't that make buying an active booster a total waste of money? I hit the daily limit this morning after about 5 or 6 matches and i'm not an amazing player. Use of a...
- by Cross Atu - at 2013.01.11 03:37:00
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2167. HEAVY BPO - in Feedback/Requests [original thread]
BlackWinter RND wrote: CCP show heavies some love and give us a HMG blueprint. I believe every other gun class has one so why not? Fat people need love too. Not that I'm arguing with the OP, because I'm not but for the sake of clarity. La...
- by Cross Atu - at 2013.01.11 03:35:00
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2168. SP Capping NEW system 8th Jan 2013 - in Feedback/Requests [original thread]
I-Shayz-I wrote: Tiel Syysch wrote: You get 1,000 passive SP per hour, 24,000 a day. Confirmed by a dev right as that post was being written. I was about to say this XD But even so, that makes 24k/day or 36k with the booster. That means t...
- by Cross Atu - at 2013.01.11 03:15:00
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2169. [Request] Reverse SP Reward Table - in Feedback/Requests [original thread]
S Park Finner wrote: Two teams face each other on the battlefield. Everyone agrees not to kill the other side. One side captures a facility and moves on. The other side moves up and captures it. They do it over again. The match lasts as long as...
- by Cross Atu - at 2013.01.09 22:05:00
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2170. request: little or no xp headstart, i.e. reset before launch - in Feedback/Requests [original thread]
I'm okay with either method. If reset, I get more time to test various builds and ideas. If no reset, I get to start making progress that won't be wiped. All that being said, there's a mechanical element to consider with the move to the live ser...
- by Cross Atu - at 2013.01.09 21:54:00
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2171. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Considering the impending move (and final wipe) a fix for the problems highlighted in this thread becomes all the more pressing. CCP, please consider/confirm a rework of the Revival/Repair awards mechanics to help them normalize with the Meta pr...
- by Cross Atu - at 2013.01.09 21:44:00
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2172. [Suggestion] Add Cerfiticates & "Required For" - in Feedback/Requests [original thread]
So, considering there will be no more wipes, now would be a great time to enable the above suggestion
- by Cross Atu - at 2013.01.09 21:39:00
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2173. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
Any more thoughts on the ability to hack suck deployable gear via use of a codebreaker?
- by Cross Atu - at 2013.01.09 21:38:00
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2174. [Request] Ability to create active modules groups. - in Feedback/Requests [original thread]
bump
- by Cross Atu - at 2013.01.09 21:37:00
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2175. SP Roll Back System - in Feedback/Requests [original thread]
Having the roll over be time based rather than date based would help the situation IMO. Additionally if it were on 30 day cycles from the date of either A)Character creation, or B) end of last cycle for that character. That would keep SP growth...
- by Cross Atu - at 2013.01.09 21:21:00
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2176. [Feedback/Request] Revivial System Improvement - in Feedback/Requests [original thread]
The targeting is improved but could still use further refinement, however I'm going to focus this post on another aspect of the revival system, the desire to be revived . If the current "man down" icon were altered so that it only appeared on th...
- by Cross Atu - at 2013.01.08 00:18:00
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2177. (Request) Elimination of Starter Sniper kits for non Snipers - in Feedback/Requests [original thread]
BattleCry1791 wrote: @ Cross Atu You sure love to type but you don't bother to read do you? Let's begin with your assessment that removing the sniper starter fit from the non sniper classes is limiting. Well, applying that logic to the rest o...
- by Cross Atu - at 2013.01.07 20:51:00
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2178. [Request] Ability to create active modules groups. - in Feedback/Requests [original thread]
The current interface for active modules is limiting to the creation of specialized fits due to the inability to sync module use (try selecting +4 mods in the heat of combat without either getting destroyed or totally skewing the sync so they're n...
- by Cross Atu - at 2013.01.07 20:03:00
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2179. (Request) Elimination of Starter Sniper kits for non Snipers - in Feedback/Requests [original thread]
Um, No? My contention that the maps need retouched is not equivalent to saying "move the redline back". And once again you're focused on the "I don't like people doing this so let's make a rule to stop them" mentality. I've read your other thread...
- by Cross Atu - at 2013.01.06 07:46:00
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2180. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
Chromosome bump
- by Cross Atu - at 2013.01.06 07:05:00
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