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8221. PvE Detective Work - in Feedback/Requests [original thread]
I'm all for innovation in this game but... this one seems a bit out of place. Besides' there's going to be plenty of spying, espionage, and meta game drama just like EVE once Dust picks up speed. Too bad there's no mining or manufacturing implemen...
- by Cosgar - at 2013.04.23 05:36:00
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8222. Null cannon status during virus uploads - in General Discussions [original thread]
Orin the Freak wrote: Cody Sietz wrote: There use to be a attack/defend style game mode where one side would try to disable the Null cannons and the other side would defend them. More importantly, the MCC actually flew over the battlfiel...
- by Cosgar - at 2013.04.23 05:22:00
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8223. What's your assault fitting - in General Discussions [original thread]
Raven Assault BPO Mid Slots: -Complex Light Damage Mod -Complex Shield Extender Low Slots: -Enhanced Armor Plate -Enhanced Armor Repair Light Weapon/Sidearm/grenade: -EC-3 Assault Mass Driver -CAR-9 Burst Scrambler Pistol -Flux Grenade Equipment:...
- by Cosgar - at 2013.04.23 05:19:00
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8224. Another new suit question...sorry. - in General Discussions [original thread]
From what we've seen in the leaked images and descriptions, racial skill and module bonuses will be applied to each suit class just like ships are in EVE to further add role diversity.
- by Cosgar - at 2013.04.23 04:50:00
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8225. The Logi Code. My Guide to Logi Success V 0.7 - in Rookie Training Grounds [original thread]
Why isn't this stickied or referenced in a sticky?
- by Cosgar - at 2013.04.23 04:39:00
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8226. MCC's of the Future - in General Discussions [original thread]
AFK Godfather wrote: Well as the AFK Godfather, I want a nice warm place where my soldiers can put their feet up and relax. Standing there waiting to get SP is hard work, and my soldiers deserve the best. A couple of Lazy Boy recliners, a sma...
- by Cosgar - at 2013.04.23 04:36:00
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8227. [Suggestion] - How to fix grenade spam. - in Feedback/Requests [original thread]
The best way to stop grenade spammers is to get behind them.
- by Cosgar - at 2013.04.23 04:32:00
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8228. [Suggestion] - Grenadier class - in Feedback/Requests [original thread]
If they're using a mass driver, they're going to need an equipment slot for nanohives. Grenade spam shouldn't be a problem since, the nanites are going to get eaten up by more grenades anyway. Also, for uprising, the suit should have a damage bonu...
- by Cosgar - at 2013.04.23 04:30:00
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8229. [Suggestion] vehicle paint job - in Feedback/Requests [original thread]
http://farm9.staticflickr.com/8543/8651621894_cae706b8b6_c.jpg
- by Cosgar - at 2013.04.23 04:06:00
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8230. MCC's of the Future - in General Discussions [original thread]
Could you imagine the magnitude of rage if some blueberry steals your seat and gets it killed in 2 seconds?!
- by Cosgar - at 2013.04.23 04:00:00
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8231. [REQUEST] Proxy mines: get rid of the beeping sound - in Feedback/Requests [original thread]
+1
- by Cosgar - at 2013.04.23 03:50:00
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8232. "Suggestion" Possible ways to improve the scout suits. - in Feedback/Requests [original thread]
Ops Fox wrote: I dont think suits are ahead of their time with them not having cloaking modules yet since other suits will reasonably be able to have cloaking as well but i do think scouts need a little ground work. 1. When a assault takes som...
- by Cosgar - at 2013.04.23 03:49:00
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8233. Dust Trust fund account - in General Discussions [original thread]
Thread of the year!
- by Cosgar - at 2013.04.23 03:45:00
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8234. Do we have numbers on weapons vs shield/armor effectiveness? - in Rookie Training Grounds [original thread]
Arkena Wyrnspire wrote: Plasma, assault rifles, are 110% damage vs shield and 90% damage vs armour. Lasers are I think 130% (Someone feel free to correct me on this) vs shield and 70% vs armour, but by the time the laser strips the shields it h...
- by Cosgar - at 2013.04.23 03:29:00
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8235. "Suggestion" Possible ways to improve the scout suits. - in Feedback/Requests [original thread]
Scouts have a lower based scan signature and higher scan radius/precision than Logi and Assault. The speedy logi suits have the flexibility to do fulfill the Scout's non combat role, but scouts still have them beat at a bargain in terms of investe...
- by Cosgar - at 2013.04.23 03:22:00
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8236. laser rifles - in Feedback/Requests [original thread]
This has been talked about endlessly. The damage scaling on lasers is broken, light weapon sharpshooting and stacked damage mods makes them OP, and most (if not all of this) will be fixed in uprising.
- by Cosgar - at 2013.04.23 03:16:00
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8237. figured out why it's called dust - in General Discussions [original thread]
5aEKUXeRJGJ27kCDnDVYak4q wrote: Furthermore, nobody writes in puns. You must not be familiar with CCP
- by Cosgar - at 2013.04.23 03:06:00
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8238. "Suggestion" Possible ways to improve the scout suits. - in Feedback/Requests [original thread]
Make the hitbox slightly smaller, raise the movement speed by 5%, and make the upper tier suits cheaper and the suit will be fine. Scouts are kind of ahead of their time because their intended module (cloaking) hasn't been implemented yet. If you...
- by Cosgar - at 2013.04.23 02:40:00
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8239. armor vs sield hav balance - in General Discussions [original thread]
Marston VC wrote: King Kobrah wrote: why is it i see nothing but shield tanks if armor tanks are supposedly OP? these lai dai packed AV nades don't do **** to 6000+ shields swarms are more common then forge guns in my opinion Yeah, mil...
- by Cosgar - at 2013.04.23 02:31:00
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8240. Request: priority seating - in Feedback/Requests [original thread]
+1 Should have been implemented since day 1. Also, add a feature to kick people out of your vehicle, especially for dropship pilots.
- by Cosgar - at 2013.04.23 02:25:00
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